The Luminari

Light Eternal. Magic Supreme.

22 Units32 Buildings10 Heroes

Lore

The Luminari are the oldest civilization of elves, builders of crystal spires and masters of arcane magic. Their Champions are peerless in combat, their Mages channel raw starlight, and their Dragons are the most feared creatures in the sky. They fight not for conquest, but to preserve the order of the world.

Heraldry & Sovereignties10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Luminari, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Luminari Icon
Supreme Racial Standard
High Elves Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Celestial Court of Aethel-Shael

The Astral Sovereigns
The Winged Celestial Star
Heraldic Charge
The Winged Celestial Star
Azure, a celestial eight-pointed star winged Or above an argent crescent moon.
As the Heavens Turn, We Reign
🏰 Ancestral Seat:The Palace of Starfire & Astral Isles
⚔️ Specialization:Starfire Bolt Barrages & Sun Dragon Flights

The Celestial Court reigns from the floating crystal archipelagos of Aethel-Shael, where marble arches span cloud valleys without pillar or support. The High Elves of the Court consider themselves the rightful stewards of creation, viewing their mortal neighbors with serene, aristocratic detachment. Their military doctrine is built upon overwhelming celestial bombardment. Wildsingers and Arcane Masters call down torrential cascades of Starfire Bolts, obliterating opposing regiments while royal Sun Dragons sweep across the skies to incinerate siege artillery from above.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Phoenix Vanguard of Sun-Gryph

The Reborn Flame
The Rising Phoenix
Heraldic Charge
The Rising Phoenix
Gules, a phoenix displayed Or erupting from flames of fire argent.
From the Ashes, Eternal Fire
🏰 Ancestral Seat:Spire of the Molten Dawn
⚔️ Specialization:Scorching Elemental Magic & Phoenix Champion Lancers

Dedicated to the immortal celestial firebird, the Phoenix Vanguard guards the volcanic spires of the Sun-Gryph ridges. Their warriors believe that soul and blade must be purged in pure white heat, shedding fear, doubt, and mortality in service to the everlasting flame. On the field, the Vanguard's Champion Lancers ride swift silver coursers into the teeth of the enemy, surrounded by a radiant halo of protective heat that incinerates incoming arrows. If an elite champion falls in battle, the phoenix aura erupts in a blinding blast of vengeance.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Sapphire Corsairs of the Azure Spires

The Wave Wardens
The Sea Dragon and Arcane Trident
Heraldic Charge
The Sea Dragon and Arcane Trident
Vert celadon, a sea dragon vorant argent entwined around an ornate trident Or.
The Depths Obey Our Will
🏰 Ancestral Seat:The Sunken Citadel of Mer-Elysia
⚔️ Specialization:Enchanted Spellbow Regiments & Water-Current Skiffs

Mer-Elysia is an aquatic miracle—a high elven port constructed of mother-of-pearl and sapphire glass rising from the azure waters of the continental straits. The Sapphire Corsairs guard these waters against raiders, sea monsters, and black-flagged galleons. Their Spellbows are legendary for their lethal accuracy. Drawing enchanted silver bows strung with mermaid hair, their archers can curve arrows around terrain obstacles and pierce heavy plate armor with icy frost-enchanted broadheads.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

Lords of the Violet Leyline

The Grand Arcanists
The Floating Ley-Prism
Heraldic Charge
The Floating Ley-Prism
Purpure, a floating geometric crystal prism argent emitting six radiant ley-fibers Or.
Knowledge Transcends Reality
🏰 Ancestral Seat:The Tower of Infinite Reflection
⚔️ Specialization:Arcane Currency Maximization & Unit Warp-In Grids

The Tower of Infinite Reflection sits at the exact geometric intersection of seven subterranean magical leylines. The Grand Arcanists have mastered the manipulation of pure Arcane energy, transforming raw magical potential into physical matter and teleportation conduits. In war, the Violet Leyline operates unlike any other army. Rather than marching slowly across roads, their units can warp directly into the power radius of forward-constructed Energy Crystals, appearing instantaneously behind enemy battle lines to unleash devastating surprise attacks.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

House of the Golden Dawn

The Solar Sovereigns
The Twelve-Ray Solar Crown
Heraldic Charge
The Twelve-Ray Solar Crown
Or, a radiant twelve-ray sun disc charged with a winged elven diadem azure.
Purity in Every Ray
🏰 Ancestral Seat:The Solar Observatory of Helioth
⚔️ Specialization:Crystal Beam Super-Weapons & Aegis Defense Auras

The House of the Golden Dawn maintains the colossal solar lenses of Helioth, which focus the light of the dawn into blinding beams of purified magical plasma. Their nobles wear gilded robes woven from spun sunlight, and their honor guard carries mirror-finished shields. On the battlefield, their structures project powerful Aegis shields that absorb enemy damage and boost nearby unit combat recovery. When their Crystal Beam is charged, it fires an orbital lance of solar fire that incinerates buildings and heavy battalions in seconds.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Sun-Strider Order of Caelith

The Dawn Lancers
The Leaping Winged Pegasus
Heraldic Charge
The Leaping Winged Pegasus
Tenne, a pegasus rampant argent with wings elevated Or over a solar horizon.
Swift as Light, Sharp as Day
🏰 Ancestral Seat:The Golden Steppes of Caelith
⚔️ Specialization:High-Mobility Spell-Cavalry & Flanking Maneuvers

Across the vast rolling grasslands of Caelith, the Sun-Strider Order trains in the ancient art of mounted archery and lance combat. Their warhorses are descended from celestial equines, capable of gallopping across rivers and rough terrain without losing momentum. Sun-Strider commanders despise grinding infantry engagements. They fight as fluid, swirling squadrons that encircle opposing forces, baiting frontline defenders out of position before delivering devastating flanking charges into exposed flanks.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Emerald Sages of the Verdan Spire

The Life Weavers
The Blooming Arcane Lotus
Heraldic Charge
The Blooming Arcane Lotus
Vert, a crystalline lotus flower Or with petals open revealing a glowing dewdrop gem argent.
Harmony through Mastery
🏰 Ancestral Seat:The Verdan Conservatory & Botanical Vaults
⚔️ Specialization:Battlefield Mana Regeneration & Mass Rejuvenation

The Verdan Spire combines high elven architectural mastery with the living wonders of nature. Its vast conservatory domes house extinct flora and magical herbs nourished by nutrient-rich crystalline waters. The Emerald Sages believe magic should heal and sustain rather than destroy. In warfare, the Sages provide unmatched battlefield sustain. Their rejuvenation enchantments rapidly regenerate wounded soldiers, restore expended mana pools, and cleanse toxic blights from the ground as their armies advance.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Monolithic Architects of Aethel-Drak

The Spire Shapers
The Crystal Walker Monolith
Heraldic Charge
The Crystal Walker Monolith
Brunatre, a colossal crystal walker strider argent with towering spire-spines and glowing prismatic facets.
Spired Towers That Defy the Heavens
🏰 Ancestral Seat:The High Basalt Promontory
⚔️ Specialization:Crystal Walker Siege Constructs & Reinforced Quartz Walls

The master masons and geometer-mages of Aethel-Drak shape solid quartz and living granite with thought alone. Where other races quarry stone with hammers, the Architects sing resonant chords that cause rock strata to fold and rise into soaring crystalline ramparts. Their masterpiece of warfare is the Crystal Walker—a towering quadrupedal siege construct animated by resonant arcane crystals. Striding effortlessly over rough terrain, the Crystal Walker fires concentrated prism blasts that shatter enemy towers with vibrational shockwaves.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Silver Wardens of the White Tower

The Pure Bastion
The Quartz Spire and Twin Halos
Heraldic Charge
The Quartz Spire and Twin Halos
Argent, a needle-thin quartz spire erect Or surrounded by twin concentric silver halos.
Perfection Without Flaw
🏰 Ancestral Seat:The Monolith of Pure Quartz
⚔️ Specialization:Pristine Sentinel Ranks & Spell Reflection Barriers

Rising three thousand feet above the surrounding plains, the White Tower is carved from a single colossal crystal of pure quartz. The Silver Wardens who defend it train for centuries to achieve physical and mental perfection, purging their minds of fear, anger, and distraction. Their Sentinels form the most disciplined infantry line in Aethermere. Holding mirror shields edge-to-edge, they can reflect hostile magical projectiles back at the casters who hurled them, turning an enemy's greatest spells into their own doom.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Shadow-Dancers of Twilight Eclipse

The Veil Walkers
The Eclipse Ring and Crescent Shadow
Heraldic Charge
The Eclipse Ring and Crescent Shadow
Sable, a golden solar eclipse ring Or obscured by a sharp crescent shadow argent.
Between Day and Night, The Balance Falls
🏰 Ancestral Seat:The Eclipse Citadel & Obsidian Chasm
⚔️ Specialization:Night-Shroud Warding & Counter-Spell Nullification

The Twilight Eclipse represents the rare High Elven sect that studies the interplay between brilliant solar illumination and absolute darkness. Situated in the deep shadows of the northern rift, their scholars understand that light cast upon an object always creates an equal shadow behind it. In combat, the Shadow-Dancers shroud their formations in ethereal twilight veils that make their true numbers impossible to estimate. Enemy spellcasters find their mana conduits choked and suppressed by the Twilight Eclipse's master counter-sorcerers.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

Vaelindra the Starweaver

Vaelindra the Starweaver

Archmage
Mage

The most powerful archmage of the Luminari. Vaelindra weaves starlight into devastating spells, her prismatic orb bending reality itself.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Geometric BlastGeometric Blast
orCrystal FocusCrystal Focus
6
BrillianceBrilliance
orArcane GeometryArcane Geometry
9
StarfallStarfall
orPrismatic CascadePrismatic Cascade
Sorvalis the Dawn Blade

Sorvalis the Dawn Blade

Champion
Rogue

Champion of the Crystal Tower, wielding a blade infused with solar light. Sorvalis embodies the martial perfection the High Elves aspire to.

Preferred Gear

ArmourLeather / Cloth
WeaponOne-Handed

Ability Progression

3
Crystal BladeCrystal Blade
orPhoenix StrikePhoenix Strike
6
Phoenix GuardPhoenix Guard
orCrystal ShieldCrystal Shield
9
Solar FlareSolar Flare
orBlade of DawnBlade of Dawn
Aethis the Starseeker

Aethis the Starseeker

Archer
Hunter

An archer who fires arrows tipped with crystallized starlight. Each shot leaves a trail of luminous energy across the battlefield.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Starfire ArrowStarfire Arrow
orCrystal SnareCrystal Snare
6
Eagle EyeEagle Eye
orStarlight GraceStarlight Grace
9
Hail of StarsHail of Stars
orPhase StepPhase Step
Lyndara the Luminous

Lyndara the Luminous

Priestess
Priest

High Priestess of the Crystal Spire. Lyndara channels divine radiance to heal allies and purify corruption, her diamond staff pulsing with healing light.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Prism HealPrism Heal
orLight PrisonLight Prison
6
Luminous BondLuminous Bond
orCrystal ResonanceCrystal Resonance
9
Divine RadianceDivine Radiance
orPrismatic BarrierPrismatic Barrier
Arch-Chancellor Valerius model
Arch-Chancellor Valerius

Arch-Chancellor Valerius

High Sovereign Justiciar
Paladin

Valerius carries a massive greatsword of gilded steel, dispensing aristocratic justice with cold perfection. Dynastic nobility who govern the grand councils, collecting tribute and funding continental monuments.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Sovereign StrikeFocused Sovereign Strike
orVanguard ConditioningVanguard Conditioning
6
Gilded Sovereign Dynasty StandardGilded Sovereign Dynasty Standard
orEmpowered Golden BulwarkEmpowered Golden Bulwark
9
Executioner's Judgment AuraExecutioner's Judgment Aura
orKeystone ResilienceKeystone Resilience
Grand Magus Galadran the Crystal Titan model
Grand Magus Galadran the Crystal Titan

Grand Magus Galadran the Crystal Titan

Crystal Walker Pilot
Mage

Galadran commands a floating crystal dodecahedron that splits raw arcane power into multi-colored beams. Theoretical researchers studying the shattered pieces of the Titan core, weaponizing light refractions and laser resonance.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Prismatic BeamFocused Prismatic Beam
orVanguard ConditioningVanguard Conditioning
6
Prismatic Academy of Shards StandardPrismatic Academy of Shards Standard
orEmpowered Crystal PrisonEmpowered Crystal Prison
9
Executioner's Mirror ImageExecutioner's Mirror Image
orKeystone ResilienceKeystone Resilience
Chrono-Weaver Chronos model
Chrono-Weaver Chronos

Chrono-Weaver Chronos

Temporal Controller
Mage

Chronos turns an ornate hourglass, freezing enemy arrows in mid-air and resetting battlefield errors. Secretive order of temporal arcanists who manipulate seconds on the battlefield, speeding allies and rewinding wounds.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Time WarpFocused Time Warp
orVanguard ConditioningVanguard Conditioning
6
Twilight Arcane Assembly StandardTwilight Arcane Assembly Standard
orEmpowered Temporal StasisEmpowered Temporal Stasis
9
Executioner's RewindExecutioner's Rewind
orKeystone ResilienceKeystone Resilience
Grand Marshal Justinian model
Grand Marshal Justinian

Grand Marshal Justinian

Phalanx High Protector
Paladin

Justinian is an unyielding general whose silver-armored phalanx has never broken in open battle. The unbreakable infantry backbone of the High Elves, garrisoning border fortresses against barbarian incursions.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Phalanx WallFocused Phalanx Wall
orVanguard ConditioningVanguard Conditioning
6
Silver Phalanx Legion StandardSilver Phalanx Legion Standard
orEmpowered Shield BashEmpowered Shield Bash
9
Executioner's Spear ImpaleExecutioner's Spear Impale
orKeystone ResilienceKeystone Resilience
High Priestess Alethea the Solar Phoenix model
High Priestess Alethea the Solar Phoenix

High Priestess Alethea the Solar Phoenix

Solar Phoenix Avatar
Mage

Alethea is enveloped in blazing solar flames, striking with a glaive forged from phoenix feathers. Guardians of the sacred roosts of the sun-birds, channeling the cycle of flame, destruction, and fiery rebirth.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Phoenix DiveFocused Phoenix Dive
orVanguard ConditioningVanguard Conditioning
6
Celestial Phoenix Covenant StandardCelestial Phoenix Covenant Standard
orEmpowered CauterizeEmpowered Cauterize
9
Executioner's FirestormExecutioner's Firestorm
orKeystone ResilienceKeystone Resilience
Knight-Leader Sun-Sunder model
Knight-Leader Sun-Sunder

Knight-Leader Sun-Sunder

Sun-Lance Cataphract
Warrior

Sun-Sunder leads every charge personally, his heavy lance glowing white-hot with focused solar power. Elite heavy cavalry order whose horses are barded in solid brass and copper plates, charging with incandescent lances.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Sun-Lance ChargeFocused Sun-Lance Charge
orVanguard ConditioningVanguard Conditioning
6
Solar Lance Cataphracts StandardSolar Lance Cataphracts Standard
orEmpowered Sweep of the SunEmpowered Sweep of the Sun
9
Executioner's Blinding ImpactExecutioner's Blinding Impact
orKeystone ResilienceKeystone Resilience

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

22 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Crystal Shaper
Crystal Shaper
Worker
HP28
ATK3
RNG1
ARM0
gold50
Crystal Guard
Crystal Guard
Melee Infantry
HP55
ATK9
RNG1
ARM2
gold80
Crystal Bowman
Crystal Bowman
Ranged
HP40
ATK9
RNG6
ARM0
gold90
lumber30
Solar Guard
Solar Guard
Heavy Cavalry
HP90
ATK13
RNG1
ARM4
gold150
lumber40
Crystal Colossus
Crystal Colossus
Heavy
HP220
ATK24
RNG1
ARM3
gold300
lumber100
stone50
Crystal Walker
Crystal Walker
Heavy
HP190
ATK17
RNG5
ARM5
gold280
lumber100
stone60
Crystal Golem
Crystal Golem
Siege
HP100
ATK28
RNG7
ARM0
gold200
lumber80
stone40
Crystal Ram
Crystal Ram
Siege
HP150
ATK46
RNG1
ARM3
gold210
lumber80
stone50
Archmage
Archmage
Caster
HP35
ATK6
RNG6
ARM0
gold160
stone60
Light Weaver
Light Weaver
Healer
HP40
ATK4
RNG5
ARM0
gold140
stone50

🦅Flying Units(4)

Phoenix
Phoenix
Flying Scout
HP50
ATK9
RNG3
ARM0
gold180
lumber60
stone20
Crystal Wyrm
Crystal Wyrm
Heavy Flyer
HP120
ATK22
RNG4
ARM2
gold300
lumber100
stone50
Starfire
Starfire
Air Fighter
HP45
ATK10
RNG4
ARM1
gold250
lumber80
stone40
Sky Citadel
Sky Citadel
Airship
HP360
ATK60
RNG7
ARM5
gold1050
lumber400
stone240

Naval Fleet(5)

Crystal Cutter
Crystal Cutter
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Prismatic Galley
Prismatic Galley
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Spire Ship
Spire Ship
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Phase Vessel
Phase Vessel
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
Crystal Ferry
Crystal Ferry
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Prism Cart
Prism Cart
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Prism Trader
Prism Trader
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

Summoned(1)

Conjured by spells rather than trained — they fight for a limited time, then fade away.

Radiant Aspect
Radiant Aspect
Summoned Elite
HP220
ATK24
RNG1
ARM3

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

High Sovereign
High Sovereign
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the High Elves faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(11)

Focus Stone
T1
Focus Stone
Town Hall
HP840
POP+10
gold460
lumber200
stone100
Crystal Spire
T2
Crystal Spire
Town Hall
HP850
POP+10
gold575
lumber200
stone200
Axiom Spire
T3
Axiom Spire
Town Hall
HP1100
POP+10
gold805
lumber300
stone300
Sword Academy
Sword Academy
Infantry
HP678
gold230
lumber100
Crystal Range
Crystal Range
Ranged
HP658
gold230
lumber120
Construct Forge
Construct Forge
Siege
HP698
gold288
lumber100
stone50
Construct Bay
Construct Bay
Cavalry
HP698
gold230
lumber100
Phoenix Nest
Phoenix Nest
Flying
HP718
gold288
lumber100
stone80
Crystal Focus
Crystal Focus
Casters
HP698
gold288
lumber100
stone80
Hall of Prisms
Hall of Prisms
Ritual / Upgrades
HP718
gold200
lumber80
stone40
Arcane Spire
Arcane Spire
Casters
HP698
gold500
lumber150
stone200

💰Economy(8)

Crystal Garden
T1
Crystal Garden
Population
HP460
POP+6
gold92
lumber40
Prismatic Garden
T2
Prismatic Garden
Population
HP460
POP+12
gold115
lumber50
stone30
Crystal Mill
Crystal Mill
Lumber Upgrades
HP622
gold172
Crystal Armory
Crystal Armory
Armor / Weapons
HP718
gold230
lumber80
stone40
Crystal Quarry
Crystal Quarry
Stone Harvest
HP532
gold172
lumber60
Grand Exchange
Grand Exchange
Trade
HP698
gold288
lumber150
stone50
Treasury
Treasury
Income
HP616
gold460
lumber100
stone200
Energy Crystal
Energy Crystal
Population
HP400
POP+6
gold120
lumber40
stone20

🛡️Defense(6)

Crystal Pylon
T1
Crystal Pylon
Defense
HP428
ATK12
gold172
lumber50
stone50
Prismatic Tower
T2
Prismatic Tower
Defense
HP428
ATK16
gold201
lumber75
stone75
Prismatic Citadel
Prismatic Citadel
Defense
HP2400
gold690
lumber300
stone300
Astral Observatory
Astral Observatory
Observatory
HP718
gold345
lumber150
stone150
Prism Lance
T2
Prism Lance
Defense
HP480
ATK25
gold230
lumber50
stone125
Crystal Beacon
T3
Crystal Beacon
Detection
HP550
gold288
lumber100
stone100

Naval & Oil(5)

Crystal Harbor
Crystal Harbor
Naval
HP762
gold345
lumber200
Prism Wharf
T2
Prism Wharf
Naval Trade
HP762
gold230
lumber100
stone50
Crystal Shipyard
Crystal Shipyard
Naval Production
HP642
gold288
lumber150
Prism Refinery
Prism Refinery
Oil Refinery
HP604
gold230
lumber150
Crystal Derrick
Crystal Derrick
Oil Extraction
HP280
gold230
lumber100

🌀Waygates(1)

Prism Gate
Prism Gate
Portal
HP480
gold175
lumber75
stone50

🗿Wonder(1)

The Ascendant Spiral
The Ascendant Spiral
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the High Elf blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Girdle of the Everqueen
Girdle of the Everqueen
Legendary · Belt

+22 spell power, +1.5 mana regeneration, +0.5 HP regeneration per second.

gold1200
Phoenix Plume
Phoenix Plume
Epic · Trinket

+15 spell power. Nearby allies gain +0.5 mana regeneration per second.

gold680
Sapphire War-Staff
Sapphire War-Staff
Rare · Weapon

+18 spell power, +0.5 mana regeneration per second. Caster heroes only.

gold375
Mithril Circlet
Mithril Circlet
Rare · Helmet

+1 armor, +0.75 mana regeneration per second.

gold340
Silverlight Greaves
Silverlight Greaves
Rare · Boots

+0.6 movement speed, +0.5 mana regeneration per second.

gold330
Sash of the Loremaster
Sash of the Loremaster
Uncommon · Belt

+8 spell power, +0.3 mana regeneration per second.

gold215

Shared Arsenal(40)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

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