The Forest Remembers. The Forest Strikes.
Guardians of the ancient groves, the Verdant Court fights to protect the wild places. Their Bladedancers weave through enemies with grace, while Eagle riders patrol the canopy. Spirit Trees channel the living forest itself, and their Mages draw power from the ley lines that run beneath the roots of the world.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

A wood elf druid so ancient that bark grows upon his skin and living vines weave through his hair. Oakheart channels the raw power of the forest itself.
Preferred Gear
Ability Progression

A silent warden of the deep woods who strikes with twin blades of living thorn. Thornwatch is the forest's vengeance given form.
Preferred Gear
Ability Progression

A ranger whose arrows carry the poison of the deep forest. Ashglimmer moves unseen through the canopy, striking with deadly precision.
Preferred Gear
Ability Progression

A gentle healer whose touch can mend any wound. Mosswhisper channels the restorative magic of moss, flower, and root to keep the forest's defenders alive.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Wood Elves faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Wood Elf blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+2 armor, +0.8 movement speed. Nearby allies regenerate +1 HP per second.
+0.3 movement speed. Nearby allies regenerate +0.75 HP per second.
+4 attack damage, +10% attack speed. Ranged heroes only.
+1 armor, +0.5 movement speed.
+0.75 movement speed, +1 armor.
+0.5 mana regeneration, +0.3 HP regeneration per second.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.