Last updated: 7 October 2026
Shards of Stone is made by one independent developer. The first time you play, the game asks whether you would like to help improve it. This page lists exactly what is sent if you say yes, and what is sent whatever you answer because the game cannot work without it.
Nothing on this page is sold, and none of it is used for advertising. The game plays exactly the same whichever answer you give.
Your answer is kept in this browser. If you are signed in it is also saved to your account, so you are not asked again on another device. You can change it here or in the game's Settings at any time.
Until you answer, and if you answer no thanks, none of this is sent.
Shows how many people visit and play, which pages they use, and where they came from.
Goes to: Google. When: On each page, on the website and in the desktop app. Never in the itch.io version.
This is the only part that goes to another company. Google decides exactly what its script records; the list above is what Google documents. The script is not loaded at all unless you say yes, and saying no later removes its cookies.
Our own count of which pages are read, kept separately from Google.
Goes to: Shards of Stone. When: On each page of the website. Never in the itch.io version.
If you are signed in, the server also records which account the page view belongs to.
Shows which factions, maps and modes are played, and how matches go, so balance can be tuned.
Goes to: Shards of Stone. When: When a match starts and when it ends.
If you are signed in, the match is recorded against your account. A signed-in player's match results are sent whatever you answer, because your profile and achievements are built from them; saying no leaves out the window size and the browser details. A guest who says no sends nothing.
Shows where the game runs slowly, and on what kind of hardware, so it can be made faster.
Goes to: Shards of Stone. When: Every few seconds during a match.
Shows how long a match takes to load and how much had to be downloaded.
Goes to: Shards of Stone. When: Once, when a match finishes loading.
The server stores a scrambled (salted and hashed) form of your IP address with each record, to spot abuse. The address itself is not stored.
Tells us what broke, and where, so it can be fixed.
Goes to: Shards of Stone. When: When the game hits an error.
Tells us when a picture, sound or model fails to load, so broken files get noticed.
Goes to: Shards of Stone. When: When a game file cannot be loaded after several tries.
When two players' games stop agreeing, a copy from each lets us find the exact cause.
Goes to: Shards of Stone. When: Only in multiplayer, and only when a match falls out of sync.
These are what the site and the game need in order to work. Most only apply if you make an account or play online.
How long data is kept, who else handles it and your rights over it are in the Privacy Policy. Questions go to [email protected].