Shadows Obey. Empires Fall.
Exiled from the Luminari for forbidden magic, the Umbral Pact embraces the shadows. Their Shadow Ships slip unseen through enemy waters, their Mages weave spells of darkness and decay, and their Dragons breathe shadow-fire. They seek not just victory, but the complete annihilation of those who cast them out.
Campaign heroes level up across missions, unlocking powerful abilities at levels 3, 6, and 9. Each tier offers a choice between two specializations.

A sorceress who commands the resonance between the material and shadow realms. Sable's void magic tears at the fabric of reality itself.
Preferred Gear
Ability Progression

An assassin-champion whose twin shadow-steel blades move so fast they leave echoes in the air. Vaeleth is the Umbral Pact's deadliest weapon.
Preferred Gear
Ability Progression

A markswoman who fires arrows woven from shadow itself. Thalindris can strike targets that others cannot even see, her shots passing through barriers of light.
Preferred Gear
Ability Progression

A shadow-healer whose spectral wisps mend flesh through dark resonance. Nyx draws life energy from the shadow realm to sustain her allies.
Preferred Gear
Ability Progression
Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.
Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.
20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

Key structures for the Dark Elves faction. Build your economy, train your army, and fortify your defenses.

Equip your heroes with gear forged at the Dark Elf blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.
+12% critical strike chance, 8% lifesteal, +0.4 movement speed.
+10% critical strike chance, 10% lifesteal.
+3 attack damage, +10% critical strike chance. Melee heroes only.
+1 armor, +8% critical strike chance.
+1 armor, +0.6 movement speed.
+0.5 movement speed, +3% critical strike chance.
+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.
+5 armor, reflects 3 melee damage, +1 HP regeneration per second.
+6 armor, +2 HP regeneration per second, 5% lifesteal.
+6 attack damage, +10% critical strike chance. Melee heroes only.
+5 attack damage, +15% attack speed. Ranged heroes only.
+25 spell power, +1 mana regeneration per second. Caster heroes only.
+5 armor, +1 HP regeneration per second.
+4 attack damage, +2 armor.
+10% critical strike chance, 5% lifesteal.
+3 armor. Reflects 2 damage to melee attackers.
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
Nearby allies regenerate +0.75 HP per second.
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
+15 spell power, +0.5 mana regeneration per second.
+3 armor, +0.5 HP regeneration per second.
+15% attack speed. Ranged heroes only.
+1 armor. Nearby allies reflect 2 damage to melee attackers.
+2 armor, +0.3 movement speed.
+1 HP regeneration per second, +1 armor.
+0.75 mana regeneration per second.
+0.7 movement speed, +0.5 HP regeneration per second.
+2 armor. Reflects 1 damage to melee attackers.
+0.8 movement speed.
+0.35 movement speed, +1 armor.
Permanently adds 3 backpack slots, up to 30.
+3 attack damage. Melee heroes only.
+3 attack damage. Ranged heroes only.
+10 spell power. Caster heroes only.
+1 armor, +0.5 HP regeneration per second.
+2 attack damage.
+2 armor.
+0.55 movement speed.
+0.4 movement speed.
+0.25 mana regeneration per second.
+1 armor.
+0.5 HP regeneration per second.
+1 armor.