Featured games
Whole games of their own, built in the same world: fly, drop, build, race and sail.
Community maps
Published by players from The Forge, and by us. A marks a featured game. Signed-in players can rate them from Custom Games in the game menu. If a map breaks the rules, use Report map on its card.
48 maps
City BuilderThe Concord of Aethermere
by Adam
176×176 · 3 plays
3D ?Mobile 3D ?City builder. A great river valley at a crossroads, with forest on its slopes and ore in its hills. Start with a town hall by the ford and five peasants, then draw the roads, zone the land and grow a city of many peoples.
- Hero Arena
Creep Trial — Hero Leveling Arena
by Adam
256×256 · 1 play
3D ?Mobile 3D ?A walled hero sandbox: 5 starter heroes plus all 9 faction altars (train ANY hero) and blacksmiths (each faction's own gear — one altar research unlocks them all) and a neutral item shop. Spend bounty gold on gear, then march out through escalating creep rings (kobolds → trolls → ogres). Enable 'stone legend' to take direct control.
- Tower Defense
Canyon Holdout Tower Defense
by Adam
48×48 · 2 plays
3D ?Mobile 3D ?Defend the Mountain Hold! Build watchtowers and runic spires to hold off waves of goblin creeps before they breach the gates.
- Tower Defense
Spiral Wonder Defense (8P Co-Op)
by Adam
80×80 · 1 play
3D ?Mobile 3D ?8-player cooperative spiral wonder defense. Defend the central sacred Wonder monolith from escalating ground swarms, aerial gargoyles, and titan bosses with custom arcane spires and skyguard flak spires. Dynamic lanes scale from solo play up to 8 players.
- Custom Rules
Castle Fight: Iron vs Scrap
by Adam
64×64 · 1 play
3D ?Mobile 3D ?Castle Fight / Footmen Frenzy lane battle (2v2, solo vs bots). Build Iron Halls, Bolt Ranges and Steam Works. Every 20 seconds each one marches a unit down the lane on its own, with rising income, kill bounties and sudden death. Break the Scrap Keep to win.
- Hero Arena
Champions of the Ring
by Adam
64×64 · 2 plays
3D ?Mobile 3D ?DotA-lite / Warlock hero arena (4-way FFA, solo vs 3 bot champions). Pick a blessing, farm creep waves from the Pit, hunt rival champions and ascend through three tiers. First to 40 points wins. Try -save and -load for champion codes.
- Survival
Nightfall Hold
by Adam
56×56 · 2 plays
3D ?Mobile 3D ?Vampirism / Island Defense survival (co-op, playable solo). Chop lumber and wall off four forest corridors by day. Survive six escalating night assaults and the Vampire Lord. Lose every builder or the Keep and the Hold falls.
Shipped with the gameGrumbar Party: The Starter
up to 6 players · forest
132×132
A party of eight minigames hosted by Lord Treasurer Grumbar: a gold rush, kegs, the hill, a tower of blocks, a dance-off, a powder maze, hooks over a lava pit and a river of logs. Up to six guests, the rest AI. Open it in the Forge to make a party of your own.
Shipped with the gameSea of Stone: The Corsair Lagoon
up to 4 players · jungle
128×128
Open Waters: a lagoon of islands with two ports and a pirate cove. Fish the buoys, fight pirates broadside to broadside, trade, raid the cove for blueprints, and sail the night by lantern. One captain, or up to four together.
Shipped with the gameSea of Stone: The Corsair Isles
up to 4 players · jungle
256×256
The Drowned Crown, Acts 1 and 2: inherit your aunt's boat and her debt to Tidewatch, sail the Long Reach to Kellsport, and choose the League or the Brotherhood. One captain, or up to four together.
Shipped with the gameSea of Stone: Pirate Waters
up to 4 players · jungle
176×176
A wide lagoon for two to four captains where every ship's guns are live: fish, trade and raid, and sink each other for the plunder.
Shipped with the gameWheels of Stone: Meadowbrook Circuit
up to 8 players · plains
200×200
Racing. Hay bales, a village fair and a jump over the brook. Where every champion starts. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Starwood Glade
up to 8 players · glade
200×200
Racing. Through the elven wood and round the singing stones. Mind the roots in the bends. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Gloomroot Bog
up to 8 players · swamp
200×200
Racing. Grave lanterns, sucking mud and boulders rolling off the barrow. Not for the faint. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Scrapheap Canyon
up to 8 players · desert
200×200
Racing. A goblin junkyard in a red-rock gorge. Big dune jumps and a canyon you cannot cut. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Frostfang Pass
up to 8 players · winter
200×200
Racing. Up the dwarf road to the high gate and down across the frozen tarn. Ice does not forgive. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Emberforge Run
up to 8 players · wasteland
200×200
Racing. Through the ratmen warp-foundry, over the lava river, past the fire geysers. Hot laps. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Sunscale Temple
up to 8 players · jungle
200×200
Racing. Round the lizardmen step pyramids, through the river ford and the jungle. Off-road cars know the bog. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Nightshade Hollow
up to 8 players · gloom
200×200
Racing. A dark elf road through the gloomwood by lantern light. Two switchbacks, a chicane and a spider tunnel for the brave. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameWheels of Stone: Skyreach Isles
up to 8 players · plains
200×200
Racing. High elf islands adrift in the open sky, joined by marble bridges and leaps of faith. Miss a jump and it is a long way down. Eight race cars, three laps, item crates, boost pads and jumps; you drive one, the rest are AI.
Shipped with the gameDeep Delve: Survivors
up to 2 players · deep_cave
48×48
Subterranean 2D horde survival (Vampire Survivors style). Locked strictly to 2D canvas sprite rendering for high-performance swarm combat. Guide your hero through escalating cavern waves, harvest gold bounties, and survive the 15-minute descent into the darkness.
Shipped with the gameTanks of Stone: Steam & Steel
up to 3 players · wasteland
48×48
Arcade top-down tank arena combat inspired by Battle City and Wii Play Tanks. Pilot the heavy dwarven Iron Vanguard, blast destructible barricades to open flanking routes, dodge enemy artillery shells, and survive 5 combat waves to defeat the colossal boss tank.
Shipped with the gameVault of Ash — Escape
up to 3 players · cave
64×64
Escape maze for one or two players. The vault seal wants two of three sigils, and the three routes to them cost different things: the Ember Ford burns you, the Stalker Warren hunts you, the Long Stair costs a third of your clock. Ash reapers wake as the ceiling starts to go. One hundred seconds.
Shipped with the gameSiege of Ember Gate
up to 3 players · wasteland
64×64
Hero siege for one or two players. 5 waves, and every one sends a swarm at YOU and a battering ram at the gate. The bounty is in the swarm; the ram out-ranges your towers and shrugs off their bolts, so only a champion stops one. Spend the bounty on towers that help forever, or on gate repairs that only undo — and the Forge is a long walk from the wall.
Shipped with the gameIronvale Legion
up to 3 players · plains
64×64
Legion-TD-style lane race for one player against a rival. 10 rounds hit BOTH lanes at the same time, so a leak only costs you if the rival held. Three things to do with every round's gold: spend it on cheap posts now, save two rounds for a Bastion, or raise an Income Shrine that does nothing today, sends a Raider into the rival's lane, and breaks even on round 7.
Shipped with the gameAces of Stone — Creator Example
1 player · winter
96×96
An editable scrolling shooter using the public custom-map runtime, 120 Hz local simulation and sandboxed JavaScript scoring. Open it in the Forge to remix aircraft, formations, bosses and scripts.
Shipped with the gameDrop of Stone — Creator Example
1 player · wasteland
64×64
An editable physics pegboard using the public custom-map runtime and sandboxed JavaScript scoring. Remix boards, moving pegs, bumpers, masters and code in the Forge. Local-only physics.
Shipped with the gameBrink of Stone: Creator Example
up to 8 players · wasteland
48×48
The Brink of Stone spell brawl rebuilt from scratch on the public script API, with no engine module behind it. Eight casters on a platform that sinks into the lava a ring at a time: pick, shop, five rounds, results. Right-click walks; Q W E R F cast at the pointer. Open it in the Forge to remix the casters, the spells, the arena and the code.
Shipped with the gameBrink of Stone: The Shattered Isles
up to 8 players · plains
96×96
Spell brawl. Five islands in the open sky, a round on each: the spire, a lava pit, an ice shelf, a gold crown and a ring round the drop. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Skyreach Spire
up to 8 players · plains
64×64
Spell brawl. A rune-ringed island in the open sky. Gusts cross it, and the rim falls away into the clouds. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Emberforge Caldera
up to 8 players · wasteland
64×64
Spell brawl. A basalt floor on a lava lake under the mountain. Vents erupt after a warning. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Barrowmere
up to 8 players · winter
64×64
Spell brawl. Ice on a frozen lake below the old barrows. The floor is slick, and the water past the edge is bitter cold. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Gloomroot Mire
up to 8 players · swamp
64×64
Spell brawl. A raft of planks on a stinking bog. Dead trees stand in the way until they break. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Sunscale Ziggurat
up to 8 players · jungle
64×64
Spell brawl. The gold top of a temple above the jungle. Off the edge is a long way down. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Scrapheap Pit
up to 8 players · desert
64×64
Spell brawl. A slag pit full of scrap and powder barrels. Shoot a barrel and stand well back. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Starwood Henge
up to 8 players · glade
64×64
Spell brawl. A ring of standing stones on a mesa above the glade. Stones block shots; the drop does not forgive. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Nightshade Hollow
up to 8 players · gloom
64×64
Spell brawl. A basalt floor over witchfire, by lantern light. Webs slow anyone who walks into them. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameBrink of Stone: Kingsreach Lists
up to 8 players · plains
64×64
Spell brawl. The tilting yard on top of a castle tower: hay bales, powder barrels, and nothing past the battlements. Eight casters, every spell a shove: knock the others off the edge before they knock you. You play one, the rest are bots.
Shipped with the gameShard Survivors: Thornwood Vale
up to 4 players · forest
96×96
Horde survival. The sun will not set and the forest will not sleep. Wolves run with kobolds out of the brambles, spiders drop from the boughs, and the trolls of the hills come down to see what all the howling is about. Your attacks and spells cast themselves: walk, pick a card at every level, and outlast Warlord Gorrak at ten minutes. Alone, or up to four together.
Shipped with the gameShard Survivors: Frostfang Pass
up to 4 players · winter
96×96
Horde survival. Snow over the high pass, and under it the dead of an older war. The wolves have learned to hunt beside the bones, and something howls on the ridge that was a man once. Your attacks and spells cast themselves: walk, pick a card at every level, and outlast Vael-Kor at ten minutes. Alone, or up to four together.
Shipped with the gameShard Survivors: The Ashen Reach
up to 4 players · wasteland
96×96
Horde survival. A waste of cinders under a red sky. Scorpions hunt the dunes, salamanders swim the hot ash, and the old wyrm that burned it all still sleeps beneath the ash. It will not sleep long. Your attacks and spells cast themselves: walk, pick a card at every level, and outlast Cinderwing the Ancient at ten minutes. Alone, or up to four together.
Shipped with the gameShard Survivors: Gloomfen
up to 4 players · swamp
96×96
Horde survival. A bog at midnight, lit only by the lanterns of things that should have drowned. The ratmen brew their plague in the reeds, and the Flesh Titan wades in from the deep water to see it done. Your attacks and spells cast themselves: walk, pick a card at every level, and outlast Blight-Lung at ten minutes. Alone, or up to four together.
Shipped with the gameShard Survivors: Barrowdeep
up to 4 players · gloom
96×96
Horde survival. The barrow-field under the old moon, where the dead of nine wars lie in their mounds. Tonight the mounds are open. Every bone that ever fell here is walking, and the Ossuary King walks at their head. Your attacks and spells cast themselves: walk, pick a card at every level, and outlast Mor-Dred at ten minutes. Alone, or up to four together.
Shipped with the gameShard Survivors: Wrecker's Coast
up to 4 players · desert
96×96
Horde survival. A shore of wrecks under a storm. The shellbacks climb out of the surf, the brinebeards come ashore with their harpoons, and out past the breakers the Captain is bringing his whole crew in. Your attacks and spells cast themselves: walk, pick a card at every level, and outlast Captain Saltgrave at ten minutes. Alone, or up to four together.
Shipped with the gameSea of Stone: The Shattered Atolls
up to 4 players · jungle
192×192
The Drowned Crown, Act 3: coral shallows round the drowned Coral Citadel, the shellbacks' villages and the naga's toll. Entered at Shellhollow. One captain, or up to four together.
Shipped with the gameSea of Stone: The Ember Straits
up to 4 players · wasteland
192×192
The Drowned Crown, Act 4: hot water between fire mountains, a field of wrecks, sea drakes and the serpent of the straits. Entered at Cinderwharf. One captain, or up to four together.
Shipped with the gameSea of Stone: The Bone Reef
up to 4 players · winter
192×192
The Drowned Crown, Act 5: cold grey water and long nights over a reef of drowned ships, where the ghost fleet sails. Entered at Frostmoor. One captain, or up to four together.
Shipped with the gameSea of Stone: The Tempest Spire
up to 4 players · gloom
192×192
The Drowned Crown, Act 6: the eye of the Gyre, an endless storm, Brinebeard's flagship and the Gyre Leviathan. Entered at the Last Light. One captain, or up to four together.
Got an idea for a game?
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