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Patch Notes & UpdatesDev ReplyFrom the dev log

0.3.8: new art for every army, new hero abilities and new names

Official Developer Response — Adam
AdamLead Designer & Creator
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6 Oct 2026, 20:10Original Post
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Version 0.3.8 · Released 6 Oct 2026 · Download

The first desktop release since 0.3.4, and the biggest change to how the game looks since it went 3D. The browser version has had most of this for a week or two already.

A Dwarf base on a winter map: in September on the left, from a high camera, and in October on the right, from a lower one
A Dwarf base on a winter map: in September on the left, from a high camera, and in October on the right, from a lower one

Highlights

  • New art for every army: 105 ground units, 35 flyers, the ships and 96 heroes. More
  • New abilities for all 96 heroes. More
  • The Lizardmen are now the Kethraki, and a few units are renamed. More
  • Shards of Fate: 3D pack opening, a shop, daily rewards and hundreds of new cards. More
  • The Forge can place every prop in the game. More
  • The desktop app is rebuilt. On 0.3.4 or older, download it again once. Details

Changes

  • Your colour on your units: plumes, sashes and shields. Set Unit Colour to Accents & Cloth in Settings to add cloaks.
  • Units run when they're moving fast, and walk at a pace that matches their feet.
  • Wheels roll on carts, wagons and siege engines. The Catapult, the Demolisher and the Bone Catapult swing their arms when they fire.
  • More things move properly: siege beasts walk and fall instead of sliding like statues, the Tyrant Lizard strides and bites, and the Gryphon Rider flies.
  • Banners and flags differ by faction, the attack marker is your faction's sigil, and flyers get rally standards in the air.
  • Power runes drop from creeps and bosses: 16 kinds, carved in your faction's script. Their numbers may still change.
  • Creeps: new models for many of the old camps, plus spiders, drakes, scorpions and shellbacks where the biome suits them.
  • More creeps: coast camps, three crewed sea landmarks and a Chest Mimic. The Ancient Wyrm bites now.
  • Trees: new pines, and every biome's forests have been redone.
  • Settings: a Depth of Field (3D) option, floating text size and font, and a preview that shows what each setting does.
  • Custom Games cards have proper art, splash screens and a More info panel.
  • Faction pages show each faction's heroes on a stage, and the home page plays the new trailer.

Fixes

  • Distant units stand in their idle pose instead of a T-pose.
  • Zooming out in 3D no longer greys out the map.
  • Units move at their listed speed, in even steps.
  • Builders stand clear of the building they're working on instead of getting shoved off it.
  • Gold miners walk into the mine's doorway and come back out of it.
  • Groups of idle units no longer sway in perfect time.
  • Animation fixes: workers hold their tools, archers aim, capes don't tear, flyers fall cleanly and staffs stay off the ground.
  • Seventeen music tracks that never played now do.
  • The desktop app can't get stuck on "Checking for updates" any more.

Known issues

  • Some new units still animate badly in places. Keep reporting them in this thread.
  • Six mounted units keep their old models for now.
  • Many hero spells still use a stand-in effect.

Adam

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