The Sketh'kai Underhive

From the Depths, We Rise.

21 Units33 Buildings10 Heroes

Lore

Beneath the mountains, the Sketh'kai breed in endless warrens. Part rat, part cunning intelligence, they swarm through tunnels and caverns with warpstone-fueled technology and plague-ridden priests. Their Clanrats fight in pairs, overwhelming foes with sheer numbers while Jezzail snipers and Spark Cannons tear through armor.

Heraldry & Sovereignties10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Sketh'kai Underhive, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Sketh'kai Underhive Icon
Supreme Racial Standard
Ratmen Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Bilge-Rat Corsair Fleet

The Drowned Vermin
The Wharf Hook and Broken Oar
Heraldic Charge
The Wharf Hook and Broken Oar
Azure, a three-toothed iron wharf gaff hook argent crossed with a gnawed wooden oar Or.
Gnaw the Keels, Sink the Ships, Scuttle All!
🏰 Ancestral Seat:The Sunken Wharf Warren of Bilge-Bay
⚔️ Specialization:Waterway Sapping & Stolen Harpoon Carronades

Infesting the rotting pilings and storm drains beneath coastal harbor towns, the Bilge-Rat Corsairs take to brackish waterways with frantic cunning. They paddle rickety skiffs lashed from driftwood and stolen barrels, gnawing through mooring hawsers under cover of darkness to sink merchant galleons. In battle, the Corsairs mount stolen harpoon carronades on iron-banded timber carts, firing canisters of rusty scrap and jagged flints while swarms of dripping river-rats splash through marshes to swarm enemy flanks.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Voltaic Sapper Syndicate

The Spark-Tinkers
The Lightning Arc and Twin Cogs
Heraldic Charge
The Lightning Arc and Twin Cogs
Gules, a crackling voltaic lightning arc Or jumping between twin notched iron cogs argent.
More Voltage, Bigger Blast, Sizzle-Fry!
🏰 Ancestral Seat:The Subterranean Arc-Reactor Warren
⚔️ Specialization:Galvanic Arc Snipers & Rolling Grinder Engines

The Voltaic Sapper Syndicate is the frantic experimental engineering arm of the under-cities. Its cavern workshops hum with copper dynamo coils, chemical battery arrays, and sizzling galvanic capacitors. The Spark-Tinkers believe any defensive impasse can be vaporized by introducing catastrophic amounts of electrical charge. Their long-barreled arc rifles fire energized lead slugs that pierce heavy iron pavises at tremendous distances, while their crowning terror—the rolling Grinder Engine—plows through enemy regiments while discharging unpredictable arcs of purple lightning into nearby crowds.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Rot-Coven Blight-Brewers

The Cauldron Lords
The Three-Belled Plague Flail
Heraldic Charge
The Three-Belled Plague Flail
Vert celadon, a three-chain iron flail Or terminating in perforated bronze plague bells argent.
Pestilence Is the Truest Equality!
🏰 Ancestral Seat:The Great Blighted Cavern of Muck-Hollow
⚔️ Specialization:Blight Priest Acid Censers & Spreading Spore Clouds

Dwelling in subterranean cesspools where toxic runoff collects into bubbling green pools, the Rot-Coven worships the sacred principle of decomposition. Their ascetics wear ragged burlap shrouds and flagellate themselves with copper chains, chanting ancient liturgies to the Great Gnawer. Their Blight Priests swing perforated brass censers that belch corrosive viridian smoke. Living soldiers caught inside these foul clouds suffer rapid skin blistering and lung convulsions, while the acidic vapor eats through mail links and rots timber shields in seconds.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

The Chittering Clave of Nine Shadows

The Master Warlords
The Triangle of Three Claws
Heraldic Charge
The Triangle of Three Claws
Purpure, a triangular runic seal argent charged with three curved razor claws convergent Or.
All Kneel to the Clave, None Withhold Tribute!
🏰 Ancestral Seat:The Vault of Nine Pillars
⚔️ Specialization:Batch-Trained Chitter-Horde & Sudden Breach Tunnels

The Chittering Clave rules the sprawling subterranean burrow-realms through ruthless paranoia, poison-tipped daggers, and iron decrees. Nine masked warlords sit atop obsidian spires in the Vault of Nine Pillars, coordinating the movements of million-clawed hordes with cold calculation. When the Clave sounds the deep subterranean gong of war, endless tides of chittering swarm-fighters flood surface outposts. Their sappers excavate hasty breach tunnels beneath defensive ramparts, collapsing curtain walls and spilling legions of clawed shock troops directly into enemy keeps.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Blight-Quartz Dredgers

The Crystal Grubbers
The Rough-Cut Glow-Shard
Heraldic Charge
The Rough-Cut Glow-Shard
Or, an irregular raw quartz geode crystal vert radiating jagged noxious sparks argent.
Bright Glow, Rich Vein, Mine-Mine!
🏰 Ancestral Seat:The Glowing Geode Mines of Deep-Crag
⚔️ Specialization:High-Yield Mineral Extraction & Unstable Quartz Munitions

The Blight-Quartz Dredgers toil in deep volcanic fault trenches where volatile emerald quartz veins crystallize from boiling sulfur steam. The chronic radiation causes their hair to shed in patches and triggers uncontrollable whisker twitches, yet the Dredgers obsessively stockpile every glowing shard they can chip from the rock. Their projectile weapons fire slugs coated in unstable ground quartz dust. When striking metal or armor, these volatile crystals shatter and ignite into searing chemical fires that burn through plate and flesh with relentless virulence.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Pyre-Snout Trench-Burrowers

The Cinder-Rats
The Cinder-Flame Projector
Heraldic Charge
The Cinder-Flame Projector
Tenne, a brass flamethrower nozzle Or belching a twin-tongued sulfurous fire flame argent.
Scorch the Ground, Roast the Surface-Folk!
🏰 Ancestral Seat:The Lava-Vents of Cinder-Grob
⚔️ Specialization:Pressurized Naptha Siphons & Thermal Breach Charges

Living inside sweltering thermal tubes adjacent to active volcanic magma chutes, the Pyre-Snouts possess leathery, blackened hides impervious to scorching embers. They pump heavy sulfurous pitch from bubbling bitumen pools and store it under pressure in riveted copper back-tanks. In field actions, their flame siphon teams carpet enemy trenches in thick, clinging petroleum fire that burns even on wet stone and water. Entrenched infantry formations are flushed from protective earthworks in screaming pandemonium as walls of roaring fire engulf their redoubts.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Chimeric Flesh-Breeders

The Flesh-Shapers
The Twin-Headed Behemoth
Heraldic Charge
The Twin-Headed Behemoth
Vert, a twin-headed hulking rat behemoth silhouette sable reinforced with iron staples argent.
Graft the Claws, Breed the Monster-Beast!
🏰 Ancestral Seat:The Flesh-Pits of Murk-Deep
⚔️ Specialization:Mutated Behemoth Brutes & Grafted War-Chimeras

Murk-Deep is a sprawling underground labyrinth of iron cages, biological vats, and chemical surgical theaters. The Flesh-Shapers cultivate genetic mutations, grafting iron jaws, extra limbs, and hypertrophied muscle tissue to spawn towering bio-weapon monstrosities. Their most terrifying creations are the Behemoth Brutes—twelve-foot-tall titans of muscle and armored bone held together by crude iron staples. Pumped full of growth stimulants, these monstrous shock-beasts plow through shield walls like living battering rams, ignoring mortal injuries as their flesh knits together in mid-stride.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Iron-Trench Sapper Cohort

The Endless Warren
The Claw Marks on Dirt Shield
Heraldic Charge
The Claw Marks on Dirt Shield
Brunatre, three sharp claw gouges Or through a crude leather-faced buckler argent.
A Thousand Paws Dig a Thousand Trenches
🏰 Ancestral Seat:The Labyrinth of Mud and Stone
⚔️ Specialization:Rapid Defensive Entrenchment & Double-Batch Tunnelers

The Iron-Trench Cohort manages the vast subterranean transportation veins that knit distant burrows into a single empire. They keep thousands of disciplined digger teams equipped with hardened iron shovels and pickaxes, capable of excavating trench lines through granite gravel and dense clay overnight. In defensive operations, they transform open terrain into an impassable maze of mud ramparts, stake pits, and underground crawlspaces. Their diggers spawn in double-speed cohorts, allowing them to rapidly fortify front lines and establish mining hubs before rivals can react.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Albino Praetorians of the Pale Spire

The White Fur Guard
The Halberd and Albino Claw
Heraldic Charge
The Halberd and Albino Claw
Argent, an albino rat paw couped erect Or holding a heavy halberd sable.
Unbroken Ranks, Death to Traitors
🏰 Ancestral Seat:The High Pale Citadel
⚔️ Specialization:Disciplined Heavy Halberd Phalanxes & Sovereign Bodyguards

Selected at birth from rare albino litters and subjected to merciless martial conditioning within the Pale Spire, the White Fur Guard are the only ratmen who practice unwavering battlefield discipline. They feel none of the cowardly flight instincts common to their kin. Clad in suits of blackened, articulated plate armor that contrasts dramatically against their snow-white fur, these Praetorians advance in locked halberd phalanxes. They hold bridges, gates, and mountain passes against overwhelming odds, fighting to the last whisker without yielding an inch.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Gutter-Blade Shadow-Stalkers

The Black Daggers
The Triangular Throwing Stars
Heraldic Charge
The Triangular Throwing Stars
Sable, three triangular barbed throwing stars argent arranged in a triad Or.
Silence in the Shadows, Steel in the Spine
🏰 Ancestral Seat:The Sunless Warren of Whispers
⚔️ Specialization:Smoke-Pellet Infiltration & Precision Decapitation Strikes

Operating from the lightless chasms of the Under-Warren, the Gutter-Blades are lethal masters of stealth, anatomy, and fast-acting paralytic poisons. Clad in soot-dyed silks and silent hide boots, they traverse ceilings, ventilation flues, and rafter beams with acrobatic grace. In campaign warfare, Gutter-Blade operatives slip behind enemy lines undetected. Dropping from high cliff faces or bursting from hidden grate shafts, they assassinate enemy siege engineers, mages, and commanding generals with poisoned shuriken before dissolving into the darkness behind blinding smoke pellets.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

Riktooth the Warlord

Riktooth the Warlord

Warlord
Warrior

A hulking Ironvermin warlord with a gnawstone-lensed eye. Riktooth leads the swarm with brute cunning, rallying trench rats into a frenzy of claws and blades.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Swarm FrenzySwarm Frenzy
orIron ClawIron Claw
6
Gnaw RushGnaw Rush
orRally the SwarmRally the Swarm
9
Warlord's CommandWarlord's Command
orBerserker RageBerserker Rage
Vexis the Plaguebrewer

Vexis the Plaguebrewer

Fester Shaman
Mage

A hunched fester shaman whose toxic concoctions can melt armor and flesh alike. Vexis brews plagues that spread terror across the battlefield.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Plague BombPlague Bomb
orToxic ResilienceToxic Resilience
6
Brew of MadnessBrew of Madness
orMiasmaMiasma
9
Great PlagueGreat Plague
orRebirth BrewRebirth Brew
Whisper

Whisper

Assassin
Hunter

A black-furred sniper assassin who strikes from the shadows. Whisper's long-rifle has claimed more officers than any plague.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Shadow ShotShadow Shot
orCamouflageCamouflage
6
Poison DartsPoison Darts
orSmoke BombSmoke Bomb
9
AssassinateAssassinate
orShadow NetworkShadow Network
Grindspark

Grindspark

War Engineer
Warrior

Half vermin hulk, half spark-powered machine. Grindspark is the ultimate fusion of ratmen cunning and brute mechanical force.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Spark OverloadSpark Overload
orGnawstone PlatingGnawstone Plating
6
Blight CannonBlight Cannon
orRepair DronesRepair Drones
9
DoomsphereDoomsphere
orIronclaw ProtocolIronclaw Protocol
Shadow-Master Skrit model
Shadow-Master Skrit

Shadow-Master Skrit

Shadow Gutter-Runner
Rogue

Skrit is a shadow clad in black rags, carrying twin daggers that drip with green weeping-blade venom. The premier assassin clan, operating from darkened crawlspaces and wall cavities to eliminate human magistrates and rival warlords.

Preferred Gear

ArmourLeather / Cloth
WeaponOne-Handed

Ability Progression

3
Focused Shadow StrikeFocused Shadow Strike
orVanguard ConditioningVanguard Conditioning
6
Clan Sneak-Fang StandardClan Sneak-Fang Standard
orEmpowered Smoke PelletsEmpowered Smoke Pellets
9
Executioner's Weeping VenomExecutioner's Weeping Venom
orKeystone ResilienceKeystone Resilience
Volt-Eater model
Volt-Eater

Volt-Eater

Electro-Saboteur
Mage

Volt-Eater wears rubberized insulating coils, discharging crackling arcs of electric fire from a lightning-rod staff. Technomancers who tap geothermal generators and surface power lines to harvest raw electromagnetic potential.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Static BurstFocused Static Burst
orVanguard ConditioningVanguard Conditioning
6
Clan Spark-Spire StandardClan Spark-Spire Standard
orEmpowered Power DrainEmpowered Power Drain
9
Executioner's Spark LanceExecutioner's Spark Lance
orKeystone ResilienceKeystone Resilience
Plague-Lord Snarl model
Plague-Lord Snarl

Plague-Lord Snarl

Miasmic Flail Champion
Warrior

Snarl is covered in festering boils and necrotic sores, immune to pain and surrounded by a choking cloud of flies. Cultists of biological warfare who cultivate deadly pathogens and toxic bile in the stagnant sewers beneath human cities.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Censer SwingFocused Censer Swing
orVanguard ConditioningVanguard Conditioning
6
Clan Rot-Bile StandardClan Rot-Bile Standard
orEmpowered Bubo BurstEmpowered Bubo Burst
9
Executioner's Miasma CloudExecutioner's Miasma Cloud
orKeystone ResilienceKeystone Resilience
Commander Skulk model
Commander Skulk

Commander Skulk

Silent Halberdier
Paladin

Skulk is completely hairless and white-skinned with crimson eyes, executing orders without a single vocal sound. A disciplined caste of albino ratmen bred to protect the inner sanctum of the Arch-Seers with unwavering loyalty.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Silent LockstepFocused Silent Lockstep
orVanguard ConditioningVanguard Conditioning
6
The Pale Guard of the Sump StandardThe Pale Guard of the Sump Standard
orEmpowered Wall of BoneEmpowered Wall of Bone
9
Executioner's Halberd ImpaleExecutioner's Halberd Impale
orKeystone ResilienceKeystone Resilience
Chief Excavator Drill-Bit model
Chief Excavator Drill-Bit

Chief Excavator Drill-Bit

Pneumatic Bore Marauder
Warrior

Drill-Bit operates a twin-handed pneumatic bore drill capable of chewing through solid granite or steel breastplates. Hard-rock excavators who use heavy steam drills to bore tunnels through granite to breach enemy underground cellars.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Pneumatic DrillFocused Pneumatic Drill
orVanguard ConditioningVanguard Conditioning
6
Clan Stone-Gnawers StandardClan Stone-Gnawers Standard
orEmpowered Burrow DashEmpowered Burrow Dash
9
Executioner's Cave-InExecutioner's Cave-In
orKeystone ResilienceKeystone Resilience
Gore-Grip the Abomination model
Gore-Grip the Abomination

Gore-Grip the Abomination

Mutated Chem-Behemoth
Warrior

Vermin-Bane is a towering 10-foot Rat Ogre mutated with chem-injected muscles, surgical iron claws, and grafted war-plates. Commands packs of feral broods while smashing enemy battle lines in brutal melee.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Unleash the BroodFocused Unleash the Brood
orVanguard ConditioningVanguard Conditioning
6
Outcast Mange-Breeders StandardOutcast Mange-Breeders Standard
orEmpowered Feed the PackEmpowered Feed the Pack
9
Executioner's Scourge WhipExecutioner's Scourge Whip
orKeystone ResilienceKeystone Resilience

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

21 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Tunnel Digger
Tunnel Digger
Worker
HP25
ATK3
RNG1
ARM0
gold50
Trench Rat
Trench Rat
Melee Infantry
HP36
ATK5
RNG1
ARM1
gold60
Trains 2 at once
Long-Rifle Marksman
Long-Rifle Marksman
Ranged
HP35
ATK14
RNG8
ARM0
gold85
lumber25
Ironvermin
Ironvermin
Heavy
HP80
ATK12
RNG1
ARM4
gold130
lumber30
Vermin Hulk
Vermin Hulk
Heavy
HP200
ATK25
RNG1
ARM3
gold280
lumber80
stone40
Grind Wheel
Grind Wheel
Heavy
HP160
ATK20
RNG4
ARM4
gold240
lumber80
stone50
Spark Cannon
Spark Cannon
Siege
HP60
ATK35
RNG7
ARM0
gold180
lumber70
stone30
Gnaw Ram
Gnaw Ram
Siege
HP120
ATK50
RNG1
ARM1
gold170
lumber60
stone30
Spark Engineer
Spark Engineer
Caster
HP40
ATK6
RNG5
ARM0
gold150
stone50
Fester Shaman
Fester Shaman
Healer
HP35
ATK4
RNG5
ARM0
gold130
stone40

🦅Flying Units(3)

Gutter Glider
Gutter Glider
Flying Scout
HP40
ATK6
RNG3
ARM0
gold160
lumber50
stone15
Doom Flyer
Doom Flyer
Heavy Flyer
HP100
ATK18
RNG4
ARM2
gold280
lumber90
stone40
Swarm Drone
Swarm Drone
Air Fighter
HP55
ATK10
RNG4
ARM1
gold230
lumber70
stone30

Naval Fleet(5)

Plague Scow
Plague Scow
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Spark-Lightning Galley
Spark-Lightning Galley
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Rat Leviathan
Rat Leviathan
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Tunnel Lurker
Tunnel Lurker
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
Swarm Barge
Swarm Barge
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Tunnel Runner Cart
Tunnel Runner Cart
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Smuggler Hulk
Smuggler Hulk
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

Summoned(1)

Conjured by spells rather than trained — they fight for a limited time, then fade away.

Clockwork Rat
Clockwork Rat
Summoned Swarm
HP36
ATK5
RNG1
ARM1
Summoned 2 at a time

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Vermin King
Vermin King
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Ratmen faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(11)

Grand Warren
T1
Grand Warren
Town Hall
HP840
POP+10
gold400
lumber200
stone100
Warlord's Warren
T2
Warlord's Warren
Town Hall
HP900
POP+10
gold500
lumber200
stone200
Council Hall
T3
Council Hall
Town Hall
HP1200
POP+10
gold700
lumber300
stone300
Fighting Pit
Fighting Pit
Infantry
HP678
gold200
lumber100
Sniper Den
Sniper Den
Ranged
HP658
gold200
lumber120
Spark Workshop
Spark Workshop
Siege
HP698
gold250
lumber100
stone50
Beast Pen
Beast Pen
Cavalry
HP698
gold200
lumber100
Glider Roost
Glider Roost
Flying
HP718
gold250
lumber100
stone80
Gnawstone Spire
Gnawstone Spire
Casters
HP698
gold250
lumber100
stone80
Brewblight Lab
Brewblight Lab
Casters
HP698
gold250
lumber100
stone80
Tunnel Seer Hall
Tunnel Seer Hall
Ritual / Upgrades
HP718
gold180
lumber80
stone40

💰Economy(9)

Breeding Warren
T1
Breeding Warren
Population
HP460
POP+6
gold80
lumber40
Great Breeding Warren
T2
Great Breeding Warren
Population
HP460
POP+12
gold100
lumber50
stone30
Gnaw Mill
Gnaw Mill
Lumber Upgrades
HP622
gold150
Ironclaw Forge
Ironclaw Forge
Armor / Weapons
HP718
gold200
lumber80
stone40
Gnawstone Mine
Gnawstone Mine
Stone Harvest
HP532
gold150
lumber60
Warp Bazaar
Warp Bazaar
Trade
HP698
gold250
lumber150
stone50
Warp Condenser
Warp Condenser
Arcane Source
HP650
gold200
lumber80
stone60
Hoard Burrow
Hoard Burrow
Income
HP616
gold350
lumber150
stone100
Warp Warren
Warp Warren
Creep Spread
HP180
gold75
lumber25

🛡️Defense(6)

Gnawstone Pylon
T1
Gnawstone Pylon
Defense
HP428
ATK12
gold150
lumber50
stone50
Gnaw Pylon
T2
Gnaw Pylon
Defense
HP428
ATK16
gold175
lumber75
stone75
Blight-Lightning Fortress
Blight-Lightning Fortress
Defense
HP2400
gold600
lumber300
stone300
Spy Network
Spy Network
Observatory
HP718
gold300
lumber150
stone150
Spark Tower
T2
Spark Tower
Defense
HP500
ATK25
gold200
lumber50
stone125
Gnaw Sensor
T3
Gnaw Sensor
Detection
HP550
gold250
lumber100
stone100

Naval & Oil(5)

Sewer Wharf
Sewer Wharf
Naval
HP762
gold300
lumber200
Smuggler Dock
T2
Smuggler Dock
Naval Trade
HP762
gold200
lumber100
stone50
Blight Shipyard
Blight Shipyard
Naval Production
HP642
gold250
lumber150
Gnawbrew Refinery
Gnawbrew Refinery
Oil Refinery
HP604
gold200
lumber150
Gnawstone Rig
Gnawstone Rig
Oil Extraction
HP300
gold200
lumber100

🌀Waygates(1)

Warren Shaft
Warren Shaft
Tunnel Network
HP400
gold150
lumber100

🗿Wonder(1)

The Bell-Spire of the Warren Lord
The Bell-Spire of the Warren Lord
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Ratmen blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Bell of the Warren Lord
Bell of the Warren Lord
Legendary · Trinket

+3 attack damage, +15% attack speed. Nearby allies attack 12% faster.

gold1150
Crown of the Warren Lord
Crown of the Warren Lord
Epic · Trinket

+2 attack damage. Nearby allies gain +2 attack damage.

gold650
Warpstone Blade
Warpstone Blade
Rare · Weapon

+3 attack damage, +15% attack speed. Melee heroes only.

gold350
Scavenged Warp-Helm
Scavenged Warp-Helm
Rare · Helmet

+2 armor, +10% attack speed.

gold330
Pelt of the Thirteenth
Pelt of the Thirteenth
Rare · Chest

+2 armor, +0.3 movement speed.

gold325
Ratskin Cinch
Ratskin Cinch
Uncommon · Belt

+0.3 movement speed, +0.4 HP regeneration per second.

gold195

Shared Arsenal(40)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

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