Cunning and Chaos. Survival at Any Cost.
Driven from their poisoned homeland, the Ashland clans crossed treacherous seas on leaking barges. Led by Grizzik One-Ear, they are survivors — scrappy, inventive, and ruthlessly pragmatic. In this new land of stone and snow, they must build, breed, and fight for every scrap of territory the dwarves consider theirs.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

Warchief of the Ashland clans. He led his people across treacherous seas on leaking barges, and will fight for every scrap of this new homeland.
Ability Progression

Boomfist. If it can explode, Skara has already improved it. The goblins' foremost demolitions expert — equally dangerous to friend and foe.
Ability Progression

Mok the Breaker, spirit-speaker. The shamans say the ancestors whisper through him. His enemies say the whispers are the last thing they hear.
Ability Progression
18 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Goblins faction. Build your economy, train your army, and fortify your defenses.
