Ancient Blood. Celestial Wrath.
The Itzal are an ancient civilization of cold-blooded warriors guided by the stars. Their Saurian warriors are bred for war, while Skink oracles channel celestial magic. Saurian behemoths crush fortifications with brute strength, and from the skies, Pteradons and the great Coatl rain destruction upon lesser races.
While every warband recognizes the overarching sigil of The Itzal Star Empire, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.
Primary racial banner displayed across battlefield command centers and fortress ramparts.
Perched on the cloud-piercing summits of the volcanic Xaltor ranges, the Sky Temple is home to the majestic Coatl—the divine feathered serpents of the Old Gods. The Crested Priests of Xaltor commune with these celestial creatures through sacred incense fires and crystal mirrors. In battle, the Coatl-Guard dominates the heavens. The feathered serpents weave through the clouds, calling down arcing celestial lightning that detonates enemy formations while their broad wings create gale-force updrafts that topple siege engines.
Inside the roaring volcanic crater of Tzun-Chuk, the saurian breeding masters raise the apex predators of Aethermere—the colossal Carnosaurs. These warm-blooded reptilian terrors stand thirty feet tall, their roars shaking the earth and sending prey running in blind panic. Ridden by veteran Saurian Veterans, the Carnosaur War-Host is the ultimate breakthrough unit. When a Carnosaur tastes blood, its Predatory Instinct activates, triggering a relentless frenzy that tears through infantry, cavalry, and fortifications without stopping.
Zapotan is an ancient megalithic temple city aligned with the cosmic solstice. Its colossal stepped ziggurats are coated in gold leaf and carved with millions of astronomical calculations written by the Old Gods before mortal history began. The Temple Guard are the sworn protectors of the Ancient Mage-Lords and the pyramids. Clad in dense horned reptile scale armor and carrying sacred ceremonial halberds, they form a defensive shield wall that has never retreated a single inch in five thousand years of continuous warfare.
The Star-Priests of Kulkul-Vhol spend centuries observing the orbital alignment of the twin moons and planetary conjunctions. Through Blood Sacrifice rites at the apex of their observatories, they draw raw cosmic energy directly down from the stars. Their priests can manipulate time itself. Casting Time Warp on a battlefield, they accelerate allied assault cohorts while slowing enemy arrows in mid-air, bending the laws of physics to ensure the Great Plan unfolds as prophesied.
Dedicated to Tonatiuh, the Solar Sovereign of living heat and vital energy, this legion marches from the sun-drenched jungle plateaus. Their armor is inlaid with polished bronze mirrors that collect and focus solar radiation into searing waves of light. Their signature unit is the Bastiladon fitted with the Solar Engine of Tonatiuh. Moving forward like a living iron fortress, the ancient dinosaur fires blinding beams of focused heat that burn enemy siege engines to ash from across the field.
Spawned in the violent torrents of the Oaxac gorges, the Megasaurs are colossal crocodilian brutes standing twelve feet tall. Primarily bred as quarry laborers and temple builders, their thick muscular frames can hoist multi-ton granite blocks with ease. When armed with massive two-handed stone mauls bound with bronze bands, the Megasaurs become living siege engines. Striding across deep river currents with submerged nostrils, they emerge on the enemy bank to smash through fortress gates with bone-crushing power.
The primeval jungles of Uxmal are so dense that sunlight rarely touches the forest floor. The Jungle-Stalkers are nimble Chameleon Stalkers whose scales can shift pigment instantly to match foliage, bark, or mud, rendering them practically invisible to the naked eye. They harass enemy columns with relentless precision. Firing blowpipe darts tipped with the deadly venom of tree frogs, they paralyze enemy scouts and officers before slipping back into the emerald canopy without rustling a leaf.
Deep inside subterranean cavern pools fed by warm volcanic mineral springs, the sacred spawning pools generate new generations of saurian warriors according to astronomical alignments decreed millions of years ago. The Earth-Shapers tend these primeval nursery waters with reverent care. Warriors spawned from their mineral-rich pools possess unusually thick hide that rapidly knits over cuts and abrasions, granting their armies immense physical resilience in long attrition wars.
Built from shimmering white crystalline limestone that glows under moonlight, the Lunar Ziggurat of Xholankha is an oasis of silence and divine contemplation. The Guardians spawned here possess pure white scales and icy blue eyes. Their cold-blooded physiology renders them completely immune to psychological panic, mind control, and magical slow debuffs. They advance with mechanical precision, absorbing hostile spells with their rune-engraved jade tablets and striking with tranquil lethality.
The mangrove swamps of Xibalba are a drowned labyrinth of black stagnant waters and twisting mangrove roots. The Black-Scale Hunters have evolved pitch-black scales that blend seamlessly into the murky water and peat bogs. Their warriors carry the dreaded macuahuitl—hardwood war clubs edged with rows of razor-sharp volcanic obsidian glass. In close combat, these glass teeth shear through gambeson, mail, and leather, inflicting catastrophic bleeding wounds that leave no survivors.
Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

An ancient lord with golden scales and an obsidian blade that crackles with solar energy. Huatec channels celestial power to shield and empower his warriors.
Preferred Gear
Ability Progression

A massive scarred Saurian warrior who fights with primal ferocity. Krazok has survived millennia of battle, growing stronger with each age.
Preferred Gear
Ability Progression

A skink chief and peerless hunter who stalks the jungle canopy. Tazk'Tol harries slow enemies with javelins and hurled rocks, marking targets for the ground forces before vanishing into the undergrowth.
Preferred Gear
Ability Progression

The Prophet of the Serpent. Ten-Zul commands venomous serpents and channels celestial storm wrath to poison and destroy the enemies of the temple-cities.
Preferred Gear
Ability Progression
Xul-Raq is a towering black-scaled Saurus who moves silently through dark jungle caverns. Subterranean sentinels who guard the deepest roots of the jungle against dark elf void-cultists and deep horrors.
Preferred Gear
Ability Progression
Chak-Chic's scales shift colors instantly to match mud, foliage, or stone, firing lethal golden darts without sound. Primordial hunters who spend decades alone in deep swamps, surviving impossible environments through silence and poison.
Preferred Gear
Ability Progression
Rok-Tor is a massive albino Saurus warrior covered in scar tissue, planting his huge sun-shield into the dirt. The central garrison of the oldest temple-city, housing ancient clutch-vaults and indestructible granite monuments.
Preferred Gear
Ability Progression
Tlan-Zuk manipulates pressurized water currents, turning tranquil canals into crushing torrents. Custodians of the massive canal networks and hydro-conduits that regulate equatorial river flow into world cooling shafts.
Preferred Gear
Ability Progression
Krog is a scarred, ten-foot-tall brute wielding a four-ton slab of Precursor stone lashed to an ironwood trunk. Massive reptilian giants who spend peaceful centuries dredging canals, awakening into unstoppable berserkers during wartime.
Preferred Gear
Ability Progression
Xaltepec never touches the dirt, carried upon a massive armored palanquin, reshaping continental plates with a blink. The oldest surviving Mage-Priest, floating upon a gilded Saurian palanquin to interpret the celestial geometry of the stars.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
21 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.






















Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Key structures for the Lizardmen faction. Build your economy, train your army, and fortify your defenses.
































Equip your heroes with gear forged at the Lizardmen blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+1 armor, +1.5 HP regeneration per second. Nearby allies gain +3 armor.
+0.8 movement speed, +2 armor.
+3 armor, +0.5 HP regeneration per second.
+5 attack damage, +10% critical strike chance. Melee heroes only.
+2 armor, +0.75 HP regeneration per second.
+0.8 HP regeneration per second, +0.3 movement speed.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
Permanently increases the hero's attack damage by 2.
Permanently increases the hero's armor by 1 and attack speed by 5%.
Permanently increases the hero's maximum mana by 15 and mana regeneration.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.