Non-Playable Faction

The Wilds

The land answers to no banner.

4 Mercenary Camps7 Creep Camps18 Mercenaries for HireItem Shops & Magic Pools

Lore

Long before the great races drew their borders, the wild places were already full. Sellswords drift between the warring kingdoms selling their blades to the highest bidder; ancient troll-vaults trade relics to any hero bold enough to approach; spirit-fed pools mend the wounded and the weary. And in the dark between settlements lurk the creeps - kobolds, wolves, trolls and ogres that answer to no crown and guard their hoards with tooth and claw. The Wilds cannot be commanded, only contested, courted, or culled.

Mercenary Champions

Recruited at The Crossroads Tavern (The Broken Keystone), these six wandering champions answer to no king or high council. Any faction may hire them into their ranks, governed by their Town Hall level hero capacity.

The Crossroads Tavern sprite
The Crossroads Tavern
The Crossroads Tavern
Mercenary Camp
HP1200
Tatsuya Black-Blade model
Tatsuya Black-Blade

Tatsuya Black-Blade

Masterless Blademaster
Warrior

A masterless blade hailing from the shattered eastern archipelago, seeking honor through flawless martial precision.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Wind SlashWind Slash
orBlade DanceBlade Dance
6
DeflectDeflect
orBlade ReflexesBlade Reflexes
9
OmnislashOmnislash
orStorm of SteelStorm of Steel
Maddox Wild-Fang model
Maddox Wild-Fang

Maddox Wild-Fang

Primal Beastmaster
Hunter

A hermit tracker from the untamed borderlands who binds wild beasts with primal resonance.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Summon Spirit BearSummon Spirit Bear
orHawk ReconHawk Recon
6
Primal RoarPrimal Roar
orPack Hunter AuraPack Hunter Aura
9
StampedeStampede
orApex PredatorApex Predator
Morvath the Unbound model
Morvath the Unbound

Morvath the Unbound

Gravimetric Caster
Mage

An exiled scholar of deep ether who manipulates gravitational fields and tears in spacetime.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Dimensional RiftDimensional Rift
orPhase ShiftPhase Shift
6
Gravity WellGravity Well
orSpatial Warp AuraSpatial Warp Aura
9
SingularitySingularity
orEvent HorizonEvent Horizon
Boomer Fizzle-Keg model
Boomer Fizzle-Keg

Boomer Fizzle-Keg

Siege Bombardier
Tinkerer

A manic pyrotechnician strapped with volatile nitro-kegs, shrapnel rockets, and zero regard for structural integrity.

Preferred Gear

ArmourMail / Leather
WeaponOne-Handed / Two-Handed / Staff

Ability Progression

3
Shrapnel MineShrapnel Mine
orCluster RocketCluster Rocket
6
Blast Off!Blast Off!
orNitro Shrapnel AuraNitro Shrapnel Aura
9
Mega-Mortar DeployMega-Mortar Deploy
orDoomsday KegDoomsday Keg
Master Grog-Belly model
Master Grog-Belly

Master Grog-Belly

Mutagenic Berserker
Paladin

A hulking chemist-warrior who pumps mutagenic sera into his bloodstream, trading sanity for devastating brute force.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Caustic ConcoctionCaustic Concoction
orAcid SprayAcid Spray
6
Corrosive FistsCorrosive Fists
orMutagenic Vapor AuraMutagenic Vapor Aura
9
Chemical BerserkChemical Berserk
orToxic CataclysmToxic Cataclysm
Captain John Brand model
Captain John Brand

Captain John Brand

Naval Swashbuckler
Rogue

A salt-encrusted privateer and veteran sea dog from the fractured archipelago, armed with a notched cutlass and twin flintlocks.

Preferred Gear

ArmourLeather / Cloth
WeaponRanged

Ability Progression

3
Flintlock Grape-ShotFlintlock Grape-Shot
orSwashbuckler RollSwashbuckler Roll
6
Broadside SignalBroadside Signal
orCorsair Flag AuraCorsair Flag Aura
9
Ghost Galleon BarrageGhost Galleon Barrage
orDead Man PlankDead Man Plank

Mercenary Camps

Scattered across every map, mercenary camps hire out neutral troops for gold alone. Move a hero next to a camp to recruit (a naval unit for the Pirate Platform). Each camp holds limited stock that slowly replenishes over time.

Mercenary Camp

The classic for-hire band — a mixed company of ranged, melee, healing and stealth mercenaries.

Mercenary Camp
Mercenary Camp
Mercenary Camp
HP800
Elf Ranger
Elf Ranger
Ranged
HP60
ATK12
RNG6
ARM1
gold250
Lizardman Berserker
Lizardman Berserker
Heavy
HP140
ATK16
RNG1
ARM4
gold300
Ogre Mercenary
Ogre Mercenary
Heavy
HP200
ATK28
RNG1
ARM5
gold400
Troll Witch Doctor
Troll Witch Doctor
Healer
HP50
ATK8
RNG4
ARM0
gold350
Harpy Windcaller
Harpy Windcaller
Flyer
HP70
ATK11
RNG4
ARM1
gold280
Shadow Stalker
Shadow Stalker
Melee
HP55
ATK22
RNG1
ARM1
gold275

Feathercrest Aerie

A cliff-top rookery that hires out winged mercenaries — from cheap swarm flyers to a hulking Roc Matriarch.

Feathercrest Aerie
Feathercrest Aerie
Mercenary Camp
HP800
Feathercrest Talon
Feathercrest Talon
Flyer
HP40
ATK3
RNG2
ARM0
gold90
Razorwing Swarm
Razorwing Swarm
Flyer
HP25
ATK4
RNG2
ARM0
gold240
Trains 3 at once
Gryphon Rider
Gryphon Rider
Air Fighter
HP95
ATK14
RNG5
ARM1
gold400
Storm Drake
Storm Drake
Heavy Flyer
HP160
ATK24
RNG4
ARM2
gold480
Vulture Shaman
Vulture Shaman
Healer
HP60
ATK6
RNG4
ARM0
gold380
Roc Matriarch
Roc Matriarch
Heavy Flyer
HP320
ATK30
RNG1
ARM4
gold650

Verdant Runic Spire

An overgrown rune-spire where wandering spellcasters sell their services — healing, hexes and wildfire.

Verdant Runic Spire
Verdant Runic Spire
Mercenary Camp
HP800
Glade Druid
Glade Druid
Healer
HP55
ATK7
RNG4
ARM0
gold340
Runeweaver Sage
Runeweaver Sage
Caster
HP50
ATK8
RNG5
ARM0
gold360
Wildfire Warlock
Wildfire Warlock
Caster
HP55
ATK10
RNG5
ARM0
gold420

Pirate Platform

A sea-built dock of cutthroats. Bring a naval unit (not a hero) alongside to hire pirate ships.

Pirate Platform
Pirate Platform
Mercenary Camp
HP600
Elf Corsair
Elf Corsair
Naval Ranged
HP120
ATK14
RNG5
ARM2
gold300
Lizardman Sea Drake
Lizardman Sea Drake
Naval Heavy
HP240
ATK22
RNG1
ARM6
gold450
Naga Warship
Naga Warship
Naval Ranged
HP160
ATK16
RNG5
ARM3
gold400

Item Shops

An ancient troll statue turned merchant vault. Move a hero within range to buy consumables, scrolls, tomes and gear. Buy consumables, scrolls, tomes and permanent gear to outfit your heroes mid-battle.

Troll-Vault
Troll-Vault
Item Shop
HP800

In Stock (41)

Starwell Signet
+1.5 mana regeneration per second.
gold650
Horn of Valor
Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.
gold450
Heartstone Idol
Nearby allies regenerate +0.75 HP per second.
gold450
Wellspring Pendant
+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.
gold400
Runeflow Band
+0.75 mana regeneration per second.
gold325
Tome of Experience
Instantly grants the hero 200 experience.
gold300
Feast of the Depths
A subterranean banquet. Recovers health and mana over 10 seconds, granting the Well Fed buff (+10 Strength, +10 Stamina, +12 Agility, +15 Intellect) for 30 minutes. Interrupted by combat damage.
gold250
Tome of Might
Permanently increases the hero's attack damage by 2.
gold250
Tome of Agility
Permanently increases the hero's armor by 1 and attack speed by 5%.
gold250
Tome of Intellect
Permanently increases the hero's maximum mana by 15 and mana regeneration.
gold250
Tome of Vitality
Permanently increases the hero's maximum HP by 30.
gold250
Tome of Battle
Permanently increases the hero's attack damage by 2.
gold250
Stonebrew Flask
A hearty dwarven brew — restores 300 HP when drunk.
gold220
Clearwater Phial
Restores 250 mana. Requires a mana pool.
gold220
Gloomveil Draught
Turns the drinker invisible for 18 seconds. Breaks on attack.
gold200
Vault Key
An intricately carved key of ancient alloy, required to unlock Runic Vaults.
gold200
Scroll of Stone Warding
Grants +4 armor to nearby allies for 14 seconds.
gold200
Scroll of Earthshatter
Shatters the ground at a target point, dealing 45 damage to enemies.
gold200
Goblin Go-Juice
Grants +2.5 movement speed for 14 seconds.
gold180
Scroll of Bloodlust
Whips nearby allies into a frenzy: +50% attack speed for 10 seconds.
gold175
Treads of the Vanguard
+0.35 movement speed, +1 armor.
gold215
Bag Expansion
Permanently adds 3 backpack slots, up to 30.
gold200
Dwarven Broadaxe
+3 attack damage. Melee heroes only.
gold200
Skyhunter Longbow
+3 attack damage. Ranged heroes only.
gold200
Acolyte's Staff
+10 spell power. Caster heroes only.
gold200
Girdle of Endurance
+1 armor, +0.5 HP regeneration per second.
gold200
Belt of Brawn
+2 attack damage.
gold200
Quarryman Plate
+2 armor.
gold175
Trailblazer Boots
+0.55 movement speed.
gold175
Skeleton Key
A versatile key used to unlock Iron Strongboxes and Gilded Coffers in delves.
gold75
Scroll of Town Portal
Channel for 3 seconds to teleport the hero and nearby army to your town hall.
gold150
Ironshod Boots
+0.4 movement speed.
gold100
Signet of the Holds
+0.25 mana regeneration per second.
gold100
Miner's Helm
+1 armor.
gold75
Oxhide Belt
+0.5 HP regeneration per second.
gold75
Woolen Cloak
+1 armor.
gold75
Spiced Jerky
Eat out of combat to recover health over 10 seconds. Bestows the Well Fed buff (+12 Agility) for 30 minutes. Interrupted by combat damage.
gold65
Hearty Dungeon Rations
Eat out of combat to recover health over 10 seconds. Bestows the Well Fed buff (+10 Strength, +10 Stamina) for 30 minutes. Interrupted by combat damage.
gold60
Trail Rations
Eat out of combat to recover 60% health and 15% mana over 4 seconds. Interrupted if you take damage or move.
gold50
Stoneflagon Ale
Drink out of combat to recover 60% mana and 20% health over 4 seconds. Interrupted if you take damage or move.
gold50
Spring Water
Drink out of combat to recover mana over 10 seconds. Interrupted by combat damage.
gold50

Gambling Den

A neon-lit goblin casino. Move a hero within range and spend a fixed price per gear slot to gamble for a fully-random, level-scaled item — the rarer it rolls, the more affixes, elemental enchants and procs it gets. The house always wins, but sometimes you do too.

Gambling Den
Gambling Den
Gambling Den
HP1100

Gear Slots & Roll Cost

Weapon gamble icon
Weapon
gold300
Helmet gamble icon
Helmet
gold220
Chest gamble icon
Chest
gold280
Cloak gamble icon
Cloak
gold200
Belt gamble icon
Belt
gold200
Boots gamble icon
Boots
gold200
Ring gamble icon
Ring
gold180
Trinket gamble icon
Trinket
gold180

Roll Odds

40%
Common
30%
Uncommon
18%
Rare
9%
Epic
3%
Legendary

Prices are the base (level-1) gamble cost per slot and rise gently with the hero's level. Item level scales with the nearby hero's level (max at 10). Rarer rolls add more affix slots, stronger elemental enchants and on-hit procs — and the stats are tailored to the hero's class.

Try Your Luck

Spinning…
Pull the lever to see a sample item — a random slot, rarity and level-scaled roll, exactly like the den produces in-game.

Creep Camps

Hostile monster lairs guard the map's richest ground. Creeps leash to their camp rather than chase forever, respawn while the lair stands, and reward those who clear them with gold bounties and item drops. Higher-tier camps hit far harder.

Kobold DenTier 1

A burrowed warren of weak but numerous kobolds. A good first camp to farm for early loot.

Kobold Den
Kobold Den
Creep Spawner
HP500
Kobold Digger
Kobold Digger
Melee
HP35
ATK4
RNG1
ARM0
gold40
Kobold Geomancer
Kobold Geomancer
Caster
HP30
ATK6
RNG4
ARM0
gold70

Wolf DenTier 1

A bone-littered lair. Wolves are weak alone but hunt in fast, dangerous packs.

Wolf Den
Wolf Den
Creep Spawner
HP500
Wolf
Wolf
Melee
HP45
ATK6
RNG1
ARM0
gold60

Bear CaveTier 2

A tanky dire bear and its wolf companions guard this den. Bring numbers.

Bear Cave
Bear Cave
Creep Spawner
HP700
Dire Bear
Dire Bear
Heavy
HP180
ATK12
RNG1
ARM2
gold180
Wolf
Wolf
Melee
HP45
ATK6
RNG1
ARM0
gold60

Troll HutTier 2

A tribal troll camp with brawlers, headhunters and a regenerating shaman.

Troll Hut
Troll Hut
Creep Spawner
HP700
Troll Brawler
Troll Brawler
Melee
HP120
ATK10
RNG1
ARM1
gold140
Troll Headhunter
Troll Headhunter
Ranged
HP90
ATK11
RNG5
ARM0
gold160
Troll Shaman
Troll Shaman
Caster
HP80
ATK9
RNG5
ARM0
gold170

Ogre MoundTier 3

A high-tier camp of brutal ogre bruisers and spell-slinging ogre magi. Rich rewards, real danger.

Ogre Mound
Ogre Mound
Creep Spawner
HP900
Ogre Bruiser
Ogre Bruiser
Heavy
HP320
ATK22
RNG1
ARM3
gold320
Ogre Magi
Ogre Magi
Caster
HP240
ATK18
RNG5
ARM2
gold350

Pirate WreckTier 2

A half-sunken hulk crewed by hostile pirate ships. The naval creep camp.

Pirate Wreck
Pirate Wreck
Creep Spawner
HP700
Pirate Sloop
Pirate Sloop
Naval Ranged
HP180
ATK14
RNG6
ARM1
gold220
lumber80
Pirate Galleon
Pirate Galleon
Naval Heavy
HP380
ATK26
RNG6
ARM3
gold420
lumber150

Ancient RunestoneTier 3

An ancient rune-carved monolith that raises slow, heavily-armoured Rune Golem guardians while it stands — shatter it to stop the golems.

Ancient Runestone
Ancient Runestone
Creep Spawner
HP5000
Rune Golem
Rune Golem
Melee
HP200
ATK25
RNG1
ARM8
gold220

Dungeon Bosses

At the heart of every dungeon waits a boss — a colossal guardian standing between you and the hoard. They hit with telegraphed special attacks you must dodge, shrug off ordinary blows, and drop a guaranteed legendary item when they finally fall. Slaying one pays out a huge gold bounty and a wave of hero experience.

Grommok the Ogre Warlord
BOSS
Grommok the Ogre Warlord
Dungeon Boss
HP2000
ATK64
RNG1
ARM8
gold500 bounty

Guards the Easy and Medium dungeon crawls — a mountain of muscle whose ground-shaking slam strikes everything around him. The first true wall standing between you and the deep-hall hoard.

Vornaghul the Ancient Wyrm
BOSS
Vornaghul the Ancient Wyrm
Dungeon Boss
HP3500
ATK90
RNG5
ARM12
gold900 bounty

Lord of the Hard dungeons. A primordial reptile that spits long-range molten breath (and shrugs off fire in return), scorching whole clusters of units at once. Only the best-geared raiding party walks away.

The Shaper
BOSS
The Shaper
Dungeon Boss
HP3000
ATK60
RNG2
ARM15
gold700 bounty

The campaign’s final boss — the ancient will behind the runestones. It raises the Rune Golems and reshapes the ground itself, hammering its foes with earth-shattering, telegraphed slams.

Magic Pools

Neutral fountains found on most maps. Hold the ground around them and your forces are healed or replenished for free.

Health Pool
Health Pool
Magic Pool
REGEN2 HP/s
RADIUS3 tiles

A spirit-fed spring that steadily restores the health of any units standing in its aura.

Mana Pool
Mana Pool
Magic Pool
REGEN1.5 mana/s
RADIUS3 tiles

An arcane font that regenerates the mana of nearby spellcasters and heroes.

Waygates

A pair of ancient arches standing far apart on the same map, linked to one another. Nobody owns them and nothing can bring them down — march an army into one and it walks out of the other, which turns a map’s longest flank into a single step.

Waygate
Waygate
Portal
HP800

Monuments

A single ancient marker stands at the heart of the map, owned by nobody and impossible to destroy. Stand your army around it to claim it; hold it long enough and you win outright. It wears the face of whatever ground it stands on — a moss-furred stone ring under the old canopy, a sun-scoured obelisk in the desert, a drowned colossus in open water — and each of those is a separate structure with its own art.

On land

Elderwood Monument
Elderwood Monument
Map Objective
HP3000
Frostbound Monument
Frostbound Monument
Map Objective
HP3000
Deepstone Monument
Deepstone Monument
Map Objective
HP3000
Emberdeep Monument
Emberdeep Monument
Map Objective
HP3000
Mirebound Monument
Mirebound Monument
Map Objective
HP3000
Ashfall Monument
Ashfall Monument
Map Objective
HP3000
Sunscoured Monument
Sunscoured Monument
Map Objective
HP3000
Overgrown Monument
Overgrown Monument
Map Objective
HP3000
Windswept Monument
Windswept Monument
Map Objective
HP3000
Hallowed Monument
Hallowed Monument
Map Objective
HP3000
Blighted Monument
Blighted Monument
Map Objective
HP3000

In deep water

Where the middle of the map is open water, the Monument is a different thing entirely: a drowned colossus, the head and shoulders and one raised arm of a titanic statue breaking the surface, holding aloft the same glyph-stone the land Monument carries on its dais. That stone is all the two have in common. Taking one is a naval fight — transports, warships, and no ground army to lean on.

Sunken Elderwood Monument
Sunken Elderwood Monument
Map Objective
HP3000
Ice-Locked Monument
Ice-Locked Monument
Map Objective
HP3000
Grotto Monument
Grotto Monument
Map Objective
HP3000
Lavabound Monument
Lavabound Monument
Map Objective
HP3000
Bog-Sunk Monument
Bog-Sunk Monument
Map Objective
HP3000
Tarpit Monument
Tarpit Monument
Map Objective
HP3000
Oasis Monument
Oasis Monument
Map Objective
HP3000
River-Sunk Monument
River-Sunk Monument
Map Objective
HP3000
Lakebound Monument
Lakebound Monument
Map Objective
HP3000
Springwater Monument
Springwater Monument
Map Objective
HP3000
Blackwater Monument
Blackwater Monument
Map Objective
HP3000

Relics

Relic

Scattered across the map lie ancient relics — no owner, no guard, no way to build one. A hero walks one up and carries it home; carriers glow gold and are visible to everyone, so the moment you have one, every enemy on the map knows exactly where it is going. Bank enough of them at your Altar and the match is yours. Kill the carrier and the relic drops where they fell, for anyone to take.

Wildlife

Harmless critters wander the map for flavour, varying by terrain. They do nothing but scatter when disturbed.

Sheep
Sheep
Wildlife
HP5
SPD0.4
Deer
Deer
Wildlife
HP5
SPD0.7
Seagull
Seagull
Wildlife
HP3
SPD0.6
Crab
Crab
Wildlife
HP4
SPD0.3
Boar
Boar
Wildlife
HP8
SPD0.5
Rabbit
Rabbit
Wildlife
HP3
SPD0.8
Seal
Seal
Wildlife
HP6
SPD0.3
Pelican
Pelican
Wildlife
HP3
SPD0.6

Contest the The Wilds

Hire mercenaries, raid creep camps, and seize the magic pools in your next battle.

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