Last updated: 7 October 2026
Shards of Stone is made and operated by Adam Sturrock, an independent developer. The story of the project is on the About page.
Shards of Stone is made by one person working with generative AI tools. The code is written with AI coding assistants. The art, 3D models, music, voices and sound effects are generated with AI tools. Adam decides what goes in. The tools are named on the About page.
Two optional features generate content while you play: the AI commander, which is driven by an AI service, and its spoken replies. Neither runs unless you turn it on.
Parts of the game are adapted from these open-source projects, each used under the licence shown. Thank you to their authors.
The game and this website are built on these libraries, each under its own licence. The desktop app is built on Electron (MIT), which includes Chromium. Compressed textures are decoded by the Basis Universal transcoder from Binomial LLC (Apache-2.0).
The game bundles these fonts, unmodified, from the Google Fonts collection.
The names and logos of the tools and services mentioned on this site belong to their owners. Shards of Stone is not affiliated with or endorsed by any of them.
If your work is used here and is not credited, or is credited wrongly, please email [email protected] and it will be put right.