Choose Your Battlefield

A library of hand-designed classic RTS layouts, rebuilt tile by tile for Shards of Stone — and a generator that will forge you a brand new world every time you press start.

Classic battlefields
230Classic battlefields
Biomes
9Biomes
Start locations
2–8Start locations
Generated worlds
Generated worlds

Classic Maps

Legendary layouts from the golden age of real-time strategy, faithfully converted into Shards of Stone skirmish maps. Chokepoints, expansions and gold seams sit exactly where you remember them, each battlefield dressed in the biome that suits it. Every one of them plays as a 1v1.

Filter by biomeBiome
Filter by map sizeSize
Filter by number of start locationsStarts
Map key

230 maps

Ashdrift — 124×124 Forest battlefield with 4 start locations4 starts

Ashdrift

4 start positions leave room for a free-for-all. A contested front where every seam of ore has already been fought over twice.

124×1244 startsForest
Ashrift — 108×108 Forest battlefield with 2 start locations2 starts

Ashrift

Two landmasses face each other across open water. A bitter ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.

108×1082 startsForest
Ashrift — 148×148 Forest battlefield with 4 start locations4 starts

Ashrift

The sea guards one flank and threatens the other. 4 start positions leave room for a free-for-all. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.

148×1484 startsForest
Bare Iron — 128×128 Swamp battlefield with 8 start locations8 starts

Bare Iron

One seam, one road, no second chances. Everything either side needs is inside arm's reach of the other — the first mistake is usually the last.

128×1288 startsSwamp
Barrowgate — 96×96 Cave battlefield with 2 start locations2 starts

Barrowgate

The road out of the deeps passes through old grave-cuttings. Plenty have marched down it; fewer marched back.

96×962 startsCave
Blackstone Basin — 116×116 Swamp battlefield with 6 start locations6 starts

Blackstone Basin

The sea guards one flank and threatens the other. 6 start positions make it a crowded, permanently-burning battlefield. A long-fought expanse of scorched rock, broken roadbed and abandoned diggings.

116×1166 startsSwamp
Blackstone Crag — 103×103 Swamp battlefield with 2 start locations2 starts

Blackstone Crag

Two landmasses face each other across open water. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.

103×1032 startsSwamp
Bleak Cinders — 96×96 Winter battlefield with 5 start locations5 starts

Bleak Cinders

5 start positions leave room for a free-for-all. An old ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.

96×965 startsWinter
Bleak Scree — 148×148 Wasteland battlefield with 8 start locations8 starts

Bleak Scree

8 start positions make it a crowded, permanently-burning battlefield. A silent front where every seam of ore has already been fought over twice.

148×1488 startsWasteland
Bonecauseway — 148×148 Wasteland battlefield with 8 start locations8 starts

Bonecauseway

8 start positions make it a crowded, permanently-burning battlefield. An old stretch of country picked clean by both sides and still worth dying for.

148×1488 startsWasteland
Bonecrag Isle — 128×128 Winter battlefield with 4 start locations4 starts

Bonecrag Isle

A single grim island of weathered rock, ringed by cold water and picked over for generations.

128×1284 startsWinter
Boneforge — 124×124 Forest battlefield with 4 start locations4 starts

Boneforge

4 start positions leave room for a free-for-all. A hard-won stretch of country picked clean by both sides and still worth dying for.

124×1244 startsForest
Bonereach — 96×96 Glade battlefield with 4 start locations4 starts

Bonereach

4 start positions leave room for a free-for-all. A long-fought holding whose forges went cold long before the current war reached it.

96×964 startsGlade
Bonescree — 96×96 Wasteland battlefield with 2 start locations2 starts

Bonescree

A contested holding whose forges went cold long before the current war reached it.

96×962 startsWasteland
Bonevault — 120×120 Cave battlefield with 8 start locations8 starts

Bonevault

The sea guards one flank and threatens the other. 8 start positions make it a crowded, permanently-burning battlefield. A contested expanse of scorched rock, broken roadbed and abandoned diggings.

120×1208 startsCave
Cinderbound Deeps — 116×116 Swamp battlefield with 6 start locations6 starts

Cinderbound Deeps

Two landmasses face each other across open water. 6 start positions make it a crowded, permanently-burning battlefield. A silent holding whose forges went cold long before the current war reached it.

116×1166 startsSwamp
Cinderbound Scree — 136×136 Winter battlefield with 6 start locations6 starts

Cinderbound Scree

6 start positions make it a crowded, permanently-burning battlefield. A hard-won stretch of country picked clean by both sides and still worth dying for.

136×1366 startsWinter
Cinderhold — 128×128 Wasteland battlefield with 7 start locations7 starts

Cinderhold

7 start positions make it a crowded, permanently-burning battlefield. A contested front where every seam of ore has already been fought over twice.

128×1287 startsWasteland
Cindersteps — 108×108 Winter battlefield with 2 start locations2 starts

Cindersteps

Broken water splits the field into holdings no army crosses cheaply. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.

108×1082 startsWinter
Deepcut Reach — 128×128 Glade battlefield with 6 start locations6 starts

Deepcut Reach

Two landmasses face each other across open water. 6 start positions make it a crowded, permanently-burning battlefield. A contested front where every seam of ore has already been fought over twice.

128×1286 startsGlade
Deepcut Rift — 116×116 Forest battlefield with 2 start locations2 starts

Deepcut Rift

Broken water splits the field into holdings no army crosses cheaply. A contested front where every seam of ore has already been fought over twice.

116×1162 startsForest
Deepwater Crossing — 128×128 Forest battlefield with 8 start locations8 starts

Deepwater Crossing

Open ocean between two holds. Nothing reaches the far shore that did not sail there.

128×1288 startsForest
Elbow Hollow — 128×128 Forest battlefield with 2 start locations2 starts

Elbow Hollow

There is not enough ground here for two war camps and both sides know it. Expect contact before the first farm is finished.

128×1282 startsForest
Emberbasin — 136×136 Forest battlefield with 8 start locations8 starts

Emberbasin

8 start positions make it a crowded, permanently-burning battlefield. A long-fought expanse of scorched rock, broken roadbed and abandoned diggings.

136×1368 startsForest
Emberbloom — 128×128 Forest battlefield with 6 start locations6 starts

Emberbloom

Petal-shaped basins radiating from a scorched heart. Every lobe is defensible; the centre is not.

128×1286 startsForest
Embercauseway — 98×98 Glade battlefield with 2 start locations2 starts

Embercauseway

The sea guards one flank and threatens the other. A hard-won holding whose forges went cold long before the current war reached it.

98×982 startsGlade
Embercrag — 116×116 Forest battlefield with 4 start locations4 starts

Embercrag

Two landmasses face each other across open water. 4 start positions leave room for a free-for-all. A long-fought stretch of country picked clean by both sides and still worth dying for.

116×1164 startsForest
Emberhollow — 152×152 Forest battlefield with 5 start locations5 starts

Emberhollow

Two landmasses face each other across open water. 5 start positions leave room for a free-for-all. An old holding whose forges went cold long before the current war reached it.

152×1525 startsForest
Emberlit Rift — 140×140 Winter battlefield with 6 start locations6 starts

Emberlit Rift

Open ground, with no water to hide behind. 6 start positions make it a crowded, permanently-burning battlefield. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.

140×1406 startsWinter
Emberrift — 128×128 Forest battlefield with 7 start locations7 starts

Emberrift

7 start positions make it a crowded, permanently-burning battlefield. An old expanse of scorched rock, broken roadbed and abandoned diggings.

128×1287 startsForest
Four Holds — 128×128 Gloom battlefield with 4 start locations4 starts

Four Holds

A hold in every corner and a killing ground between them. Alliances here last exactly as long as they are useful.

128×1284 startsGloom
Frostbound Spire — 128×128 Wasteland battlefield with 8 start locations8 starts

Frostbound Spire

8 start positions make it a crowded, permanently-burning battlefield. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.

128×1288 startsWasteland
Frostbound Timber — 128×128 Forest battlefield with 8 start locations8 starts

Frostbound Timber

Endless cold forest broken by frozen clearings. Lumber is everywhere; open ground is the scarce resource.

128×1288 startsForest
Frostcauseway — 132×132 Winter battlefield with 6 start locations6 starts

Frostcauseway

6 start positions make it a crowded, permanently-burning battlefield. A contested expanse of scorched rock, broken roadbed and abandoned diggings.

132×1326 startsWinter
Frostcinders — 160×160 Glade battlefield with 2 start locations2 starts

Frostcinders

The sea guards one flank and threatens the other. A silent expanse of scorched rock, broken roadbed and abandoned diggings.

160×1602 startsGlade
Frostreach — 126×126 Wasteland battlefield with 6 start locations6 starts

Frostreach

6 start positions make it a crowded, permanently-burning battlefield. A silent front where every seam of ore has already been fought over twice.

126×1266 startsWasteland
Gloomcauseway — 128×128 Gloom battlefield with 2 start locations2 starts

Gloomcauseway

A long-fought holding whose forges went cold long before the current war reached it.

128×1282 startsGloom
Gloomcauseway — 100×100 Gloom battlefield with 4 start locations4 starts

Gloomcauseway

4 start positions leave room for a free-for-all. A hard-won expanse of scorched rock, broken roadbed and abandoned diggings.

100×1004 startsGloom
Gloomhollow — 108×108 Winter battlefield with 2 start locations2 starts

Gloomhollow

Broken water splits the field into holdings no army crosses cheaply. A bitter holding whose forges went cold long before the current war reached it.

108×1082 startsWinter
Grim Drift — 168×168 Plains battlefield with 2 start locations2 starts

Grim Drift

A silent ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.

168×1682 startsPlains
Grim Marches — 98×98 Forest battlefield with 2 start locations2 starts

Grim Marches

Two landmasses face each other across open water. A contested stretch of country picked clean by both sides and still worth dying for.

98×982 startsForest
Grim Reach — 104×104 Forest battlefield with 4 start locations4 starts

Grim Reach

4 start positions leave room for a free-for-all. A bitter front where every seam of ore has already been fought over twice.

104×1044 startsForest
Hollow Marches — 148×148 Wasteland battlefield with 6 start locations6 starts

Hollow Marches

6 start positions make it a crowded, permanently-burning battlefield. A hard-won ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.

148×1486 startsWasteland
Iron Basin — 108×108 Forest battlefield with 2 start locations2 starts

Iron Basin

A bitter front where every seam of ore has already been fought over twice.

108×1082 startsForest
Ironcinders — 128×128 Jungle battlefield with 8 start locations8 starts

Ironcinders

8 start positions make it a crowded, permanently-burning battlefield. A long-fought front where every seam of ore has already been fought over twice.

128×1288 startsJungle
Irondeeps — 172×172 Swamp battlefield with 8 start locations8 starts

Irondeeps

The sea guards one flank and threatens the other. 8 start positions make it a crowded, permanently-burning battlefield. A silent holding whose forges went cold long before the current war reached it.

172×1728 startsSwamp
Irongate — 124×124 Forest battlefield with 4 start locations4 starts

Irongate

4 start positions leave room for a free-for-all. A silent ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.

124×1244 startsForest
Ironreach — 124×124 Winter battlefield with 4 start locations4 starts

Ironreach

4 start positions leave room for a free-for-all. A bitter holding whose forges went cold long before the current war reached it.

124×1244 startsWinter
Never play the same map twice

Forge a World

Beyond the curated maps above, every skirmish can be a freshly generated world. Set the size, the layout and the biome, roll a seed, and the game carves out terrain, forests, gold seams, magic pools and mercenary camps around a fair set of start locations. This is the real generator, running live in your browser — exactly what you get when you hit Start.

Preparing the forge…
128×128 tiles · Forest · StandardSeed 481516
Map size
Layout

classic land map

Biome

The same seed and settings always forge the same world — share the number and a friend gets your exact battlefield.

Pick a map. Take the field.

Free to play in your browser. Nine factions, a full campaign, and a map editor if none of these are quite the battlefield you had in mind.

Play Now — Free