
Testing hundreds of spells without playing hundreds of matches
Sixty four spells were coming out as the wrong kind of magic, and nothing had gone wrong. Two pages exist to catch the bugs that look completely fine.
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Development posts tagged measurement. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
17 posts · page 2 of 2

Sixty four spells were coming out as the wrong kind of magic, and nothing had gone wrong. Two pages exist to catch the bugs that look completely fine.

Seven personalities, difficulty expressed as behaviour rather than as free resources, and an opponent that reacts to what its scouts have actually seen.

Compressing the art seven times harder cut the download and did nothing for the crash. A decoded image costs the same memory whatever file it arrived in.

Four hundred animated units is the worst thing you can ask a renderer to do. Storing the animation as an image instead removes the skeleton entirely.

A dwarf versus goblin match downloads dwarf and goblin art and nothing else. Getting there took atlas packing, a format bake-off and a content hash on every file.