The Verdant Court

The Forest Remembers. The Forest Strikes.

21 Units31 Buildings10 Heroes

Lore

Guardians of the ancient groves, the Verdant Court fights to protect the wild places. Their Bladedancers weave through enemies with grace, while Eagle riders patrol the canopy. Spirit Trees channel the living forest itself, and their Mages draw power from the ley lines that run beneath the roots of the world.

Heraldry & Sovereignties•10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Verdant Court, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Verdant Court Icon
Supreme Racial Standard
Wood Elves Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Mist-Walkers of Sylvan-Shade

The Veil Keepers
The Mist Spiral and Willow Leaf
Heraldic Charge
The Mist Spiral and Willow Leaf
Azure, a curling mist swirl argent enclosing a weeping willow leaf Or.
“Silent as the Fog, Swift as the Torrent”
🏰 Ancestral Seat:The Whispering Glade of Telynn
⚔️ Specialization:Forest Ambush Strikes & Riverway Stealth Raids

Deep within the mist-shrouded river valleys of Sylvan-Shade, the damp fog never fully dissipates. The Mist-Walkers have learned to breathe the river vapors and move across mossy boulders and river reeds without disturbing a droplet of morning dew. They specialize in elusive guerrilla warfare. Appearing from river fog where enemies least expect them, their archers loose venom-dipped arrows before melting back into the impenetrable river mist, leaving confused sentinels to bleed out in the gloom.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Autumn-Blaze Clan of Celyndar

The Wild Hunt
The Fiery Antlered Stag
Heraldic Charge
The Fiery Antlered Stag
Gules, a great forest stag salient Or with flaming branch antlers argent.
“The Forest Burns to Renew”
🏰 Ancestral Seat:The Crimson Canopy of Celyndar
⚔️ Specialization:Wild Hunt Cavalry Charges & Burning Fire-Arrows

When the autumn winds turn the oak and maple canopies of Celyndar into a sea of blazing red and gold, the horn of the Wild Hunt echoes through the trees. The Autumn-Blaze Clan believes that fire and death are essential cycles of forest renewal, purging dead wood to allow vibrant saplings to take root. The Wild Hunt rides giant woodland stags through thick underbrush that would break an ordinary horse's legs. Screaming ancient hunting cries, their Bladedancers strike like lightning, leaving burning supply wagons and scattered enemy patrols in their fiery wake.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Emerald Glade-Guard of Sylvarmere

The High Wardens
The Ancient Oak Heart with Vines
Heraldic Charge
The Ancient Oak Heart with Vines
Vert celadon, a sacred heart-tree acorn Or entwined with living bramble tendrils argent.
“Root and Branch, We Guard the Heart”
🏰 Ancestral Seat:The Great Heart-Tree of Sylvarmere
⚔️ Specialization:Spirit Tree Economy Maximization & Tree-Walking Ranks

Sylvarmere is the beating heart of the ancient forest realms. At its center stands the World-Oak, whose roots tap the primeval aquifers of the planet and whose canopy shelters over twenty thousand wood elves in interconnected bough-palaces. The Glade-Guard are the supreme guardians of the Spirit Tree network. By communion with the trees, they harvest continuous passive lumber without felling a single branch, freeing their economy to recruit massive armies that pass effortlessly through dense tree trunks to flank intruders.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

Dream-Singers of the Sacred Bough

The Fey Enchanters
The Fey Moth and Lunar Wings
Heraldic Charge
The Fey Moth and Lunar Wings
Purpure, a luna moth volant argent charged with crescent moon eye-spots Or.
“The Dream Shapes the Waking World”
🏰 Ancestral Seat:The Twilight Canopy & Gloom Glade
⚔️ Specialization:Entangle Roots & Massive Tranquility Healing Waves

The Dream-Singers dwell in the eternal twilight of the deepest old-growth glades, where luminous spore-fungi and bioluminescent moths drift through the air. They spend decades slumbering in moss hammocks, walking the Fey Dream and learning the primordial speech of ancient forest spirits. In battle, their singing weaves reality itself. With a single whispered stanza, ancient tree roots erupt from the earth to entangle entire enemy regiments, while their Tranquility auras bathe allied warriors in soothing light that knits broken limbs and calms frantic minds.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Sun-Glade Watch of Elenar

The Canopy Archers
The Recurve Bow and Leaf Arrow
Heraldic Charge
The Recurve Bow and Leaf Arrow
Or, a sylvan recurve bow erect vert notched with an argent leaf-tipped arrow.
“Every Arrow Finds Its Mark”
🏰 Ancestral Seat:The Sylvan Lookout Spires of Elenar
⚔️ Specialization:Extreme Long-Range Archer Kiting & Eagle Air Scouting

Stationed in the towering redwood lookouts of the Elenar plateau, the Sun-Glade Watch keeps vigil over the forest borders. Aided by bonded giant eagles that nest in the crown branches, their sentinels spot smoke plumes and enemy movements twenty leagues away. The archers of Elenar are peerless marksmen. Drawing composite bows crafted from laminated yew and stag sinew, they can drop enemy officers from three hundred paces away, kiting slower enemy infantry across the forest with flawless coordination.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Amber-Bark Defenders of Teth-Gwyn

The Forest Bastion
The Spiral Bark Buckler
Heraldic Charge
The Spiral Bark Buckler
Tenne, a circular wooden buckler shield Or carved with spiral growth rings argent.
“No Axe Shall Harm the Grove”
🏰 Ancestral Seat:The Ancient Redwood Bastion of Teth-Gwyn
⚔️ Specialization:Living Wall HP Regeneration & Treant Defenders

The elves of Teth-Gwyn inhabit a grove of colossal trees whose sap hardens into amber as tough as dwarven iron. They do not quarry stone for ramparts; instead, they sing to the living roots, coaxing thick thorn-hedges and bramble barricades to grow into towering living battlements. These living walls slowly regenerate their own damage during combat. When an invader approaches with torches or axes, the ancient Treant guardians awaken, uprooting massive limbs to crush war machines and trample sappers beneath tons of living timber.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Wild-Root Tribe of the Deep Weald

The Beast Wardens
The Howling Wolf and Ivy Wreath
Heraldic Charge
The Howling Wolf and Ivy Wreath
Vert, a wolf head erased argent howling within a wreath of ivy vines Or.
“Fierce as the Wolf, Deep as the Root”
🏰 Ancestral Seat:The Great Wolf-Den Hollow
⚔️ Specialization:Siege Beast Battering Rams & Pack Predator Formations

The Wild-Root Tribe has abandoned the refined etiquette of the court elves, adopting the feral instincts of the great predators of the deep forest. They live alongside packs of giant forest wolves, bears, and great horned stags, communicating through guttural barks and pheromone scents. Their shock troops fight alongside towering Siege Beasts—massive primordial woodland behemoths fitted with spiked hardwood ramming frames. In assault engagements, these living siege engines crash through stone portcullises like dry twigs.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Thorn-Guard of the Iron Wood

The Briar Wardens
The Interlocking Briar Knot
Heraldic Charge
The Interlocking Briar Knot
Brunatre, an intricate four-corner knot of barbed briar thorns Or tipped argent.
“Touch the Briar, Bleed to Death”
🏰 Ancestral Seat:The Bramble Labyrinth of Iron-Wood
⚔️ Specialization:Thorn Damage Reflection & Impassable Chokepoint Defense

The Iron Wood is an ancient forest biome where the tree bark has absorbed natural iron deposits from the soil, creating wood so dense that it blunts woodsman axes on contact. The Thorn-Guard has fortified the labyrinthine thorn corridors with concealed pits and barbed briars. Their battle doctrine punishes aggression. Units attacking the Thorn-Guard suffer significant returned damage as barbed brambles and spiked shields shred flesh with every blow, turning narrow defiles into blood-drenched slaughter pens.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Silver-Bough Hermits of the White Birch

The Sacred Grove
The Silver Birch Bough and Dewdrop
Heraldic Charge
The Silver Birch Bough and Dewdrop
Argent, a graceful silver birch branch vert bearing three dewdrop pearls Or.
“Peace in the Still Wood”
🏰 Ancestral Seat:The Pale Birch Grove of Nim-Loth
⚔️ Specialization:Wardancer Evasion Mastery & Elemental Cleanse Rites

The White Birch Grove of Nim-Loth is a sanctuary of sacred silence. Here, ancient hermits maintain the balance between mortal beings and primeval nature spirits. They wear white tunics woven from thistle silk and carry polished willow staves that never spill blood. When drawn into war, their Wardancers display supernatural evasion. Drifting through combat like dandelion seeds on a gentle breeze, they effortlessly dodge swords, spears, and crossbow bolts before disarming opponents with fluid, non-lethal grace.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Dark-Root Stalkers of the Gloom Hollows

The Shadow Hunters
The Black Raven and Gnarled Roots
Heraldic Charge
The Black Raven and Gnarled Roots
Sable, a raven perched upon gnarled tree roots argent with eyes Or.
“The Deep Woods Swallow All”
🏰 Ancestral Seat:The Sunless Ravine of Mor-Sil
⚔️ Specialization:Lethal Ambush First-Strikes & Shadow Tree Navigation

In the sunless ravines where ancient rot consumes fallen leviathan trunks, the Dark-Root Stalkers make their silent home. These are the grim executioners of the forest, answering trespass with merciless finality. They coat their barbed arrows in the venom of subterranean corpse-spiders. Operating under cover of night and deep canopy shadow, the Stalkers execute devastating first-strike ambushes. Enemy commanders frequently find their forward scouting outposts dead to the last man before a single horn can be sounded.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

Wood Elf · Sun-Dappled Orchard Keepers
Select an ability to inspect it
Wood Elf

Lady Elenari, Birch-Dancer of Nim-Loth

Bladeless Dancer

BruiserSun-Dappled Orchard KeepersPlays inRTSChampions
Signature kitTap to inspect
R

Dandelion Drift

Heroic Ultimate
⏱ 60sCosts 60 Energy
Target:Ground Point

For 3 s she evades every attack, drifting 6 tiles through the enemy line in a spray of white seeds; each attacker that misses is disarmed for 2 s.

Cooldown: 60.0s
Tactical Note:Blink toward safety or reposition aggressively to line up critical skillshots.

Stillwater: a pale willow stave with a pearl-white finial that has never drawn blood; it has broken a great many wrists.

  • Lady Elenari, Birch-Dancer of Nim-Loth, Bladeless Dancer. Stillwater: a pale willow stave with a pearl-white finial that has never drawn blood; it has broken a great many wrists.
  • Hunt-Master Emberhorn, White-Stag Rider. The Horn of Celyndar: a curled cream horn hung at the rider's hip, blown once each autumn to start the Hunt; everyone who hears it runs, one way or the other.
  • Lady Faewynn, the Mist-Weaver, Fog-Calling Paddler. Telynn's Paddle: a paddle cut from the first canoe on the Whispering Glade river, carved with leaf and wave; the river answers when it strikes the ground.
  • Captain Briar-Thorn, Untouchable Thorn Captain. The Knot: a standing-stone slab shield bound by a four-corner briar knot that grows through it; it bites.
  • Nyssa Moth-Singer, Sleep-Fighting Singer. The Moth-Silk Hammock: the cocoon she slept in for sixty years; she wears it as a cloak and it still dreams.
  • Elder Morval, the First-Bough, Amber-Bleeding Ancient. The Ring-Shield: a slice of the stump of the first tree an axe ever felled in Teth-Gwyn; he counts its rings when angry.
  • Arch-Druid Oakheart, Voice of the World-Oak, Tree-Walking Druid. A towering, moss-draped Treant Elder who commands the primeval flora of the deep forest, crushing invaders with living branches and impenetrable bark.
  • Warden Thornwatch, Stalker of Mor-Sil, Raven-Hooded Stalker. A silent, hooded shadow-blade of the deep woods who executes priority targets with poisoned daggers and vanishes seamlessly into the forest canopy.
  • Ashglimmer, Centaur Scout-Chief, Centaur Scout-Chief. A grim, vengeance-driven marksman whose ancestral glade was incinerated by war, unleashing volleys of fire-hardened piercing arrows from the canopy.
  • High Tender Mosswhisper, Weald-Mother, Moose-Riding Healer. A serene yet fierce druidic healer who channels the restorative vitality of the forest to mend horrific wounds and sustain the elven vanguard.

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

21 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Grove Tender
Grove Tender
Worker
HP28
ATK3
RNG1
ARM0
gold50
Bladedancer
Bladedancer
Melee Infantry
HP55
ATK9
RNG1
ARM2
gold80
Heartwood Archer
Heartwood Archer
Ranged
HP40
ATK9
RNG6
ARM0
gold90
lumber30
Wildwood Blademaster
Wildwood Blademaster
Heavy Cavalry
HP90
ATK13
RNG1
ARM4
gold150
lumber40
Treant
Treant
Heavy
HP220
ATK24
RNG1
ARM3
gold300
lumber100
stone50
Stag Chariot
Stag Chariot
Heavy
HP180
ATK16
RNG5
ARM4
gold260
lumber100
stone50
Great Stag
Great Stag
Siege
HP100
ATK28
RNG7
ARM0
gold200
lumber80
stone40
Rootbreaker
Rootbreaker
Siege
HP140
ATK48
RNG1
ARM2
gold200
lumber80
stone40
Wildsinger
Wildsinger
Caster
HP35
ATK6
RNG6
ARM0
gold160
stone60
Bark Speaker
Bark Speaker
Healer
HP40
ATK4
RNG5
ARM0
gold140
stone50

🦅Flying Units(3)

Great Eagle
Great Eagle
Flying Scout
HP50
ATK9
RNG3
ARM0
gold180
lumber60
stone20
Forest Drake
Forest Drake
Heavy Flyer
HP120
ATK22
RNG4
ARM2
gold300
lumber100
stone50
Windrunner
Windrunner
Air Fighter
HP45
ATK10
RNG4
ARM1
gold250
lumber80
stone40

⚓Naval Fleet(5)

Bark Skiff
Bark Skiff
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Greenheart Warship
Greenheart Warship
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Living Leviathan
Living Leviathan
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Rootdiver
Rootdiver
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
Seed Barge
Seed Barge
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Grove Cart
Grove Cart
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Greenheart Trader
Greenheart Trader
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

✨Summoned(1)

Conjured by spells rather than trained — they fight for a limited time, then fade away.

Spirit Warrior
Spirit Warrior
Summoned Elite
HP220
ATK24
RNG1
ARM3

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Oaken King
Oaken King
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Wood Elves faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(10)

Seedling Heart
T1
Seedling Heart
Town Hall
HP840
POP+10
gold400
lumber160
stone100
Grove Heart
T2
Grove Heart
Town Hall
HP935
POP+10
gold500
lumber160
stone200
Ancient Heart
T3
Ancient Heart
Town Hall
HP1210
POP+10
gold700
lumber240
stone300
Training Glade
Training Glade
Infantry
HP678
gold200
lumber80
Bowyer's Glade
Bowyer's Glade
Ranged
HP658
gold200
lumber96
Beast Hollow
Beast Hollow
Siege
HP698
gold250
lumber80
stone50
Beast Haven
Beast Haven
Cavalry
HP698
gold200
lumber80
Eagle Aerie
Eagle Aerie
Flying
HP718
gold250
lumber80
stone80
Wildsinger Glade
Wildsinger Glade
Casters
HP698
gold250
lumber80
stone80
Elder Shrine
Elder Shrine
Ritual / Upgrades
HP718
gold180
lumber80
stone40

💰Economy(9)

Grove Garden
T1
Grove Garden
Population
HP460
POP+6
gold80
lumber32
Orchard Garden
T2
Orchard Garden
Population
HP460
POP+12
gold100
lumber40
stone30
Pruning Circle
Pruning Circle
Lumber Upgrades
HP622
gold150
Spirit Tree
Spirit Tree
Lumber Generator
HP550
gold150
Heartwood Forge
Heartwood Forge
Armor / Weapons
HP718
gold200
lumber64
stone40
Root Quarry
Root Quarry
Stone Harvest
HP532
gold150
lumber48
Trade Hollow
Trade Hollow
Trade
HP698
gold250
lumber120
stone50
Heartwood Shrine
Heartwood Shrine
Arcane Source
HP650
gold200
lumber80
stone60
Spirit Well
Spirit Well
Income
HP616
gold400
lumber80
stone200

🛡️Defense(6)

Watchpost
T1
Watchpost
Defense
HP428
ATK12
gold150
lumber40
stone50
Guardian Tree
T2
Guardian Tree
Defense
HP428
ATK16
gold175
lumber60
stone75
Guardian Thicket
Guardian Thicket
Defense
HP2640
gold600
lumber240
stone300
Skywatch
Skywatch
Observatory
HP718
gold300
lumber120
stone150
Thornspitter
T2
Thornspitter
Defense
HP528
ATK25
gold200
lumber40
stone125
Warden's Eye
T3
Warden's Eye
Detection
HP550
gold250
lumber80
stone100

⚓Naval & Oil(5)

Living Dock
Living Dock
Naval
HP762
gold300
lumber160
Greenheart Wharf
T2
Greenheart Wharf
Naval Trade
HP762
gold200
lumber80
stone50
Living Shipyard
Living Shipyard
Naval Production
HP642
gold250
lumber120
Resin Works
Resin Works
Oil Refinery
HP604
gold200
lumber120
Root Derrick
Root Derrick
Oil Extraction
HP308
gold200
lumber80

🗿Wonder(1)

The Antlered Watcher
The Antlered Watcher
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Wood Elf blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Mantle of the Eternal Grove
Mantle of the Eternal Grove
Legendary · Cloak

+2 armor, +0.8 movement speed. Nearby allies regenerate +1 HP per second.

gold1150
Heart of the Wildwood
Heart of the Wildwood
Epic · Trinket

+0.3 movement speed. Nearby allies regenerate +0.75 HP per second.

gold650
Heartwood Longbow
Heartwood Longbow
Rare · Weapon

+4 attack damage, +10% attack speed. Ranged heroes only.

gold360
Greenweave Cloak
Greenweave Cloak
Rare · Cloak

+1 armor, +0.5 movement speed.

gold320
Leafstride Boots
Leafstride Boots
Rare · Boots

+0.75 movement speed, +1 armor.

gold315
Vinewoven Sash
Vinewoven Sash
Uncommon · Belt

+0.5 mana regeneration, +0.3 HP regeneration per second.

gold195

Shared Arsenal(40)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

From the Custom Games

The Wood Elves race their own cars in Wheels of Stone and build their own cities in Cities of Stone. Every prop here also stands in the Forge for your own maps.

Race cars(2)

Stag Chariot
Living-wood racer

Carved stag at the prow, leaves in the wake. Drifts like it was born to.

Speed
Accel
Handling
Weight
Off-road
Drift

Swiftwind: Full speed off the road, and sharper turning, for a while.

Mossback
Beetle-shell racer

A round shell of living wood. Shrugs off hits and rolls through the moss.

Speed
Accel
Handling
Weight
Off-road
Drift

Barkskin: A ward that turns the next hit.

Start arch(1)

Starwood Start Arch
22 × 8 tiles

Grandstand(1)

Starwood Grandstand
5 × 2 tiles

Mirror ornament(1)

Acorn Ornament
Hangs from the rear-view mirror in the bonnet view

Dash bobblehead(1)

Fern Wobbleleaf Bobblehead
Nods on the dash in the bonnet view. Won for the garage cabinet

Civic buildings(4)

School
3 × 3 tiles
Fire Watch
2 × 2 tiles
House of Healing
3 × 3 tiles
Tavern
3 × 3 tiles

Street pieces(5)

Street Fountain
2 × 2 tiles
Plaza Fountain
3 × 3 tiles
Grand Fountain
4 × 4 tiles
Townsfolk Statue
1 × 1 tiles
Well House
2 × 2 tiles

Landmarks(3)

Wood Elf Hero Statue
2 × 2 tiles
Wood Elf Grand Wizard Tower
3 × 3 tiles
Wood Elf Airship Mast
4 × 4 tiles

Ready to Command the Wood Elves?

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