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Depths of Stone (Dungeon)PinnedDev ReplyFrom the dev log

Depths of Stone: a quick guide, and what's still in progress

Official Developer Response — Adam
Adam
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17 Sept 2026, 08:13Original Post
#1

Depths of Stone is the dungeon crawler. One hero, no base, and a dungeon you haven't seen before. It's playable, but it's still a work in progress, so expect rough edges.

Setting up a run

Pick Depths of Stone from the mode select, then choose:

  • Your hero
  • A dungeon theme (Dwarven Hold, Goblin Warrens, Flooded Crypt, Molten Forgeworks, Fungal Cavern, Undead Catacomb, Ratmen Undercity) or Random
  • Which faction holds the dungeon, and which of their heroes is the final boss
  • How you win: defeat the boss (the default), clear the dungeon, or escape

It runs in 3D only.

Things worth knowing

  • Doors block sight. Right-click to open or close one. A creep that's seen you will smash a door you shut on it.
  • Mini-bosses are scaled up versions of normal units hiding in mid-dungeon rooms. They drop better loot.
  • Smash the furniture. Crates, bookshelves, sarcophagi and the rest can drop gold, gear and consumables.
  • Health regen pauses for a few seconds after you're hit. Eat and drink between fights instead: rations for health, ale for mana.
  • Eating and drinking take a few seconds, and moving or getting hit interrupts them.
  • Abilities share a short global cooldown, about a second, so you can't dump your whole kit at once.

Still being worked on

  • Two ways to progress: runs that start fresh every time, and a character who keeps their level and gear between runs
  • Co-op parties of up to five, with players and bots
  • Final balance on the bosses

Post runs, builds and boss strategies here. If a boss killed you in a way that felt unfair, I want to know which one and how.

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