The Umbral Pact

Shadows Obey. Empires Fall.

23 Units30 Buildings10 Heroes

Lore

Exiled from the Luminari for forbidden magic, the Umbral Pact embraces the shadows. Their Shadow Ships slip unseen through enemy waters, their Mages weave spells of darkness and decay, and their Dragons breathe shadow-fire. They seek not just victory, but the complete annihilation of those who cast them out.

Heraldry & Sovereignties•10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Umbral Pact, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Umbral Pact Icon
Supreme Racial Standard
Dark Elves Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Sisters of the Abyssal Veil

The Night Sirens
The Serpentine Abyssal Hydra
Heraldic Charge
The Serpentine Abyssal Hydra
Azure, a three-headed abyssal hydra argent emerging from midnight waves sable.
“Drown in the Shadows”
🏰 Ancestral Seat:The Subterranean Ocean of Nox-Vor
⚔️ Specialization:Freezing Shadow Magic & Paralyzing Toxin Darts

The Sisters inhabit the shores of a vast, pitch-black subterranean ocean hundreds of fathoms beneath the surface crags. In this lightless abyss, they ride bioluminescent leviathans and harvest the paralyzing secretions of abyssal hydras. In battle, the Sisters project freezing shadows that drop ambient temperatures to sub-zero levels in heartbeats. Enemy warriors find their sword-arms frozen stiff and their lungs seized by icy vapors while assassin darts paralyze high-value targets.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Coven of the Crimson Blade

The Blood Slayers
The Dripping Sacrificial Dagger
Heraldic Charge
The Dripping Sacrificial Dagger
Gules, a curved sacrificial dagger argent dripping three droplets of blood Or.
“Blood Pays for Power”
🏰 Ancestral Seat:The Altar of Vor-Kresh
⚔️ Specialization:Devastating Melee Burst Damage & Soul Harvest Bounties

The Coven maintains the towering obsidian blood altars of Vor-Kresh. Their Bladedancers undergo ruthless trials from childhood, learning that mercy is a fatal weakness and pain is merely a sensation to be channeled into lethality. On the front lines, the Coven delivers the highest alpha-strike burst damage in the world. Unleashing Blade Flurry techniques in a whirlwind of razor-sharp daggers, they decapitate frontline units before the enemy can react, feeding on the terror of their dying foes.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Venom-Tongue Assassins

The Silent Fang
The Coiled Viper and Fangs
Heraldic Charge
The Coiled Viper and Fangs
Vert celadon, a coiled horned viper argent with fangs bared dripping venom Or.
“One Drop Is Enough”
🏰 Ancestral Seat:The Serpent Vaults of Nox-Tenebris
⚔️ Specialization:Lethal DoT Poison Coatings & Invisible Scout Pathing

Nox-Tenebris is a sprawling underground metropolis built inside a colossal stalactite cavern. Its narrow alleys and shadowed catwalks are ruled by the Venom-Tongue guild, whose master apothecaries brew poisons capable of corroding iron or stopping an elephant's heart in seconds. Their assassin teams infiltrate hostile battle lines unnoticed. Rather than engaging in drawn-out melees, they deliver rapid poisoned slashes to vulnerable hamstrings and throat arteries, then vanish back into the shadows to let the lethal venom complete the work.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

Imperial House of Malice

The Obsidian High-Lords
The Barbed Obsidian Crown
Heraldic Charge
The Barbed Obsidian Crown
Purpure, an obsidian spiked crown sable flanked by twin curved scimitars Or.
“Kneel or Be Broken”
🏰 Ancestral Seat:The Spire of Thousand Torments
⚔️ Specialization:Shadow Shroud Vision Reductions & Black Dragon Flights

The Imperial House of Malice claims absolute dominion over the dark elven realms through sheer terror and Machiavellian ruthlessness. Their colossal palace is adorned with the fossilized bones of vanquished rivals, illuminated by flickering violet witchfire. Their military presence is accompanied by the suffocating Shadow Shroud, which drastically reduces the vision range of opposing forces. Fighting blind inside the dark elven perimeter, enemy troops are easy prey for circling Black Dragons and elite heavy infantry.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Scorpion Cult of Kar-Nath

The Dune Reapers
The Poised Scorpion Stinger
Heraldic Charge
The Poised Scorpion Stinger
Or, a desert scorpion poised in strike sable with tail arched and venomous stinger gules.
“Sting from the Sands”
🏰 Ancestral Seat:The Sun-Scorched Catacombs of Kar-Nath
⚔️ Specialization:Fast Raider Cavalry & Armor-Piercing Stinger Crossbows

Beneath the shifting dunes of the southern desert lies the subterranean labyrinth of Kar-Nath. The Cult has domesticated the giant desert scorpions that tunnel through the sandstone, riding them across the surface during freezing desert nights to raid trade caravans. Their raider cavalry excels at hit-and-run tactics. Armed with heavy repeating stinger crossbows firing barbed steel bolts dipped in scorpion neurotoxin, they can puncture heavy plate armor from long range and immobilize entire enemy vanguard columns.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Foundry-Masters of the Iron Abyss

The Siege Torturers
The Barbed Shadow Engine Ballista
Heraldic Charge
The Barbed Shadow Engine Ballista
Tenne, a barbed siege ballista Or with geared winch and barbed harpoon argent.
“Iron Bends, Flesh Breaks”
🏰 Ancestral Seat:The Slag-Pits of Mor-Drak
⚔️ Specialization:Shadow Engine Ballista Artillery & Explosive Barbed Bolts

The Foundry-Masters operate the deep subterranean blast furnaces of Mor-Drak, fueled by volcanic coal and enslaved labor. They construct the terrifying Shadow Engines—mobile mechanical ballistas and bolt throwers capable of redeploying rapidly across the field. Unlike cumbersome dwarven siege engines, the Shadow Engines are light, agile, and deadly accurate. They launch massive barbed harpoons connected to iron chains, dragging enemy siege bastions down and impaling whole ranks of infantry in single devastating volleys.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Basilisk Guard of the Toxic Deeps

The Stone Gaze
The Crowned Basilisk Eye
Heraldic Charge
The Crowned Basilisk Eye
Vert, a basilisk eye with slit pupil Or enclosed in a barbed pentagram argent.
“Look and Die”
🏰 Ancestral Seat:The Emerald Caverns of Ghyra
⚔️ Specialization:Petrifying Debuffs & Heavy Scaled Vanguard Infantry

The Emerald Caverns of Ghyra are choked with phosphorescent toxic moss and nesting eight-legged basilisks. The Basilisk Guard harvests the saliva and gaze-essence of these beasts, embedding enchanted basilisk eye-gems into their armor breastplates and tower shields. In hand-to-hand combat, opponents who look upon the Guard's shields suffer petrifying paralysis, their joints locking like stone as toxic vapors sap their vitality. Backed by heavy scale armor, the Guard forms an immovable frontline anvil.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Slave-Master Syndicate of Gorg-Rath

The Chain Lords
The Broken Shackle and Barbed Scourge
Heraldic Charge
The Broken Shackle and Barbed Scourge
Brunatre, a broken iron shackle argent crossed by a barbed multi-tail scourge Or.
“Every Soul Has a Price”
🏰 Ancestral Seat:The Great Quarry of Gorg-Rath
⚔️ Specialization:Forced-Labor Economic Spikes & Expendable Auxiliary Meatshields

The Syndicate runs the colossal slave markets and open-cast quarries of Gorg-Rath, where captive prisoners of war are worked until they drop. The Chain Lords treat warfare strictly as an economic acquisition exercise, calculating troop investments against slave capture yields. In field battles, the Syndicate drives vast waves of chained slave auxiliaries ahead of their lines to absorb enemy arrow volleys and trigger defensive traps, allowing the elite Dark Elf formations behind them to strike unhindered.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Pale Shadow Court of the Silver Needle

The Cold Assassins
The Geometric Spider and Pearl
Heraldic Charge
The Geometric Spider and Pearl
Argent, an eight-legged spider sable with geometric abdomen clutching a pearl Or.
“Swift as a Whisper, Cold as the Grave”
🏰 Ancestral Seat:The Alabaster Hall of Spiders
⚔️ Specialization:Wardancer Evasion Mastery & Precision Backline Decapitation

Constructed from seamless pale limestone and hung with miles of silver silk webbing, the Alabaster Hall is the sanctuary of the Silver Needle. Here, albino dark elven maidens train in the dance of death, wielding needle-thin rapier blades forged from meteorite iron. Their assassins are celebrated for executing impossible missions in plain daylight. Slender, silent, and impossibly fast, they dance through enemy lines untouched, striking the enemy general or high priest through the eyehole of their helmet before vanishing without a sound.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Order of the Obsidian Void

The Black Blades
The Obsidian Void Shard
Heraldic Charge
The Obsidian Void Shard
Sable, a faceted obsidian crystal shard argent radiating razor darkness blades Or.
“We Are the Dark”
🏰 Ancestral Seat:The Monolith of Total Absence
⚔️ Specialization:Absolute Burst Alpha-Strikes & Terror Leadership Shocks

At the bottom of the deepest chasm in Aethermere stands the Monolith of Total Absence—a colossal black stone that absorbs light, sound, and warmth from its surroundings. The Order of the Obsidian Void serves as the high guard of this cosmic tear. Their elite warriors wield jagged swords cleaved from the monolith itself. When the Void strikes, all light flickers out. Their opening charge deletes enemy forward companies in seconds, spreading uncontrollable terror throughout opposing armies.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

Dark Elf · Obsidian Corsair Brotherhood
Select an ability to inspect it
Dark Elf

Dune-Reaper Szareth

Mantis-Riding Lancer

BruiserObsidian Corsair BrotherhoodPlays inRTSChampions
Signature kitTap to inspect
R

Reaper's Snap

Heroic Ultimate
⏱ 60sCosts 60 Rage
Target:Enemy Unit
Range:3 tiles

The mantis clamps one target between both scythe legs while Szareth plunges the glaive: 350% weapon damage and a 2 second paralysis (1 on heroes).

Weapon Damage: 350%
Stun: 2.0s
Range: 3.0 tiles
Cooldown: 60.0s
Tactical Note:Stuns targets for 2.0s; coordinate allied focus-fire while the enemy is incapacitated.

Kar-Nath's Reaper: a banded desert mantis raised in the catacombs, its raptorial forelegs sharp enough to shear a shield. The scorpion sigil hangs from its saddle as the cult's mark.

  • Dune-Reaper Szareth, Mantis-Riding Lancer. Kar-Nath's Reaper: a banded desert mantis raised in the catacombs, its raptorial forelegs sharp enough to shear a shield. The scorpion sigil hangs from its saddle as the cult's mark.
  • Matron Blood-Weaver, Hyena-Riding Matron. The Sickle of Vor-Kresh: a silver crescent on a black staff, the coven's harvesting blade. Her hyena wears the dagger glyph on its mask and carries the coven's throne-saddle, the altar made portable.
  • Foundry-Master Vile-Spike, Ballista-Walker Engineer. Mor-Drak's Harpoon: a barbed bolt on a chain, as long as the walker itself, loaded on its hazard-striped ballista and reeled in by the brass winch drums.
  • Xar-Zor, the Chain-Lord, Chain-Bearing Drider. The Broken Shackle: the open manacle at the end of Xar-Zor's chain, taken from the wrist he wore as a slave before he climbed the syndicate. He swings it on its chain and wraps his foes with the rest.
  • Dread-Blade, Captain of the Basilisk Guard, Staring-Shield Knight. The Stone Gaze: a round shield faced with a scaled basilisk head, its slit-pupil eye glowing in the wearer's house colour. Those who look into it too long stop moving.
  • Lady Night-Gaze, the Silver Needle, Twin-Rapier Duellist. The Twin Needles of the Alabaster Hall: two rapiers with ring guards, spun from spider-silver, thin enough to slip between the links of mail.
  • Sable, First Veilkeeper, Siren of the Drowning Lure. A chilling, aristocratic sorceress who manipulates acoustic void vibrations and bitter frost to shatter enemy formations and crush the minds of her foes.
  • Grand Master Vaeleth, Light-Drinking Blademaster. A cold, sociopathic assassin whose dual obsidian daggers strike with terrifying velocity, stepping through shadows to decapitate enemy commanders.
  • Thalindris, the Silent Fang, Fang-Bow Archer. A brooding, hooded dark ranger who looses arrows laced with void-essence, raising spectral shades from those she slays to turn against their former comrades.
  • High Priestess Nyx, Censer-Bearing Priestess. A fanatical void-priestess who drains the life essence of enemies to heal her dark coven, chanting unholy hymns that twist the minds of her foes into screaming madness.

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

23 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Deep Singer
Deep Singer
Worker
HP28
ATK3
RNG1
ARM0
gold50
Shadow Blade
Shadow Blade
Melee Infantry
HP48
ATK11
RNG1
ARM1
gold80
Shadow Archer
Shadow Archer
Ranged
HP34
ATK11
RNG6
ARM0
gold90
lumber30
Umbral Cleaver
Umbral Cleaver
Heavy Cavalry
HP78
ATK16
RNG1
ARM3
gold150
lumber40
Deep Horror
Deep Horror
Heavy
HP195
ATK30
RNG1
ARM2
gold300
lumber100
stone50
Shadow Engine
Shadow Engine
Heavy
HP170
ATK19
RNG5
ARM3
gold260
lumber90
stone50
Stone Worm
Stone Worm
Siege
HP88
ATK33
RNG7
ARM0
gold200
lumber80
stone40
Shadow Ram
Shadow Ram
Siege
HP130
ATK52
RNG1
ARM1
gold190
lumber70
stone35
Deep-Seer
Deep-Seer
Caster
HP32
ATK7
RNG6
ARM0
gold160
stone60
Echo Singer
Echo Singer
Healer
HP40
ATK4
RNG5
ARM0
gold140
stone50

🦅Flying Units(4)

Shadow Bat
Shadow Bat
Flying Scout
HP44
ATK11
RNG3
ARM0
gold180
lumber60
stone20
Deep Wurm
Deep Wurm
Heavy Flyer
HP106
ATK27
RNG4
ARM1
gold300
lumber100
stone50
Gloom Wing
Gloom Wing
Air Fighter
HP40
ATK12
RNG4
ARM0
gold250
lumber80
stone40
Nightbarge
Nightbarge
Airship
HP340
ATK64
RNG6
ARM4
gold950
lumber360
stone220

⚓Naval Fleet(5)

Shadow Skiff
Shadow Skiff
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Deep Galley
Deep Galley
Naval Ranged
HP120
ATK15
RNG6
ARM2
gold250
lumber100
oil100
Resonance Behemoth
Resonance Behemoth
Naval Heavy
HP200
ATK30
RNG8
ARM4
gold400
lumber200
oil200
Deep Stalker
Deep Stalker
Naval Stealth
HP90
ATK20
RNG4
ARM0
gold300
lumber150
oil150
Stone Vessel
Stone Vessel
Naval Transport
HP150
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Deep Runner
Deep Runner
Trader
HP40
ATK0
RNG0
ARM0
gold100
lumber50
Echo Trader
Echo Trader
Naval Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber100
oil50

✨Summoned(2)

Conjured by spells rather than trained — they fight for a limited time, then fade away.

Umbral Shade
Umbral Shade
Summoned Assassin
HP48
ATK11
RNG1
ARM1
Resonant Echo
Resonant Echo
Summoned Elite
HP195
ATK30
RNG1
ARM2

📜Campaign Units(1)

Elite units unlocked through the single-player campaign — not available in skirmish.

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Steamwake Cutter
Steamwake Cutter
Naval Transport
HP80
ATK0
RNG0
ARM0

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Dread Monarch
Dread Monarch
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Dark Elves faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(10)

Echo Stone
T1
Echo Stone
Town Hall
HP840
POP+10
gold400
lumber200
stone100
Resonance Chamber
T2
Resonance Chamber
Town Hall
HP840
POP+10
gold500
lumber200
stone200
Deep Resonance Nexus
T3
Deep Resonance Nexus
Town Hall
HP1045
POP+10
gold700
lumber300
stone300
Shadow Arena
Shadow Arena
Infantry
HP678
gold180
lumber100
Echo Gallery
Echo Gallery
Ranged
HP658
gold180
lumber120
Worm Pit
Worm Pit
Siege
HP698
gold225
lumber100
stone50
Deep Kennel
Deep Kennel
Cavalry
HP698
gold180
lumber100
Bat Cavern
Bat Cavern
Flying
HP718
gold225
lumber100
stone80
Resonance Well
Resonance Well
Casters
HP698
gold225
lumber100
stone80
Veilkeeper's Chamber
Veilkeeper's Chamber
Ritual / Upgrades
HP718
gold180
lumber80
stone40

💰Economy(8)

Moss Garden
T1
Moss Garden
Population
HP460
POP+6
gold80
lumber40
Deep Garden
T2
Deep Garden
Population
HP460
POP+12
gold100
lumber50
stone30
Timber Hall
Timber Hall
Lumber Upgrades
HP622
gold150
Resonance Forge
Resonance Forge
Armor / Weapons
HP718
gold200
lumber80
stone40
Deep Quarry
Deep Quarry
Stone Harvest
HP532
gold150
lumber60
Deep Market
Deep Market
Trade
HP698
gold250
lumber150
stone50
Soul Siphon
Soul Siphon
Arcane Source
HP650
gold200
lumber80
stone60
Crystal Harvest
Crystal Harvest
Income
HP616
gold400
lumber100
stone200

🛡️Defense(6)

Echo Spire
T1
Echo Spire
Defense
HP428
ATK15
gold135
lumber50
stone50
Resonance Tower
T2
Resonance Tower
Defense
HP428
ATK19
gold158
lumber75
stone75
Resonance Bastion
Resonance Bastion
Defense
HP2400
gold540
lumber300
stone300
Deep Listening Post
Deep Listening Post
Observatory
HP718
gold300
lumber150
stone150
Shatter Tower
T2
Shatter Tower
Defense
HP456
ATK28
gold180
lumber50
stone125
Whisper Stone
T3
Whisper Stone
Detection
HP550
gold250
lumber100
stone100

⚓Naval & Oil(5)

Deep Dock
Deep Dock
Naval
HP762
gold300
lumber200
Deep Wharf
T2
Deep Wharf
Naval Trade
HP762
gold200
lumber100
stone50
Resonance Shipyard
Resonance Shipyard
Naval Production
HP642
gold250
lumber150
Deep Refinery
Deep Refinery
Oil Refinery
HP604
gold200
lumber150
Deep Derrick
Deep Derrick
Oil Extraction
HP266
gold200
lumber100

🗿Wonder(1)

The Inverted Spire
The Inverted Spire
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Dark Elf blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Cloak of Eternal Malice
Cloak of Eternal Malice
Legendary · Cloak

+12% critical strike chance, 8% lifesteal, +0.4 movement speed.

gold1200
Altar's Kiss
Altar's Kiss
Epic · Ring

+10% critical strike chance, 10% lifesteal.

gold680
Nightfang Daggers
Nightfang Daggers
Rare · Weapon

+3 attack damage, +10% critical strike chance. Melee heroes only.

gold360
Circlet of Spite
Circlet of Spite
Rare · Helmet

+1 armor, +8% critical strike chance.

gold350
Shadowsilk Shroud
Shadowsilk Shroud
Rare · Cloak

+1 armor, +0.6 movement speed.

gold340
Whisperstep Boots
Whisperstep Boots
Uncommon · Boots

+0.5 movement speed, +3% critical strike chance.

gold215

Shared Arsenal(40)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

From the Custom Games

The Dark Elves race their own cars in Wheels of Stone and build their own cities in Cities of Stone. Every prop here also stands in the Forge for your own maps.

Race cars(2)

Shadow Engine
Knife-edge hypercar

Black lacquer, twin fins. Steps through the dark to the road ahead.

Speed
Accel
Handling
Weight
Off-road
Drift

Shadow Step: Steps a stretch further up the circuit.

Widow
Six-wheeled spider coach

Six legs of wheels and a blood-red body. Grips the road like a web.

Speed
Accel
Handling
Weight
Off-road
Drift

Web Leap: Steps a stretch further up the circuit.

Start arch(1)

Nightshade Start Arch
21 × 6 tiles

Grandstand(1)

Nightshade Grandstand
5 × 3 tiles

Mirror ornament(1)

Spider Ornament
Hangs from the rear-view mirror in the bonnet view

Dash bobblehead(1)

Nodrissa Bobblehead
Nods on the dash in the bonnet view. Won for the garage cabinet

Civic buildings(4)

School
3 × 3 tiles
Fire Watch
2 × 2 tiles
House of Healing
3 × 3 tiles
Tavern
3 × 3 tiles

Street pieces(5)

Street Fountain
2 × 2 tiles
Plaza Fountain
3 × 3 tiles
Grand Fountain
4 × 4 tiles
Townsfolk Statue
1 × 1 tiles
Well House
2 × 2 tiles

Landmarks(3)

Dark Elf Hero Statue
2 × 2 tiles
Dark Elf Grand Wizard Tower
3 × 3 tiles
Dark Elf Airship Mast
4 × 4 tiles

Ready to Command the Dark Elves?

Jump into battle now - no download required.

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