Ancient Blood. Celestial Wrath.
The Itzal are an ancient civilization of cold-blooded warriors guided by the stars. Their Saurus warriors are bred for war, while Skink priests channel celestial magic. Kroxigors crush fortifications with brute strength, and from the skies, Terradons and the great Coatl rain destruction upon lesser races.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

An ancient lord with golden scales and an obsidian blade that crackles with solar energy. Huatec channels celestial power to shield and empower his warriors.
Preferred Gear
Ability Progression

A massive scarred Saurus warrior who fights with primal ferocity. Kroq-Gar has survived millennia of battle, growing stronger with each age.
Preferred Gear
Ability Progression

A skink chief who rides the greatest terradon in the jungle canopy. From above, Tiktaq'to rains javelins and marks targets for the ground forces.
Preferred Gear
Ability Progression

The Prophet of the Serpent God. Tehenhauin commands venomous serpents and channels the wrath of Sotek to poison and destroy the enemies of the temple-cities.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Lizardmen faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Lizardmen blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+1 armor, +1.5 HP regeneration per second. Nearby allies gain +3 armor.
+0.8 movement speed, +2 armor.
+3 armor, +0.5 HP regeneration per second.
+5 attack damage, +10% critical strike chance. Melee heroes only.
+2 armor, +0.75 HP regeneration per second.
+0.8 HP regeneration per second, +0.3 movement speed.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.