Faith, Steel, and the Crown.
The kingdom of Valoria stands as a bastion of order in a world of chaos. Led by knights, paladins, and battle priests, the Valorian Host marches under the Eternal Flame — a holy order dedicated to protecting the realm. With trebuchets, war wagons, and griffin riders at their command, they bring overwhelming force tempered by unwavering faith.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

Royal champion of Valoria. A warrior-king whose rallying cry turns the tide of battle, wielding the ancestral blade Dawnfang.
Preferred Gear
Ability Progression

Master archer of the Royal Guard. Her piercing shots can fell a knight at five hundred paces, and her eagle eye misses nothing.
Preferred Gear
Ability Progression

High Chaplain of the Eternal Flame. His prayers call down holy fire upon the wicked and shield the faithful from harm.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Humans faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Human blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+4 armor, +5 attack damage, +0.5 HP regeneration per second.
+1 armor. Nearby allies gain +2 attack damage.
+5 attack damage, +5% critical strike chance. Melee heroes only.
+2 armor, +2 attack damage.
+2 armor, +2 attack damage.
+0.4 movement speed, +0.4 HP regeneration per second.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.