Full Campaign Available

The Goblin Ashland Clans

Cunning and Chaos. Survival at Any Cost.

22 Units30 Buildings10 Heroes16 Campaign Missions

Lore

Driven from their poisoned homeland, the Ashland clans crossed treacherous seas on leaking barges. Led by Grizzik One-Ear, they are survivors — scrappy, inventive, and ruthlessly pragmatic. In this new land of stone and snow, they must build, breed, and fight for every scrap of territory the dwarves consider theirs.

Heraldry & Sovereignties10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Goblin Ashland Clans, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Goblin Ashland Clans Icon
Supreme Racial Standard
Goblins Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Guzzler's River-Scrap Navy

The Barge Rats
The Crooked Fishhook and Tin Can
Heraldic Charge
The Crooked Fishhook and Tin Can
Azure, a crooked rusty fishhook Or piercing a dented tin can argent.
If It Floats, We Steal It!
🏰 Ancestral Seat:The Rust-Pier Floating Shanty-Town
⚔️ Specialization:Riverway Scrap Salvage & Floating Barge Demolitions

Cobbled together from thousands of rotting barges, driftwood rafts, and tied-up oil barrels, the floating shanty-town of Guzzler floats on the lower estuary waters. The Barge Rats spend their days diving into shipwrecks and salvaging floating scrap, fighting over rusty anchors and barnacle-crusted chains. In combat, they mount volatile catapults and steam boilers on leaking barges, bombarding coastal forts before beaching their scrap vessels directly onto shorelines to swarm defenders in a chaotic tide of screeching brawlers.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Red-Cap Bomb-Lobbers

The Boom-Makers
The Round Fuse Bomb and Goblin Grin
Heraldic Charge
The Round Fuse Bomb and Goblin Grin
Gules, a round cast-iron bomb sable with burning fuse argent charged with a grinning skull Or.
Light the Fuse and Run!
🏰 Ancestral Seat:The Great Gunpowder Crater of Boom-Hollow
⚔️ Specialization:Mass Bomb Lobber Batteries & Self-Sacrificing Blast Charges

Boom-Hollow is a scarred volcanic valley littered with exploded workshops, scorched earth, and missing goblin fingers. The Red-Caps are obsessed with volatile black powder, mixing sulfur, bat guano, and ground crystals in rickety wooden shacks until something goes boom. Their Bomb Lobbers are the terrors of the battlefield. Hurlers launch ceramic pots packed with nails and black powder into enemy ranks, dealing massive area-of-effect burst damage that shreds armor, breaks morale, and occasionally blows up their own teammates.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Swamp-Goblin Bog-Shufflers

The Mud Crawlers
The Toothed Marsh Leech and Twig
Heraldic Charge
The Toothed Marsh Leech and Twig
Vert celadon, a segmented toothed swamp leech sable wrapped around a knotted mangrove twig Or.
Squishy Feet, Sneaky Beats
🏰 Ancestral Seat:Muck-Town in the Slime Bogs
⚔️ Specialization:Marsh Terrain Movement Bonuses & Poison Darts

Muck-Town sits on stilts over the deep bubbling quagmires of the Great Slime Bog. The Bog-Shufflers have broad, webbed toes and thick green hide that repels mosquito swarms and swamp leeches. They navigate bottomless muck that would swallow an armored knight in seconds. In war, the Shufflers emerge from murky swamp waters without warning. Their skirmishers use reed blowguns firing darts coated in bog viper venom, while their brawlers drag heavy enemies into the mud where plate armor becomes an inescapable iron coffin.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

Warlock Coven of the Purple Toad

The Hex Weavers
The Crowned Warty Toad and Wand
Heraldic Charge
The Crowned Warty Toad and Wand
Purpure, a warty horned toad argent crowned Or holding a crooked magic wand emitting sparks.
Ribbit! Now You're a Frog!
🏰 Ancestral Seat:The Croaking Cave of Hexes
⚔️ Specialization:Polymorph Transformation Spam & Hex Curse Debuffs

Deep in the subterranean fungal caverns of Krag-Mor, the Warlock Coven brews hallucinogenic mushroom mash in dented copper cauldrons. The goblins revere the colossal giant purple toads that live in the deep caves, claiming the amphibians whisper chaotic arcane secrets in their croaks. Their Warlocks possess the most infuriating spell in warfare: Polymorph. With a cackle and a burst of purple sparks, an enemy's most expensive knight or war-beast is instantly transformed into a helpless squeaking critter, completely neutralizing elite units for vital minutes.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Gold-Grubbers Scrap Syndicate

The Pillage Barons
The Overflowing Coin Sack
Heraldic Charge
The Overflowing Coin Sack
Or, an overflowing rusty coin sack sable spilling gold pieces and a gnawed bone argent.
Everything Belongs to Us, Especially Your Shiny Stuff
🏰 Ancestral Seat:Mount Junk-Heap Treasury
⚔️ Specialization:Pillage Gold Extraction from Enemy Buildings & Auto-Salvage

The Gold-Grubbers are the greediest goblins in existence, driven by an unquenchable obsession with shiny coins, brass buckles, and golden crowns. Their stronghold is built inside a massive mound of scrap metal, guarded by crude clockwork alarms and greedy henchmen. Under the Pillage doctrine, every goblin attack against enemy structures loots immediate gold straight into your treasury. Their workers scavenge scrap metal across corruption zones automatically, funding continuous waves of cheap replacement troops.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Rust-Gear Tinkerers of Cog-Pit

The Mad Machinists
The Crooked Cog and Cleaver
Heraldic Charge
The Crooked Cog and Cleaver
Tenne, a jagged rusted gearwheel sable crossed by a butcher cleaver and monkey wrench argent.
More Wheels, More Squeaks, More Boom!
🏰 Ancestral Seat:The Clanking Shed of Cog-Pit
⚔️ Specialization:Demolisher Siege Engines & Rapid War Wagon Rushes

Cog-Pit is an open-air machine shop that smells of grease, burning motor oil, and roasted rats. The Tinkerers steal dwarven blueprints, misunderstand half the mathematics, and cobble together war machines from mismatched pipes, rusted cogs, and sputtering steam boilers. Miraculously, their contraptions work. War Wagons armored with corrugated sheet metal rattle across the battlefield at breakneck speeds, carrying screeching brawlers and spewing black exhaust smoke while Demolisher catapults fling explosive scrap into fortress walls.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Sneaky-Snout Forest Goblins

The Tree Biters
The Spider Fangs and Acorn
Heraldic Charge
The Spider Fangs and Acorn
Vert, twin spider fangs argent dripping amber venom gripping a cracked forest acorn Or.
Drop Down and Chew!
🏰 Ancestral Seat:The Rotten Stump Village
⚔️ Specialization:Spider Riders & Tree-Branch Ambush Drops

Living in the hollowed trunks of dead forest giants, the Sneaky-Snouts have tamed giant eight-legged tree spiders. While wood elves treat the canopy with reverence, forest goblins scamper across the high branches like green monkeys, setting tripwire nets and drop-traps. In combat, their Spider Riders scale sheer stone walls with ease, ignoring gates and defensive obstacles to bite sentinels on ramparts or drop directly onto enemy siege crews from above.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Dung-Beetle Miners of the Dirt Mounds

The Mud Grubbers
The Crossed Shovel and Pick
Heraldic Charge
The Crossed Shovel and Pick
Brunatre, a crude shovel and iron pickaxe in saltire argent over a dirt mound Or.
Dig Deep, Hit Rock, Dig Around It
🏰 Ancestral Seat:The Warren of Thousand Holes
⚔️ Specialization:Fast Sapping Tunnels & Burrowing Brawler Surprises

The Dirt Mounds are a sprawling wasteland of dirt burrows, slag heaps, and shallow trenches. The Miners dig furiously with broken shovels, iron claws, and bare hands, excavating kilometers of unstable tunnels to undermine enemy foundations. Their burrowing shock troops can collapse entire enemy defensive wall sections by digging out the supporting earth, suddenly emerging from the dirt beneath enemy archer towers in a chaotic, dust-choked frenzy.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Frost-Goblin Snow-Brawlers

The Ice-Pickers
The Icicle Club and Snowball
Heraldic Charge
The Icicle Club and Snowball
Argent, a cracked icicle war-club azure studded with spikes charged on a snowball Or.
Cold Toes, Hot Tempers
🏰 Ancestral Seat:The Great Igloo of Mount Sniff
⚔️ Specialization:Snow Movement Agility & Freezing Packed Snowball Barrages

High up in the perpetual blizzards of Mount Sniff live the Frost Goblins. Clad in patchy mammoth fur coats with runny blue noses, these tough little survivors have adapted to freezing winds that would kill an ordinary goblin within an hour. They slide down snowbanks on wooden shields, tossing hard-packed snowballs loaded with rocks and freezing icicles into opposing ranks. What they lack in discipline, they make up for in spiteful, shivering endurance.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Black-Warg Raiders of the Iron Waste

The Wolf-Fangs
The Snarling Warg Head
Heraldic Charge
The Snarling Warg Head
Sable, a snarling warg head erased argent with bloodshot eye and spiked iron collar Or.
Ride Hard, Bite Deeper
🏰 Ancestral Seat:The Kennel Fortress of Iron-Spur
⚔️ Specialization:Fast Warg Rider Harassment & Hamstring Melee Debuffs

The Kennel Fortress of Iron-Spur is filled with the deafening howls of several thousand starving, vicious wargs. The Black-Warg Raiders spend their entire lives in the saddle, bonding with beasts as cruel, violent, and hungry as themselves. Their Warg Riders are the fastest cavalry in the game. Using Hamstring attacks to slice the tendons of retreating enemies, they can run down fleeing infantry and wipe out retreating formations before reinforcements can intervene.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9. In the campaign, they keep their levels from mission to mission.

Grizzik One-Ear

Grizzik One-Ear

Warrior
Warrior

Warchief of the Ashland clans. He led his people across treacherous seas on leaking barges, and will fight for every scrap of this new homeland.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
War ShoutWar Shout
orCleaveCleave
6
Thick HideThick Hide
orIntimidateIntimidate
9
Berserker RageBerserker Rage
orWarlord's CommandWarlord's Command
Skara Cindertooth

Skara Cindertooth

Demolitionist
Hunter

Cindertooth. If it can explode, Skara has already improved it. The goblins' foremost demolitions expert — equally dangerous to friend and foe.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Bomb BarrageBomb Barrage
orSmoke BombSmoke Bomb
6
Demolition ExpertDemolition Expert
orScrap ArmorScrap Armor
9
Chain ExplosionChain Explosion
orMega BombMega Bomb
Mok the Breaker

Mok the Breaker

Shaman
Mage

Mok the Breaker, spirit-speaker. The shamans say the ancestors whisper through him. His enemies say the whispers are the last thing they hear.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Healing HandsHealing Hands
orHexHex
6
Spirit LinkSpirit Link
orAncestor's ShieldAncestor's Shield
9
Ancestral FuryAncestral Fury
orEarthquakeEarthquake
Chieftain Kragg model
Chieftain Kragg

Chieftain Kragg

Warg Marauder
Warrior

Kragg rides a snarling grey warg, wielding a massive axe forged from dwarven railway ties. Militant breakaway raiders who believe that survival requires immediate, ruthless aggression against all neighbors.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Warg PounceFocused Warg Pounce
orVanguard ConditioningVanguard Conditioning
6
The Iron-Scrap Legion StandardThe Iron-Scrap Legion Standard
orEmpowered Raider's HowlEmpowered Raider's Howl
9
Executioner's Savage BiteExecutioner's Savage Bite
orKeystone ResilienceKeystone Resilience
Snag the Maw-Rider model
Snag the Maw-Rider

Snag the Maw-Rider

Bog Venom Sniper
Hunter

Snag is caked in swamp mud, using a hollow bamboo tube to deliver silent, paralyzing venom. Marshland dwellers who settled in southern bayous, weaponizing toxic swamp flora and reeds.

Preferred Gear

ArmourMail / Leather
WeaponOne-Handed / Two-Handed / Staff

Ability Progression

3
Focused Curare DartFocused Curare Dart
orVanguard ConditioningVanguard Conditioning
6
The Morass Bog-Sneakers StandardThe Morass Bog-Sneakers Standard
orEmpowered Toxic Spore CloudEmpowered Toxic Spore Cloud
9
Executioner's Mud SlingExecutioner's Mud Sling
orKeystone ResilienceKeystone Resilience
Wing-Captain Goggles model
Wing-Captain Goggles

Wing-Captain Goggles

Ground Skimmer Scout
Rogue

Goggles flies a trained albino cave bat at skimming altitude, wearing polished brass aviator goggles. Cave-dwelling daredevils who domesticate giant cavern bats for scouting and aerial bombing.

Preferred Gear

ArmourLeather / Cloth
WeaponRanged

Ability Progression

3
Focused Pitch DropFocused Pitch Drop
orVanguard ConditioningVanguard Conditioning
6
Screech-Cavern Bat Riders StandardScreech-Cavern Bat Riders Standard
orEmpowered Dive SkimEmpowered Dive Skim
9
Executioner's Sonic ScreechExecutioner's Sonic Screech
orKeystone ResilienceKeystone Resilience
Fizz the Sapper model
Fizz the Sapper

Fizz the Sapper

Under-Miner
Tinkerer

Fizz carries an armory of fuses, blasting caps, and black-powder charges strapped across his chest. Specialist excavation guild that burrows beneath fortresses to bring down stone walls with black-powder kegs.

Preferred Gear

ArmourMail / Leather
WeaponOne-Handed / Two-Handed / Staff

Ability Progression

3
Focused Keg RollFocused Keg Roll
orVanguard ConditioningVanguard Conditioning
6
Deep-Shaft Sapper Guild StandardDeep-Shaft Sapper Guild Standard
orEmpowered Foundation ChargeEmpowered Foundation Charge
9
Executioner's Dig InExecutioner's Dig In
orKeystone ResilienceKeystone Resilience
Mother Grimshaw model
Mother Grimshaw

Mother Grimshaw

Toxic Herbalist
Priest

Mother Grimshaw commands respect from every chieftain, wielding a heavy soup ladle that can crack skulls or dish stew. Matriarchal community leaders who cultivate vast bioluminescent mushroom farms to feed and heal the clans.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Healing BrothFocused Healing Broth
orVanguard ConditioningVanguard Conditioning
6
Fungus-Nursery Sisterhood StandardFungus-Nursery Sisterhood Standard
orEmpowered Matriarch's ScoldingEmpowered Matriarch's Scolding
9
Executioner's Sleep SporesExecutioner's Sleep Spores
orKeystone ResilienceKeystone Resilience
Barnaby the Slick model
Barnaby the Slick

Barnaby the Slick

River Swindler
Rogue

Barnaby wears a jaunty velvet hat stolen from a merchant prince, fighting with a wicked curved fish-gutter. River traders and black-market smugglers operating along the delta, moving contraband across battle lines.

Preferred Gear

ArmourLeather / Cloth
WeaponOne-Handed

Ability Progression

3
Focused Pocket SandFocused Pocket Sand
orVanguard ConditioningVanguard Conditioning
6
Scrap-Baron Smugglers StandardScrap-Baron Smugglers Standard
orEmpowered Smuggler's StashEmpowered Smuggler's Stash
9
Executioner's Low BlowExecutioner's Low Blow
orKeystone ResilienceKeystone Resilience
Master Gizmo the Scrap Titan model
Master Gizmo the Scrap Titan

Master Gizmo the Scrap Titan

Scrap Titan Pilot
Tinkerer

Gizmo pilots a towering clockwork Scrap Golem mecha constructed from salvaged titan gears, iron plates, and ticking steam pistons. Forward-thinking artisans who reassemble clockwork and scrap metal into autonomous mechanical constructs.

Preferred Gear

ArmourMail / Leather
WeaponOne-Handed / Two-Handed / Staff

Ability Progression

3
Focused Deploy Sentry BotFocused Deploy Sentry Bot
orVanguard ConditioningVanguard Conditioning
6
Clockwork Foundry Guild StandardClockwork Foundry Guild Standard
orEmpowered OverclockEmpowered Overclock
9
Executioner's Clockwork WebExecutioner's Clockwork Web
orKeystone ResilienceKeystone Resilience

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

22 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Peon
Peon
Worker
HP30
ATK3
RNG1
ARM0
gold50
Brawler
Brawler
Melee Infantry
HP60
ATK8
RNG1
ARM2
gold70
Bomb Lobber
Bomb Lobber
Ranged
HP40
ATK10
RNG5
ARM0
gold80
lumber25
Warg Rider
Warg Rider
Heavy Cavalry
HP90
ATK14
RNG1
ARM3
gold130
lumber35
Ogre Brute
Ogre Brute
Heavy
HP160
ATK22
RNG1
ARM5
gold270
lumber90
stone45
Scrap Wagon
Scrap Wagon
Heavy
HP180
ATK16
RNG5
ARM5
gold230
lumber85
stone40
Demolisher
Demolisher
Siege
HP70
ATK30
RNG8
ARM0
gold175
lumber65
stone35
Boom Ram
Boom Ram
Siege
HP130
ATK55
RNG1
ARM1
gold160
lumber60
stone25
Shaman
Shaman
Caster
HP35
ATK6
RNG4
ARM0
gold140
stone50
Hex Caster
Hex Caster
Caster
HP30
ATK7
RNG5
ARM0
gold140
stone50

🦅Flying Units(4)

Bat Rider
Bat Rider
Flying Scout
HP50
ATK6
RNG3
ARM0
gold155
lumber50
stone15
Wyvern Rider
Wyvern Rider
Heavy Flyer
HP80
ATK12
RNG4
ARM1
gold220
lumber65
stone35
Sky Shredder
Sky Shredder
Air Fighter
HP100
ATK18
RNG4
ARM2
gold265
lumber85
stone40
Balloon Barge
Balloon Barge
Air Transport
HP130
ATK0
RNG0
ARM1
gold260
lumber140
oil60

Naval Fleet(5)

Sludge Barge
Sludge Barge
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Troll Destroyer
Troll Destroyer
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Ogre Juggernaut
Ogre Juggernaut
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Gnomish Submarine
Gnomish Submarine
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
War Raft
War Raft
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Smuggler Cart
Smuggler Cart
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Plunder Barge
Plunder Barge
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

Summoned(1)

Conjured by spells rather than trained — they fight for a limited time, then fade away.

Spirit Ancestor
Spirit Ancestor
Summoned Melee
HP60
ATK8
RNG1
ARM2

📜Campaign Units(4)

Elite units unlocked through the single-player campaign — not available in skirmish.

Boom Wagon
Boom Wagon
Siege
HP40
ATK80
RNG1
ARM0
gold180
lumber60
Smoke Dancer
Smoke Dancer
Melee
HP50
ATK12
RNG1
ARM1
gold120
Scrap Golem
Scrap Golem
Heavy
HP200
ATK15
RNG1
ARM6
gold300
lumber100
stone80
Carnival Sapper
Carnival Sapper
Melee
HP30
ATK60
RNG1
ARM0
gold100
lumber20

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Scrap King
Scrap King
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Goblins faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(10)

Scrap Fortress
T1
Scrap Fortress
Town Hall
HP840
POP+10
gold400
lumber200
stone100
War Camp
T2
War Camp
Town Hall
HP900
POP+10
gold500
lumber200
stone200
Warlord's Keep
T3
Warlord's Keep
Town Hall
HP1200
POP+10
gold700
lumber300
stone300
Fight Pit
Fight Pit
Infantry
HP678
gold200
lumber100
Launcher Den
Launcher Den
Ranged
HP658
gold200
lumber120
Boom Lab
Boom Lab
Siege
HP698
gold250
lumber100
stone50
Warg Den
Warg Den
Cavalry
HP698
gold200
lumber100
Bat Roost
Bat Roost
Flying
HP718
gold250
lumber100
stone80
Hex Hut
Hex Hut
Casters
HP698
gold250
lumber100
stone80
Spirit Lodge
Spirit Lodge
Ritual / Upgrades
HP718
gold180
lumber80
stone40

💰Economy(8)

Mushroom Farm
T1
Mushroom Farm
Population
HP460
POP+6
gold80
lumber40
Beast Pen
T2
Beast Pen
Population
HP460
POP+12
gold100
lumber50
stone30
Chop Shop
Chop Shop
Lumber Upgrades
HP622
gold150
Tinkerer Shack
Tinkerer Shack
Armor / Weapons
HP718
gold200
lumber80
stone40
Rock Smasher
Rock Smasher
Stone Harvest
HP532
gold150
lumber60
Black Market
Black Market
Trade
HP698
gold250
lumber150
stone50
Scrap Condenser
Scrap Condenser
Arcane Source
HP650
gold200
lumber80
stone60
Loot Hoard
Loot Hoard
Income
HP616
gold350
lumber150
stone100

🛡️Defense(6)

Spiker Tower
T1
Spiker Tower
Defense
HP428
ATK12
gold150
lumber50
stone50
Arrow Spitter
T2
Arrow Spitter
Defense
HP428
ATK16
gold175
lumber75
stone75
Doom Fortress
Doom Fortress
Defense
HP2400
gold600
lumber300
stone300
Sky Eye Tower
Sky Eye Tower
Observatory
HP718
gold300
lumber150
stone150
Boom Tower
T2
Boom Tower
Defense
HP500
ATK25
gold200
lumber50
stone125
Snitch Spire
T3
Snitch Spire
Detection
HP550
gold250
lumber100
stone100

Naval & Oil(5)

Scrap Wharf
Scrap Wharf
Naval
HP762
gold300
lumber200
Smuggler Wharf
T2
Smuggler Wharf
Naval Trade
HP762
gold200
lumber100
stone50
Junk Foundry
Junk Foundry
Naval Production
HP642
gold250
lumber150
Sludge Works
Sludge Works
Oil Refinery
HP604
gold200
lumber150
Sludge Rig
Sludge Rig
Oil Extraction
HP300
gold200
lumber100

🗿Wonder(1)

The Great Idol of Junk
The Great Idol of Junk
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Goblin blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Skullcap of the Warboss
Skullcap of the Warboss
Legendary · Helmet

+3 armor, +6 attack damage, +5% critical strike chance.

gold1150
Bloodmaw Totem
Bloodmaw Totem
Epic · Trinket

8% lifesteal. Nearby allies gain +2 attack damage.

gold650
Scrap-Tooth Cleaver
Scrap-Tooth Cleaver
Rare · Weapon

+4 attack damage, 5% lifesteal. Melee heroes only.

gold355
Ring of Red Hunger
Ring of Red Hunger
Rare · Ring

Heals the wearer for 10% of damage dealt.

gold350
Belt of the Warlord
Belt of the Warlord
Rare · Belt

+2 attack damage, +1 armor.

gold325
Warg-Hide Stompers
Warg-Hide Stompers
Uncommon · Boots

+0.5 movement speed, +1 attack damage.

gold210

Shared Arsenal(41)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Cloak of the Mountain King
Cloak of the Mountain King
Epic · Cloak

+3 armor. Reflects 2 damage to melee attackers.

gold650
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

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