A library of hand-designed classic RTS layouts, rebuilt tile by tile for Shards of Stone — and a generator that will forge you a brand new world every time you press start.
Legendary layouts from the golden age of real-time strategy, faithfully converted into Shards of Stone skirmish maps. Chokepoints, expansions and gold seams sit exactly where you remember them, each battlefield dressed in the biome that suits it. Every one of them plays as a 1v1.
230 maps
4 starts4 start positions leave room for a free-for-all. A contested front where every seam of ore has already been fought over twice.
2 startsTwo landmasses face each other across open water. A bitter ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.
4 startsThe sea guards one flank and threatens the other. 4 start positions leave room for a free-for-all. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.
8 startsOne seam, one road, no second chances. Everything either side needs is inside arm's reach of the other — the first mistake is usually the last.
2 startsThe road out of the deeps passes through old grave-cuttings. Plenty have marched down it; fewer marched back.
6 startsThe sea guards one flank and threatens the other. 6 start positions make it a crowded, permanently-burning battlefield. A long-fought expanse of scorched rock, broken roadbed and abandoned diggings.
2 startsTwo landmasses face each other across open water. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.
5 starts5 start positions leave room for a free-for-all. An old ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.
8 starts8 start positions make it a crowded, permanently-burning battlefield. A silent front where every seam of ore has already been fought over twice.
8 starts8 start positions make it a crowded, permanently-burning battlefield. An old stretch of country picked clean by both sides and still worth dying for.
4 startsA single grim island of weathered rock, ringed by cold water and picked over for generations.
4 starts4 start positions leave room for a free-for-all. A hard-won stretch of country picked clean by both sides and still worth dying for.
4 starts4 start positions leave room for a free-for-all. A long-fought holding whose forges went cold long before the current war reached it.
2 startsA contested holding whose forges went cold long before the current war reached it.
8 startsThe sea guards one flank and threatens the other. 8 start positions make it a crowded, permanently-burning battlefield. A contested expanse of scorched rock, broken roadbed and abandoned diggings.
6 startsTwo landmasses face each other across open water. 6 start positions make it a crowded, permanently-burning battlefield. A silent holding whose forges went cold long before the current war reached it.
6 starts6 start positions make it a crowded, permanently-burning battlefield. A hard-won stretch of country picked clean by both sides and still worth dying for.
7 starts7 start positions make it a crowded, permanently-burning battlefield. A contested front where every seam of ore has already been fought over twice.
2 startsBroken water splits the field into holdings no army crosses cheaply. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.
6 startsTwo landmasses face each other across open water. 6 start positions make it a crowded, permanently-burning battlefield. A contested front where every seam of ore has already been fought over twice.
2 startsBroken water splits the field into holdings no army crosses cheaply. A contested front where every seam of ore has already been fought over twice.
8 startsOpen ocean between two holds. Nothing reaches the far shore that did not sail there.
2 startsThere is not enough ground here for two war camps and both sides know it. Expect contact before the first farm is finished.
8 starts8 start positions make it a crowded, permanently-burning battlefield. A long-fought expanse of scorched rock, broken roadbed and abandoned diggings.
6 startsPetal-shaped basins radiating from a scorched heart. Every lobe is defensible; the centre is not.
2 startsThe sea guards one flank and threatens the other. A hard-won holding whose forges went cold long before the current war reached it.
4 startsTwo landmasses face each other across open water. 4 start positions leave room for a free-for-all. A long-fought stretch of country picked clean by both sides and still worth dying for.
5 startsTwo landmasses face each other across open water. 5 start positions leave room for a free-for-all. An old holding whose forges went cold long before the current war reached it.
6 startsOpen ground, with no water to hide behind. 6 start positions make it a crowded, permanently-burning battlefield. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.
7 starts7 start positions make it a crowded, permanently-burning battlefield. An old expanse of scorched rock, broken roadbed and abandoned diggings.
4 startsA hold in every corner and a killing ground between them. Alliances here last exactly as long as they are useful.
8 starts8 start positions make it a crowded, permanently-burning battlefield. A bitter expanse of scorched rock, broken roadbed and abandoned diggings.
8 startsEndless cold forest broken by frozen clearings. Lumber is everywhere; open ground is the scarce resource.
6 starts6 start positions make it a crowded, permanently-burning battlefield. A contested expanse of scorched rock, broken roadbed and abandoned diggings.
2 startsThe sea guards one flank and threatens the other. A silent expanse of scorched rock, broken roadbed and abandoned diggings.
6 starts6 start positions make it a crowded, permanently-burning battlefield. A silent front where every seam of ore has already been fought over twice.
2 startsA long-fought holding whose forges went cold long before the current war reached it.
4 starts4 start positions leave room for a free-for-all. A hard-won expanse of scorched rock, broken roadbed and abandoned diggings.
2 startsBroken water splits the field into holdings no army crosses cheaply. A bitter holding whose forges went cold long before the current war reached it.
2 startsA silent ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.
2 startsTwo landmasses face each other across open water. A contested stretch of country picked clean by both sides and still worth dying for.
4 starts4 start positions leave room for a free-for-all. A bitter front where every seam of ore has already been fought over twice.
6 starts6 start positions make it a crowded, permanently-burning battlefield. A hard-won ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.
2 startsA bitter front where every seam of ore has already been fought over twice.
8 starts8 start positions make it a crowded, permanently-burning battlefield. A long-fought front where every seam of ore has already been fought over twice.
8 startsThe sea guards one flank and threatens the other. 8 start positions make it a crowded, permanently-burning battlefield. A silent holding whose forges went cold long before the current war reached it.
4 starts4 start positions leave room for a free-for-all. A silent ground where dwarf drill-lines and goblin scrap-mobs have traded the same yards for a generation.
4 starts4 start positions leave room for a free-for-all. A bitter holding whose forges went cold long before the current war reached it.
Beyond the curated maps above, every skirmish can be a freshly generated world. Set the size, the layout and the biome, roll a seed, and the game carves out terrain, forests, gold seams, magic pools and mercenary camps around a fair set of start locations. This is the real generator, running live in your browser — exactly what you get when you hit Start.
The same seed and settings always forge the same world — share the number and a friend gets your exact battlefield.
Free to play in your browser. Nine factions, a full campaign, and a map editor if none of these are quite the battlefield you had in mind.
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