Official Developer Response — Adam
17 Sept 2026, 08:50Original Post
#1None of this is in a numbered release yet. The website updates whenever I push changes, so most of it is already live in the browser. Desktop players get it with the next version, and any of it can still change.

New to build and use
- Arcane: seven factions get an optional Tier 2 building that makes Arcane for special powers. High Elves and Lizardmen keep their own
- Wall gates that let allies through and keep enemies out, and can go into a wall you've already built
- Airships, one per player, for Dwarves, Humans, Lizardmen, High Elves and Dark Elves
- Air transports for Dwarves, Goblins and Humans, to lift troops over walls and cliffs
- Lizardmen Star Gate: spend mana to open a one-way beam to any ground you can see
- Refits: 18 weapon swaps to research across the nine factions
- Sky Lands, a map type of drifting islands that lock together into bridges, then part. The least finished thing here
- Watch Replay in the Skirmish menu. Barely used so far, so expect problems
Balance
- Easy AI is gentler: six minutes of peace, then 90 seconds between attack waves
- Gold mines take 8 workers, and a worker that reaches a mine goes straight in
- Town Hall sight is up from 10 to 14
- Construction times are rebalanced. Extra builders still help, but each adds less than the last
Controls and looks
- Shift + right-click queues attack targets, and group moves stop stuttering when you spam right-click
- Heroes are drawn 1.75x bigger, so you can find them in a crowd
- 3D ships, siege engines and flyers that drove sideways now face forwards
- Hundreds of new painted selection portraits
Two new modes are in progress too, Champions of Stone (a MOBA) and Shards of Fate (a card game). They'll get their own posts, as will this forum and the In Numbers page.
If any of this breaks for you, Bug Reports is the place.