The Itzal Star Empire

Ancient Blood. Celestial Wrath.

21 Units32 Buildings10 Heroes

Lore

The Itzal are an ancient civilization of cold-blooded warriors guided by the stars. Their Saurian warriors are bred for war, while Skink oracles channel celestial magic. Saurian behemoths crush fortifications with brute strength, and from the skies, Pteradons and the great Coatl rain destruction upon lesser races.

Heraldry & Sovereignties10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Itzal Star Empire, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Itzal Star Empire Icon
Supreme Racial Standard
Lizardmen Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Coatl-Guard of the Cloud-Peaks

The Sky Serpents
The Winged Feathered Coatl
Heraldic Charge
The Winged Feathered Coatl
Azure, a feathered winged serpent coatl coiled Or breathing celestial lightning argent.
From the Heavens, The Ancient Decree
🏰 Ancestral Seat:The Sky Temple of Xaltor
⚔️ Specialization:Aerial Coatl Flyers & Celestial Lightning Strikes

Perched on the cloud-piercing summits of the volcanic Xaltor ranges, the Sky Temple is home to the majestic Coatl—the divine feathered serpents of the Old Gods. The Crested Priests of Xaltor commune with these celestial creatures through sacred incense fires and crystal mirrors. In battle, the Coatl-Guard dominates the heavens. The feathered serpents weave through the clouds, calling down arcing celestial lightning that detonates enemy formations while their broad wings create gale-force updrafts that topple siege engines.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Carnosaur War-Host of Fire-Mountain

The Red Crests
The Roaring Carnosaur Skull
Heraldic Charge
The Roaring Carnosaur Skull
Gules, a roaring carnosaur skull profile Or with serrated razor teeth argent.
Blood and Bone to the Sacred Sun
🏰 Ancestral Seat:The Volcanic Caldera of Tzun-Chuk
⚔️ Specialization:Apex Carnosaur Cavalry & Predatory Pursuit Ferocity

Inside the roaring volcanic crater of Tzun-Chuk, the saurian breeding masters raise the apex predators of Aethermere—the colossal Carnosaurs. These warm-blooded reptilian terrors stand thirty feet tall, their roars shaking the earth and sending prey running in blind panic. Ridden by veteran Saurian Veterans, the Carnosaur War-Host is the ultimate breakthrough unit. When a Carnosaur tastes blood, its Predatory Instinct activates, triggering a relentless frenzy that tears through infantry, cavalry, and fortifications without stopping.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Temple-Guard of the Sun-Ziggurat

The First Born
The Stepped Sun-Pyramid and Eye
Heraldic Charge
The Stepped Sun-Pyramid and Eye
Vert celadon, a stepped pyramid temple Or charged with a radiant saurian eye argent.
The Great Plan Shall Not Falter
🏰 Ancestral Seat:The Golden Pyramid of Zapotan
⚔️ Specialization:Ward Pyramid Armor Buffs & Unbreakable Temple Guard Line

Zapotan is an ancient megalithic temple city aligned with the cosmic solstice. Its colossal stepped ziggurats are coated in gold leaf and carved with millions of astronomical calculations written by the Old Gods before mortal history began. The Temple Guard are the sworn protectors of the Ancient Mage-Lords and the pyramids. Clad in dense horned reptile scale armor and carrying sacred ceremonial halberds, they form a defensive shield wall that has never retreated a single inch in five thousand years of continuous warfare.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

Star-Priests of Celestial Alignment

The Astrologers
The Astrolabe Constellation Wheel
Heraldic Charge
The Astrolabe Constellation Wheel
Purpure, a celestial astrolabe ring Or enclosing four corner constellation stars argent.
Written in the Conjunction of Stars
🏰 Ancestral Seat:The High Observatory of Kulkul-Vhol
⚔️ Specialization:Blood Sacrifice Magic & Time Warp Battlefield Control

The Star-Priests of Kulkul-Vhol spend centuries observing the orbital alignment of the twin moons and planetary conjunctions. Through Blood Sacrifice rites at the apex of their observatories, they draw raw cosmic energy directly down from the stars. Their priests can manipulate time itself. Casting Time Warp on a battlefield, they accelerate allied assault cohorts while slowing enemy arrows in mid-air, bending the laws of physics to ensure the Great Plan unfolds as prophesied.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Sun-Disc Praetorians of Tonatiuh

The Solar Vanguards
The Radiant Stepped Solar Disc
Heraldic Charge
The Radiant Stepped Solar Disc
Or, a blazing sun disc with eight stepped saurian rays sable charged with a ruby gem gules.
Burning Wrath of the Morning Sun
🏰 Ancestral Seat:The Solar Citadel of Tonatiuh
⚔️ Specialization:Bastiladon Solar Engines & Thermal Armor Plating

Dedicated to Tonatiuh, the Solar Sovereign of living heat and vital energy, this legion marches from the sun-drenched jungle plateaus. Their armor is inlaid with polished bronze mirrors that collect and focus solar radiation into searing waves of light. Their signature unit is the Bastiladon fitted with the Solar Engine of Tonatiuh. Moving forward like a living iron fortress, the ancient dinosaur fires blinding beams of focused heat that burn enemy siege engines to ash from across the field.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Megasaur Sunderers of the River-Gorge

The River Crushers
The Stone-Headed Maul and Boulder
Heraldic Charge
The Stone-Headed Maul and Boulder
Tenne, a massive two-handed stone maul Or shattering a granite boulder argent.
One Strike Shatters Stone
🏰 Ancestral Seat:The Cataracts of Oaxac
⚔️ Specialization:Living Siege Demolitions & Amphibious Heavy Mauls

Spawned in the violent torrents of the Oaxac gorges, the Megasaurs are colossal crocodilian brutes standing twelve feet tall. Primarily bred as quarry laborers and temple builders, their thick muscular frames can hoist multi-ton granite blocks with ease. When armed with massive two-handed stone mauls bound with bronze bands, the Megasaurs become living siege engines. Striding across deep river currents with submerged nostrils, they emerge on the enemy bank to smash through fortress gates with bone-crushing power.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Jungle-Stalkers of the Primal Canopy

The Emerald Claws
The Coiled Chameleon and Prehensile Tongue
Heraldic Charge
The Coiled Chameleon and Prehensile Tongue
Vert, a camouflaged chameleon coiled on a branch Or with tongue extended seizing a jewel argent.
The Forest Is Our Hunting Ground
🏰 Ancestral Seat:The Primeval Glade of Uxmal
⚔️ Specialization:Chameleon Skirmishers & Toxic Blowpipe Ambushes

The primeval jungles of Uxmal are so dense that sunlight rarely touches the forest floor. The Jungle-Stalkers are nimble Chameleon Stalkers whose scales can shift pigment instantly to match foliage, bark, or mud, rendering them practically invisible to the naked eye. They harass enemy columns with relentless precision. Firing blowpipe darts tipped with the deadly venom of tree frogs, they paralyze enemy scouts and officers before slipping back into the emerald canopy without rustling a leaf.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Earth-Shapers of the Deep Spawning Pools

The Ancient Spawners
The Sacred Spawning Pool and Saurian Hands
Heraldic Charge
The Sacred Spawning Pool and Saurian Hands
Brunatre, a circular stone spawning basin Or with three clawed hands emerging from water argent.
From Primeval Silt We Rise
🏰 Ancestral Seat:The Sacred Cavern of Spawning
⚔️ Specialization:Accelerated Spawning Rates & Regenerative Silt Hides

Deep inside subterranean cavern pools fed by warm volcanic mineral springs, the sacred spawning pools generate new generations of saurian warriors according to astronomical alignments decreed millions of years ago. The Earth-Shapers tend these primeval nursery waters with reverent care. Warriors spawned from their mineral-rich pools possess unusually thick hide that rapidly knits over cuts and abrasions, granting their armies immense physical resilience in long attrition wars.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Alabaster Guardians of the Moon-Pyramid

The Cold-Blooded Pure
The White Jade Glyph Tablet
Heraldic Charge
The White Jade Glyph Tablet
Argent, an ancient white jade tablet erect Or inscribed with sacred Old God glyphs azure.
Still as White Granite, True as Truth
🏰 Ancestral Seat:The Lunar Ziggurat of Xholankha
⚔️ Specialization:Cold-Blooded Debuff Immunity & Magic-Resistant Scale Armor

Built from shimmering white crystalline limestone that glows under moonlight, the Lunar Ziggurat of Xholankha is an oasis of silence and divine contemplation. The Guardians spawned here possess pure white scales and icy blue eyes. Their cold-blooded physiology renders them completely immune to psychological panic, mind control, and magical slow debuffs. They advance with mechanical precision, absorbing hostile spells with their rune-engraved jade tablets and striking with tranquil lethality.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Black-Scale Hunters of the Sunless Marsh

The Shadow Stalkers
The Crossing Obsidian Macuahuitl Blades
Heraldic Charge
The Crossing Obsidian Macuahuitl Blades
Sable, two crossed saurian macuahuitl clubs Or studded with razor obsidian teeth argent.
Drag Them into the Murk
🏰 Ancestral Seat:The Mangrove Maze of Xibalba
⚔️ Specialization:Swamp Ambush Tactics & Armor-Shredding Obsidian Macuahuitl Blades

The mangrove swamps of Xibalba are a drowned labyrinth of black stagnant waters and twisting mangrove roots. The Black-Scale Hunters have evolved pitch-black scales that blend seamlessly into the murky water and peat bogs. Their warriors carry the dreaded macuahuitl—hardwood war clubs edged with rows of razor-sharp volcanic obsidian glass. In close combat, these glass teeth shear through gambeson, mail, and leather, inflicting catastrophic bleeding wounds that leave no survivors.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

Huatec the Sun-Blessed

Huatec the Sun-Blessed

Elder Chieftain
Mage

An ancient lord with golden scales and an obsidian blade that crackles with solar energy. Huatec channels celestial power to shield and empower his warriors.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Solar NovaSolar Nova
orStarlight HealStarlight Heal
6
Celestial WardCelestial Ward
orSolar EmpowermentSolar Empowerment
9
SupernovaSupernova
orMass Celestial MendMass Celestial Mend
Krazok the Scarred

Krazok the Scarred

Saurian Champion
Melee

A massive scarred Saurian warrior who fights with primal ferocity. Krazok has survived millennia of battle, growing stronger with each age.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Primal RoarPrimal Roar
orTail SweepTail Sweep
6
Ancient FuryAncient Fury
orTerrifying PresenceTerrifying Presence
9
Extinction StrikeExtinction Strike
orCarnosaur ChargeCarnosaur Charge
Tazk'Tol the Wind-Stalker

Tazk'Tol the Wind-Stalker

Skink Scout Chief
Ranged

A skink chief and peerless hunter who stalks the jungle canopy. Tazk'Tol harries slow enemies with javelins and hurled rocks, marking targets for the ground forces before vanishing into the undergrowth.

Preferred Gear

ArmourLeather / Mail
WeaponRanged

Ability Progression

3
Boulder TossBoulder Toss
orPouncePounce
6
Pack TacticsPack Tactics
orKeen SensesKeen Senses
9
Javelin StormJavelin Storm
orMark of the HuntMark of the Hunt
Ten-Zul the Venom Prophet

Ten-Zul the Venom Prophet

Skink Oracle
Caster

The Prophet of the Serpent. Ten-Zul commands venomous serpents and channels celestial storm wrath to poison and destroy the enemies of the temple-cities.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Venom BoltVenom Bolt
orSerpent HexSerpent Hex
6
Serpent SwarmSerpent Swarm
orVenom CloudVenom Cloud
9
Serpent God's WrathSerpent God's Wrath
orMass RegenerationMass Regeneration
Shadow-Keeper Xul-Raq model
Shadow-Keeper Xul-Raq

Shadow-Keeper Xul-Raq

Obsidian Void Guard
Paladin

Xul-Raq is a towering black-scaled Saurus who moves silently through dark jungle caverns. Subterranean sentinels who guard the deepest roots of the jungle against dark elf void-cultists and deep horrors.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Obsidian GlaiveFocused Obsidian Glaive
orVanguard ConditioningVanguard Conditioning
6
Obsidian Eclipse Wardens StandardObsidian Eclipse Wardens Standard
orEmpowered Shadow SweepEmpowered Shadow Sweep
9
Executioner's Eclipse WardExecutioner's Eclipse Ward
orKeystone ResilienceKeystone Resilience
Chak-Chic the Unseen model
Chak-Chic the Unseen

Chak-Chic the Unseen

Chameleon Sniper
Hunter

Chak-Chic's scales shift colors instantly to match mud, foliage, or stone, firing lethal golden darts without sound. Primordial hunters who spend decades alone in deep swamps, surviving impossible environments through silence and poison.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Focused Master ShotFocused Master Shot
orVanguard ConditioningVanguard Conditioning
6
Emerald Fen Stalkers StandardEmerald Fen Stalkers Standard
orEmpowered Toxic DartEmpowered Toxic Dart
9
Executioner's Shifting ScalesExecutioner's Shifting Scales
orKeystone ResilienceKeystone Resilience
Beast-Lord Krazok model
Beast-Lord Krazok

Beast-Lord Krazok

Apex Carnosaur Rider
Paladin

Rok-Tor is a massive albino Saurus warrior covered in scar tissue, planting his huge sun-shield into the dirt. The central garrison of the oldest temple-city, housing ancient clutch-vaults and indestructible granite monuments.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Shield SlamFocused Shield Slam
orVanguard ConditioningVanguard Conditioning
6
The Great Bastion of Xibal-Car StandardThe Great Bastion of Xibal-Car Standard
orEmpowered Retaliatory StrikeEmpowered Retaliatory Strike
9
Executioner's Immovable ObjectExecutioner's Immovable Object
orKeystone ResilienceKeystone Resilience
Wave-Caller Tlan-Zuk model
Wave-Caller Tlan-Zuk

Wave-Caller Tlan-Zuk

Hydro-Kinetic Mage
Mage

Tlan-Zuk manipulates pressurized water currents, turning tranquil canals into crushing torrents. Custodians of the massive canal networks and hydro-conduits that regulate equatorial river flow into world cooling shafts.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Water JetFocused Water Jet
orVanguard ConditioningVanguard Conditioning
6
Temple of the Tidal Serpent StandardTemple of the Tidal Serpent Standard
orEmpowered GeyserEmpowered Geyser
9
Executioner's Quenching WaveExecutioner's Quenching Wave
orKeystone ResilienceKeystone Resilience
Krog the Ancient model
Krog the Ancient

Krog the Ancient

Tectonic Smasher
Warrior

Krog is a scarred, ten-foot-tall brute wielding a four-ton slab of Precursor stone lashed to an ironwood trunk. Massive reptilian giants who spend peaceful centuries dredging canals, awakening into unstoppable berserkers during wartime.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Sledge CrushFocused Sledge Crush
orVanguard ConditioningVanguard Conditioning
6
Mud-Wallow Behemoths StandardMud-Wallow Behemoths Standard
orEmpowered Tail SweepEmpowered Tail Sweep
9
Executioner's Bull RushExecutioner's Bull Rush
orKeystone ResilienceKeystone Resilience
Lord Xaltepec the Feathered Serpent model
Lord Xaltepec the Feathered Serpent

Lord Xaltepec the Feathered Serpent

Solar Seraph
Mage

Xaltepec never touches the dirt, carried upon a massive armored palanquin, reshaping continental plates with a blink. The oldest surviving Mage-Priest, floating upon a gilded Saurian palanquin to interpret the celestial geometry of the stars.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Tectonic FissureFocused Tectonic Fissure
orVanguard ConditioningVanguard Conditioning
6
Stellar Spire of Itzal-Den StandardStellar Spire of Itzal-Den Standard
orEmpowered Telepathic WardEmpowered Telepathic Ward
9
Executioner's Comet of the HeavensExecutioner's Comet of the Heavens
orKeystone ResilienceKeystone Resilience

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

21 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Skink Worker
Skink Worker
Worker
HP25
ATK3
RNG1
ARM0
gold50
Saurian Warrior
Saurian Warrior
Melee Infantry
HP100
ATK12
RNG1
ARM4
gold120
Skink Skirmisher
Skink Skirmisher
Ranged
HP30
ATK7
RNG5
ARM0
gold100
lumber30
Sun Guard
Sun Guard
Heavy
HP150
ATK16
RNG1
ARM6
gold210
lumber50
Saurian Behemoth
Saurian Behemoth
Heavy
HP290
ATK28
RNG1
ARM4
gold380
lumber120
stone80
Carnosaur
Carnosaur
Heavy
HP250
ATK22
RNG4
ARM5
gold320
lumber120
stone60
Ankylodon
Ankylodon
Siege
HP150
ATK30
RNG7
ARM2
gold250
lumber100
stone50
Batter-Horn
Batter-Horn
Siege
HP180
ATK45
RNG1
ARM3
gold240
lumber100
stone50
Skink Oracle
Skink Oracle
Caster
HP35
ATK5
RNG5
ARM0
gold180
stone70
Elder Chieftain
Elder Chieftain
Healer
HP50
ATK6
RNG5
ARM0
gold160
stone60

🦅Flying Units(4)

Pteradon Rider
Pteradon Rider
Flying Scout
HP45
ATK8
RNG3
ARM0
gold200
lumber60
stone30
Coatl
Coatl
Heavy Flyer
HP60
ATK12
RNG4
ARM1
gold280
lumber80
stone50
Fang-Dactyl
Fang-Dactyl
Air Fighter
HP110
ATK20
RNG4
ARM2
gold350
lumber120
stone60
Sky Leviathan
Sky Leviathan
Airship
HP420
ATK55
RNG6
ARM6
gold1000
lumber380
stone260

Naval Fleet(5)

Skink Canoe
Skink Canoe
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Drake Ship
Drake Ship
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Sea Leviathan
Sea Leviathan
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Shadow Scale
Shadow Scale
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
Temple Ark
Temple Ark
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Jungle Runner
Jungle Runner
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Sun Barge
Sun Barge
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Mage-King
Mage-King
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Lizardmen faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(10)

Temple Shrine
T1
Temple Shrine
Town Hall
HP840
POP+10
gold400
lumber200
stone100
Sun Temple
T2
Sun Temple
Town Hall
HP950
POP+10
gold550
lumber200
stone200
Great Pyramid
T3
Great Pyramid
Town Hall
HP1300
POP+10
gold750
lumber300
stone300
Saurian Hatchery
Saurian Hatchery
Infantry
HP678
gold220
lumber100
Skink Barracks
Skink Barracks
Ranged
HP658
gold220
lumber120
Beast Den
Beast Den
Siege
HP698
gold280
lumber100
stone60
Behemoth Den
Behemoth Den
Cavalry
HP698
gold220
lumber100
Rookery
Rookery
Flying
HP718
gold280
lumber100
stone80
Star Chamber
Star Chamber
Casters
HP698
gold280
lumber100
stone80
Sacrificial Altar
Sacrificial Altar
Ritual / Upgrades
HP718
gold190
lumber80
stone40

💰Economy(7)

Spawning Basin
T1
Spawning Basin
Population
HP460
POP+6
gold90
lumber40
Grand Basin
T2
Grand Basin
Population
HP460
POP+12
gold110
lumber50
stone30
Timber Altar
Timber Altar
Lumber Upgrades
HP622
gold160
Obsidian Forge
Obsidian Forge
Armor / Weapons
HP718
gold220
lumber80
stone40
Stone Quarry
Stone Quarry
Stone Harvest
HP532
gold160
lumber60
Trade Post
Trade Post
Trade
HP698
gold270
lumber150
stone50
Blood Font
Blood Font
Income
HP616
gold420
lumber100
stone200

🛡️Defense(8)

Obsidian Pillar
T1
Obsidian Pillar
Defense
HP428
ATK12
gold160
lumber50
stone50
Sun Pillar
T2
Sun Pillar
Defense
HP428
ATK16
gold185
lumber75
stone75
Temple Fortress
Temple Fortress
Defense
HP2400
gold650
lumber300
stone300
Celestial Observatory
Celestial Observatory
Observatory
HP718
gold320
lumber150
stone150
Stone Obelisk
Stone Obelisk
Defense
HP392
gold150
stone100
Ward Pyramid
Ward Pyramid
Defense
HP480
gold250
stone200
Solar Pillar
T2
Solar Pillar
Defense
HP520
ATK25
gold220
lumber50
stone130
Scrying Pool
T3
Scrying Pool
Detection
HP550
gold270
lumber100
stone100

Naval & Oil(5)

River Dock
River Dock
Naval
HP762
gold300
lumber200
Trade Harbor
T2
Trade Harbor
Naval Trade
HP762
gold200
lumber100
stone50
Serpent Foundry
Serpent Foundry
Naval Production
HP642
gold280
lumber150
Tar Cauldron
Tar Cauldron
Oil Refinery
HP604
gold200
lumber150
Tar Platform
Tar Platform
Oil Extraction
HP320
gold200
lumber100

🌀Waygates(1)

Star Gate
Star Gate
Portal
HP520
gold250
lumber100
stone100

🗿Wonder(1)

The Coiled Sun
The Coiled Sun
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Lizardmen blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Idol of the Old Ones
Idol of the Old Ones
Legendary · Trinket

+1 armor, +1.5 HP regeneration per second. Nearby allies gain +3 armor.

gold1150
Treads of the First Spawning
Treads of the First Spawning
Epic · Boots

+0.8 movement speed, +2 armor.

gold670
Sunscale Pauldrons
Sunscale Pauldrons
Rare · Chest

+3 armor, +0.5 HP regeneration per second.

gold375
Obsidian War-Glaive
Obsidian War-Glaive
Rare · Weapon

+5 attack damage, +10% critical strike chance. Melee heroes only.

gold360
Blessed Spawn-Stone
Blessed Spawn-Stone
Rare · Ring

+2 armor, +0.75 HP regeneration per second.

gold350
Scaled Warbelt
Scaled Warbelt
Uncommon · Belt

+0.8 HP regeneration per second, +0.3 movement speed.

gold205

Shared Arsenal(40)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

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