Full Campaign Available

The Dwarves of Greyhelm

Steel and Stone. Honor and Ale.

23 Units30 Buildings10 Heroes16 Campaign Missions

Lore

For three centuries, the Dwarves have held Greyhelm Hold — a fortress carved into the living mountain. Led by Thane Borin Stonefist, they are master builders, fierce warriors, and stubborn as the stone they mine. When green-skinned strangers appear in the lowlands, the mountain folk must decide: defend their borders, or strike first.

Heraldry & Sovereignties10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Dwarves of Greyhelm, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Dwarves of Greyhelm Icon
Supreme Racial Standard
Dwarves Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Clan Frost-Hammer

The Glacier Kings
The Crossed Frost Hammers
Heraldic Charge
The Crossed Frost Hammers
Azure, two runic warhammers in saltire Or surmounted by a glacial ice crystal argent.
Cold as Glacial Ice, Hard as Rune-Steel
🏰 Ancestral Seat:Krag-Moran High Glacier Peak
⚔️ Specialization:Frost-Tempered Plate Armor & Mountain Cliff Bastions

Clan Frost-Hammer inhabits the highest subterranean halls in the northern spire mountains, where great rivers of glacial ice grind through chasms a mile deep. To survive in these frozen altitudes, the Frost-Hammer smiths quench their forged steel in glacial meltwater charged with ancient runic frost-glyphs. Their Ironguard are walking glaciers, completely immune to chilling squalls and resistant to blunt impact. In battle, Frost-Hammer shield walls advance with rhythmic, booming war chants that echo like avalanches across the crags, crushing opposing front lines beneath relentless runic weight.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Deep-Forge Brotherhood

The Magma Lords
The Molten Anvil and Crucible
Heraldic Charge
The Molten Anvil and Crucible
Gules, a flaming crucible pouring molten bronze upon a rune-carved anvil sable.
Forged in Fire, Tempered in Blood
🏰 Ancestral Seat:Krag-Azor Magma Chambers
⚔️ Specialization:Runesmith Flame Weaponry & Dragon-Slayer Berserkers

Deep beneath the roots of the smoking volcanos of Krag-Azor, the Deep-Forge Brotherhood channels rivers of liquid magma into subterranean brass aqueducts. The heat of their great foundries would incinerate lesser folk, but the Magma Lords wear asbestos-threaded mail and heavy bronze aprons with grim pride. Their Runesmiths specialize in weapons of fiery devastation. Greataxes and hammerheads forged in Krag-Azor glow with cherry-red incandescence, setting armor alight on contact and turning stone walls into glowing slag during protracted sieges.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Sky-Dock Guild of Dun-Marris

The Cloud Navigators
The Gyrocopter Rotor and Wings
Heraldic Charge
The Gyrocopter Rotor and Wings
Vert celadon, a tri-blade brass rotor saltirewise winged argent over sea waves.
Above the Crags We Conquer
🏰 Ancestral Seat:Dun-Marris Mountain Naval Anchorage
⚔️ Specialization:Thunderhawk Bombers & Steam Gyrocopter Squadrons

Carved into a sea-facing volcanic fjord, Dun-Marris is home to the legendary Dwarf Steam Navy and the Sky-Dock Guild. While mountain traditionalists prefer to stay underground, Dun-Marris's master engineers look to the endless horizon and the clouds, pioneering ironclad steamships and aerial gyrocopters. The Sky-Dock Guild dominates the air over any battlefield. Their Thunderhawk heavy bombers deliver devastating payloads of naptha depth charges onto enemy siege parks, while agile Gyrocopter scouts strafe vulnerable supply lines with pressurized steam cannons.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

High Thanehood of Dun-Krohn

The High-Kings of Stone
The Ancient Imperial Dwarf Crown
Heraldic Charge
The Ancient Imperial Dwarf Crown
Purpure, the high crown of Dun-Krohn Or set with three square-cut diamonds argent.
By Ancient Oaths, The Throne Endures
🏰 Ancestral Seat:Dun-Krohn High Throne Vault
⚔️ Specialization:Royal Guard Veterans & Runic Overcharge Industrial Boom

Dun-Krohn is the ancestral heart of the dwarven commonwealth, holding the High Throne from which the Great High King has ruled for four millennia. The Hall of Pillars features thousand-foot granite columns carved with the faces of the Ancestor Kings, illuminated by eternal glow-gems. Dun-Krohn deploys the fabled Royal Guard—dwarven champions sworn to defend the realm to the last breath. Their Runelords utilize Runic Overcharge to dramatically accelerate fortress production, mobilizing reinforced legions and war engines with peerless efficiency.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Gold-Vein Consortium

The Treasure Keepers
The Scales of Gold and Miner Pick
Heraldic Charge
The Scales of Gold and Miner Pick
Or, a miner pickaxe erect sable balancing two scales laden with gold ingots.
Every Nugget Counted, Every Coin Defended
🏰 Ancestral Seat:Krag-Veld Treasury Vaults
⚔️ Specialization:Automated Steam Dredges & Gold Interest Compounding

The Gold-Vein Consortium manages the deep auric veins beneath Krag-Veld. Their vault doors are thirty feet of solid rune-warded steel, guarded by clockwork traps and accounting golems. The Consortium believes that economic dominance is the truest foundation of military victory. In field campaigns, the Consortium funds armies that lack for nothing. Their soldiers carry gold-trimmed shields and master-forged weapons, backed by steam-powered dredging machines that harvest precious gold mines at twice the speed of ordinary laborers.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Artillery Guild of Khuldar

The Thunder Makers
The Bespoke Steam Cannon and Gear
Heraldic Charge
The Bespoke Steam Cannon and Gear
Tenne, a rifled cannon barrel Or mounted on an iron gearwheel sable with muzzle flash.
Accuracy Through Caliber
🏰 Ancestral Seat:Khuldar Great Industrial Chasm
⚔️ Specialization:Steam Cannons & Calibrated Artillery Firelines

Khuldar is an industrial spectacle powered by the roaring waterfalls of the Black Chasm. Massive waterwheels the size of cathedrals drive drop-hammers, boring machines, and blast furnaces that operate without stopping day or night. The Artillery Guild trains the finest cannoneers in the world. Their Steam Cannons feature rifled bronze bores, precision vernier sights, and hydraulic recoil dampeners. A Khuldar artillery battery can dismantle enemy fortifications from beyond retaliatory range with surgical precision.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Jade-Drill Delvers

The Deep Engineers
The Spiral Mechanical Drill
Heraldic Charge
The Spiral Mechanical Drill
Vert, a spiraling diamond-tipped mechanical drill bit Or charged with an emerald gem.
Pierce the Earth, Harvest the Core
🏰 Ancestral Seat:Krag-Zif Emerald Mines
⚔️ Specialization:Ironjumper Sapper Assaults & Subterranean Trench Warfare

Krag-Zif's dwarven engineers are pioneers of mechanized subterranean warfare. Faced with endless subterranean cave systems infested with hostile vermin, they developed massive diamond-headed mechanical tunnel borers and steam-powered jump packs. Their signature Ironjumper assault units use pressurized steam pistons to leap directly over battlefield trenches, palisades, and defensive walls, dropping into the vulnerable heart of enemy backlines with swinging pickaxes and demolition charges.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Stone-Bearer Clan of Tor-Bael

The Living Foundations
The Ancestor Monolith of Stone
Heraldic Charge
The Ancestor Monolith of Stone
Brunatre, an ancestral monolith argent carved with a crowned beard visage.
The Stone Remembers
🏰 Ancestral Seat:The Great Pillar Vault of Tor-Bael
⚔️ Specialization:Maximum Wall Fortification & Unbreakable Shieldlocks

The Stone-Bearers believe that every piece of granite has a living spirit that must be respected and shaped with reverence. They hold custody of the oldest masonry quarries in the world, building ramparts whose interlocking dry-stone mortarless construction withstands battering rams without a hairline crack. On defense, Clan Tor-Bael's Ironguard lock their interlocking tower shields into an immovable testudo. Even against charging monsters or exploding shells, the Stone-Bearers stand like mountain bedrock, absorbing immense punishment while waiting for the enemy to exhaust themselves.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Rune-Priests of Star-Peak

The Star Carvers
The Chiseled Futhark Rune of Power
Heraldic Charge
The Chiseled Futhark Rune of Power
Argent, a master rune chisel Or striking sparks from an ancient stone glyph azure.
Inscribed in Eternity
🏰 Ancestral Seat:Star-Peak Celestial Observatory
⚔️ Specialization:Army-Wide Rune Cloaks & Spell Dispel Wards

High atop the crystalline peaks of Star-Peak, the oldest living Runemasters study the cosmic leyline vibrations and star paths. Their craft does not utilize chaotic arcane currents; rather, they capture divine harmonics and bind them permanently into stone and metal via ancient chisel strokes. An army led by Star-Peak's Rune-Priests marches beneath shimmering runic protective barriers. Enemy sorceries unravel upon contact with their anti-magic talismans, while their warriors' armor deflects dragonfire and poison darts with resonant runic hums.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Grim-Iron Outcasts

The Oath-Bound Exiles
The Severed Iron Chain and Axe
Heraldic Charge
The Severed Iron Chain and Axe
Sable, a severed iron chain link argent joined to a double-bladed battleaxe Or.
Death Is the Only Discharge
🏰 Ancestral Seat:Mount Doom-Spire Black Bastion
⚔️ Specialization:Unforgiving Death-March Infantry & Heavy Dreadnoughts

Mount Doom-Spire is the gathering citadel for dwarfs who have broken sacred oaths or suffered catastrophic dishonor. Rather than living with disgrace, these grim warriors take the Death Oath, severing their clan ties and dyeing their beards black as coal. In war, the Grim-Iron Outcasts fight with suicidal ferocity. They refuse to take cover or fall back from untenable positions, charging directly into the deadliest fighting with massive two-handed greataxes. Their sole ambition is to reclaim their clan's honor through an glorious death in combat.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9. In the campaign, they keep their levels from mission to mission.

Thane Borin Stonefist

Thane Borin Stonefist

Warrior
Paladin

Thane of Greyhelm Hold. A warrior-king who leads from the front, wielding axe and shield with three centuries of dwarven stubbornness behind every blow.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Battle CryBattle Cry
orShield BashShield Bash
6
Iron WillIron Will
orRallyRally
9
Last StandLast Stand
orEarthshatterEarthshatter
Sigrid Flamebraid

Sigrid Flamebraid

Archer
Hunter

Flamebraid. The finest crossbow in the mountain kingdoms — her bolts find gaps in armor that others cannot even see.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Precision ShotPrecision Shot
orCrippling ShotCrippling Shot
6
Scout's EyeScout's Eye
orEvasionEvasion
9
Rain of BoltsRain of Bolts
orShadow StrikeShadow Strike
Runvar the Lorekeeper

Runvar the Lorekeeper

Runesmith
Mage

Ancient keeper of the deep runes, whose inscriptions can shatter stone and shield alike. The oldest living dwarf in Greyhelm.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Rune BlastRune Blast
orRune WardRune Ward
6
Rune ShieldRune Shield
orMana BurnMana Burn
9
Runic OverloadRunic Overload
orMass InscriptionMass Inscription
Lord Treasurer Grumbar model
Lord Treasurer Grumbar

Lord Treasurer Grumbar

Gilded Bulwark
Warrior

Grumbar marches into war with ornate bullion plate, crushing debt-defaulters with an ingot-headed maul. The financial heart of the mountains, holding vault claims over rich gold veins and ancient royal bullion.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Gilded HammerFocused Gilded Hammer
orVanguard ConditioningVanguard Conditioning
6
Clan Vorn-Deep StandardClan Vorn-Deep Standard
orEmpowered Golden AegisEmpowered Golden Aegis
9
Executioner's Ransom DemandExecutioner's Ransom Demand
orKeystone ResilienceKeystone Resilience
Captain Yrsa Snow-Brow model
Captain Yrsa Snow-Brow

Captain Yrsa Snow-Brow

Cliff Recon Sniper
Rogue

Yrsa is a grim scout who tracks goblin infiltrators and frost beasts across mile-high ridges. High-altitude mountain rangers who garrison freezing summits, surviving blizzards and monitoring border passes.

Preferred Gear

ArmourLeather / Cloth
WeaponRanged

Ability Progression

3
Focused Avalanche QuarryFocused Avalanche Quarry
orVanguard ConditioningVanguard Conditioning
6
The Frost-Gate Sentinels StandardThe Frost-Gate Sentinels Standard
orEmpowered Ice TrapEmpowered Ice Trap
9
Executioner's Mountain GripExecutioner's Mountain Grip
orKeystone ResilienceKeystone Resilience
Thane Valdris model
Thane Valdris

Thane Valdris

Tunnel Marauder
Warrior

Valdris has fought in pitch darkness for sixty years, wielding twin serrated mining picks with brutal efficiency. Hardline subterranean isolationists who despise surface races and hold the lowest dark corridors against ratmen incursions.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Tunnel CleaveFocused Tunnel Cleave
orVanguard ConditioningVanguard Conditioning
6
Clan Irondeep StandardClan Irondeep Standard
orEmpowered Berserk GrudgeEmpowered Berserk Grudge
9
Executioner's Mattock SunderExecutioner's Mattock Sunder
orKeystone ResilienceKeystone Resilience
Thane Borgan the Iron-Juggernaut model
Thane Borgan the Iron-Juggernaut

Thane Borgan the Iron-Juggernaut

Steam Juggernaut
Tinkerer

Borgan is covered in limestone dust, driving pneumatic masonry wedges into both bedrock and enemy shields. Massive guild responsible for cutting, shaping, and transporting the stone that builds every mountain fortress.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Focused Pneumatic DrillFocused Pneumatic Drill
orVanguard ConditioningVanguard Conditioning
6
Guild of Quarry-Masters StandardGuild of Quarry-Masters Standard
orEmpowered Sledge SweepEmpowered Sledge Sweep
9
Executioner's Deploy BarricadeExecutioner's Deploy Barricade
orKeystone ResilienceKeystone Resilience
High Sage Runegard the Hearth-Golem model
High Sage Runegard the Hearth-Golem

High Sage Runegard the Hearth-Golem

Magma-Core Sentinel
Mage

Runegard uses massive tuning rods to channel the low-frequency drone of the earth into devastating shockwaves. The oldest spiritual order among the dwarves, listening to the deep acoustic vibrations of the Titan engine core.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Harmonic StunFocused Harmonic Stun
orVanguard ConditioningVanguard Conditioning
6
Custodians of the Runeforge StandardCustodians of the Runeforge Standard
orEmpowered Resonance ShieldEmpowered Resonance Shield
9
Executioner's Tectonic ShockExecutioner's Tectonic Shock
orKeystone ResilienceKeystone Resilience
Sky Thane Torval model
Sky Thane Torval

Sky Thane Torval

Storm Culveriner
Hunter

Torval carries an experimental copper-coiled arc culverin that discharges blinding bolts of lightning. Perched on lightning-scoured spires, this clan catches atmospheric charges in copper capacitors to empower firearms.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Focused Static DischargeFocused Static Discharge
orVanguard ConditioningVanguard Conditioning
6
Clan Thunder-Peak StandardClan Thunder-Peak Standard
orEmpowered Arc GroundingEmpowered Arc Grounding
9
Executioner's Overcharged CoilExecutioner's Overcharged Coil
orKeystone ResilienceKeystone Resilience
Crucible Marshal Drakkar model
Crucible Marshal Drakkar

Crucible Marshal Drakkar

Pyric Vanguard
Warrior

Drakkar wears armor bathed in molten stone, wielding a spear that sprays pressurized naptha fire. Garrisoning the volcanic chasm known as Dragon Gorge, where dragon bones and liquid slag form natural defenses.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Naptha JetFocused Naptha Jet
orVanguard ConditioningVanguard Conditioning
6
Clan Drake-Furnace StandardClan Drake-Furnace Standard
orEmpowered Dragon RoarEmpowered Dragon Roar
9
Executioner's Magma SlamExecutioner's Magma Slam
orKeystone ResilienceKeystone Resilience

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

23 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(11)

Miner
Miner
Worker
HP30
ATK3
RNG1
ARM0
gold50
Ironguard
Ironguard
Melee Infantry
HP60
ATK8
RNG1
ARM3
gold80
Crossbowman
Crossbowman
Ranged
HP40
ATK10
RNG5
ARM0
gold90
lumber30
Ironjumper
Ironjumper
Ranged
HP45
ATK9
RNG3
ARM0
gold120
lumber30
stone20
Ram Rider
Ram Rider
Heavy Cavalry
HP90
ATK14
RNG1
ARM3
gold150
lumber40
Royal Guard
Royal Guard
Heavy
HP160
ATK20
RNG1
ARM7
gold300
lumber100
stone50
Steam Tank
Steam Tank
Heavy
HP200
ATK18
RNG5
ARM6
gold280
lumber100
stone60
Steam Cannon
Steam Cannon
Siege
HP70
ATK30
RNG8
ARM0
gold200
lumber80
stone40
Iron Ram
Iron Ram
Siege
HP150
ATK50
RNG1
ARM2
gold200
lumber80
stone40
Runesmith
Runesmith
Caster
HP35
ATK6
RNG4
ARM0
gold160
stone60
Stone Priest
Stone Priest
Healer
HP35
ATK5
RNG4
ARM0
gold140
stone50

🦅Flying Units(5)

Gyrocopter
Gyrocopter
Flying Scout
HP50
ATK6
RNG3
ARM0
gold180
lumber60
stone20
Thunderwing
Thunderwing
Heavy Flyer
HP80
ATK12
RNG4
ARM1
gold250
lumber80
stone40
Iron Bomber
Iron Bomber
Air Fighter
HP100
ATK20
RNG4
ARM2
gold300
lumber100
stone50
Sky Anvil
Sky Anvil
Airship
HP480
ATK52
RNG6
ARM8
gold1100
lumber420
stone300
oil200
Iron Zeppelin
Iron Zeppelin
Air Transport
HP180
ATK0
RNG0
ARM3
gold320
lumber160
stone40
oil60

Naval Fleet(5)

Steam Tanker
Steam Tanker
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Ironclad
Ironclad
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Dreadnought
Dreadnought
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Iron Submersible
Iron Submersible
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
Transport Barge
Transport Barge
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Ironwheel Cart
Ironwheel Cart
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Merchant Vessel
Merchant Vessel
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

📜Campaign Units(3)

Elite units unlocked through the single-player campaign — not available in skirmish.

Runeforged Sentinel
Runeforged Sentinel
Heavy
HP120
ATK12
RNG1
ARM5
gold200
stone60
Deep Prospector
Deep Prospector
Worker
HP35
ATK4
RNG1
ARM0
gold80
stone20
Mountain Ranger
Mountain Ranger
Ranged
HP45
ATK9
RNG6
ARM0
gold130
lumber30

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

High King
High King
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Dwarves faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(10)

Mountain Hold
T1
Mountain Hold
Town Hall
HP840
POP+10
gold400
lumber200
stone100
Stronghold
T2
Stronghold
Town Hall
HP900
POP+10
gold500
lumber200
stone200
Citadel
T3
Citadel
Town Hall
HP1200
POP+10
gold700
lumber300
stone300
Warrior Hall
Warrior Hall
Infantry
HP678
gold200
lumber100
Crossbow Lodge
Crossbow Lodge
Ranged
HP658
gold200
lumber120
Engineer Works
Engineer Works
Siege
HP698
gold250
lumber100
stone50
Ram Corral
Ram Corral
Cavalry
HP698
gold200
lumber100
Sky Forge
Sky Forge
Flying
HP718
gold250
lumber100
stone80
Runic Library
Runic Library
Casters
HP698
gold250
lumber100
stone80
Hall of Ancestors
Hall of Ancestors
Ritual / Upgrades
HP718
gold180
lumber80
stone40

💰Economy(8)

Homestead
T1
Homestead
Population
HP460
POP+6
gold80
lumber40
Animal Farm
T2
Animal Farm
Population
HP460
POP+12
gold100
lumber50
stone30
Timber Yard
Timber Yard
Lumber Upgrades
HP622
gold150
Iron Forge
Iron Forge
Armor / Weapons
HP718
gold200
lumber80
stone40
Stone Pit
Stone Pit
Stone Harvest
HP532
gold150
lumber60
Trading Post
Trading Post
Trade
HP698
gold250
lumber150
stone50
Rune Forge
Rune Forge
Arcane Source
HP650
gold200
lumber80
stone60
Vault
Vault
Income
HP616
gold400
lumber100
stone200

🛡️Defense(6)

Watchtower
T1
Watchtower
Defense
HP428
ATK12
gold150
lumber50
stone50
Crossbow Tower
T2
Crossbow Tower
Defense
HP428
ATK16
gold175
lumber75
stone75
Iron Bastion
Iron Bastion
Defense
HP2400
gold600
lumber300
stone300
Star Observatory
Star Observatory
Observatory
HP718
gold300
lumber150
stone150
Cannon Tower
T2
Cannon Tower
Defense
HP500
ATK25
gold200
lumber50
stone125
Runic Beacon
T3
Runic Beacon
Detection
HP550
gold250
lumber100
stone100

Naval & Oil(5)

Ironclad Dock
Ironclad Dock
Naval
HP762
gold300
lumber200
Merchant Harbor
T2
Merchant Harbor
Naval Trade
HP762
gold200
lumber100
stone50
Steam Foundry
Steam Foundry
Naval Production
HP642
gold250
lumber150
Oil Refinery
Oil Refinery
Oil Refinery
HP604
gold200
lumber150
Oil Platform
Oil Platform
Oil Extraction
HP300
gold200
lumber100

🗿Wonder(1)

The Forgefather
The Forgefather
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Dwarf blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Magnir's Earthbreaker
Magnir's Earthbreaker
Legendary · Weapon

+10 attack damage, +15% critical strike chance, reflects 2 melee damage.

gold1200
Banner of the Deepholds
Banner of the Deepholds
Epic · Trinket

+1 armor. Nearby allies gain +2 armor.

gold600
Gritbeard's War Drums
Gritbeard's War Drums
Rare · Trinket

Nearby allies gain +2 attack damage.

gold400
Runeplate of the Anvil
Runeplate of the Anvil
Rare · Chest

+3 armor, +0.5 HP regeneration per second.

gold400
Anvil-Forged Maul
Anvil-Forged Maul
Rare · Weapon

+4 attack damage, reflects 1 melee damage. Melee heroes only.

gold350
Stoutiron Helm
Stoutiron Helm
Uncommon · Helmet

+1 armor. Reflects 1 damage to melee attackers.

gold200

Shared Arsenal(41)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Cloak of the Mountain King
Cloak of the Mountain King
Epic · Cloak

+3 armor. Reflects 2 damage to melee attackers.

gold650
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

Ready to Command the Dwarves?

Jump into battle now - no download required.

Play Now - Free