Nine unique civilizations, each with distinct units, buildings, heroes, and playstyles. From the mountain fortresses of the Dwarves to the necropolis of the Undead.

Steel and Stone. Honor and Ale.
For three centuries, the Dwarves have held Greyhelm Hold — a fortress carved into the living mountain. Led by Thane Borin Deepforge, they are master builders, fierce warriors, and stubborn as the stone they mine. When green-skinned strangers appear in the lowlands, the mountain folk must decide: defend their borders, or strike first.

Cunning and Chaos. Survival at Any Cost.
Driven from their poisoned homeland, the Ashland clans crossed treacherous seas on leaking barges. Led by Grizzik One-Ear, they are survivors — scrappy, inventive, and ruthlessly pragmatic. In this new land of stone and snow, they must build, breed, and fight for every scrap of territory the dwarves consider theirs.

From the Depths, We Rise.
Beneath the mountains, the Sketh'kai breed in endless warrens. Part rat, part cunning intelligence, they swarm through tunnels and caverns with warpstone-fueled technology and plague-ridden priests. Their Clanrats fight in pairs, overwhelming foes with sheer numbers while Jezzail snipers and Spark Cannons tear through armor.

Ancient Blood. Celestial Wrath.
The Itzal are an ancient civilization of cold-blooded warriors guided by the stars. Their Saurus warriors are bred for war, while Skink priests channel celestial magic. Kroxigors crush fortifications with brute strength, and from the skies, Terradons and the great Coatl rain destruction upon lesser races.

The Forest Remembers. The Forest Strikes.
Guardians of the ancient groves, the Verdant Court fights to protect the wild places. Their Bladedancers weave through enemies with grace, while Eagle riders patrol the canopy. Spirit Trees channel the living forest itself, and their Mages draw power from the ley lines that run beneath the roots of the world.

Light Eternal. Magic Supreme.
The Luminari are the oldest civilization of elves, builders of crystal spires and masters of arcane magic. Their Champions are peerless in combat, their Mages channel raw starlight, and their Dragons are the most feared creatures in the sky. They fight not for conquest, but to preserve the order of the world.

Shadows Obey. Empires Fall.
Exiled from the Luminari for forbidden magic, the Umbral Pact embraces the shadows. Their Shadow Ships slip unseen through enemy waters, their Mages weave spells of darkness and decay, and their Dragons breathe shadow-fire. They seek not just victory, but the complete annihilation of those who cast them out.

Faith, Steel, and the Crown.
The kingdom of Valoria stands as a bastion of order in a world of chaos. Led by knights, paladins, and battle priests, the Valorian Host marches under the Eternal Flame — a holy order dedicated to protecting the realm. With trebuchets, war wagons, and griffin riders at their command, they bring overwhelming force tempered by unwavering faith.

Death is not the end. It is the beginning.
From the fallen kingdom of Moranthia rise the Hollowed Host — scholars who conquered death itself. Led by necromancers and death knights, they raise armies from the battlefield's fallen. Skeletons march in endless ranks, vampires hunt the living, and bone dragons darken the skies. Every enemy slain becomes another soldier in their inexorable advance.