Cunning and Chaos. Survival at Any Cost.
Driven from their poisoned homeland, the Ashland clans crossed treacherous seas on leaking barges. Led by Grizzik One-Ear, they are survivors — scrappy, inventive, and ruthlessly pragmatic. In this new land of stone and snow, they must build, breed, and fight for every scrap of territory the dwarves consider theirs.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

Warchief of the Ashland clans. He led his people across treacherous seas on leaking barges, and will fight for every scrap of this new homeland.
Preferred Gear
Ability Progression

Boomfist. If it can explode, Skara has already improved it. The goblins' foremost demolitions expert — equally dangerous to friend and foe.
Preferred Gear
Ability Progression

Mok the Breaker, spirit-speaker. The shamans say the ancestors whisper through him. His enemies say the whispers are the last thing they hear.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Elite units unlocked through the single-player campaign — not available in skirmish.
Key structures for the Goblins faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Goblin blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+3 armor, +6 attack damage, +5% critical strike chance.
8% lifesteal. Nearby allies gain +2 attack damage.
+4 attack damage, 5% lifesteal. Melee heroes only.
Heals the wearer for 10% of damage dealt.
+2 attack damage, +1 armor.
+0.5 movement speed, +1 attack damage.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+3 armor. Reflects 2 damage to melee attackers.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.