The Hollowed Host

Death is not the end. It is the beginning.

20 Units30 Buildings10 Heroes

Lore

From the fallen kingdom of Moranthia rise the Hollowed Host — scholars who conquered death itself. Led by necromancers and death knights, they raise armies from the battlefield's fallen. Skeletons march in endless ranks, vampires hunt the living, and bone dragons darken the skies. Every enemy slain becomes another soldier in their inexorable advance.

Heraldry & Sovereignties10 Canonical Sub-Factions

Sub-Factions & Player Colors

While every warband recognizes the overarching sigil of The Hollowed Host, regional kingdoms, ancient holds, and frontier marches march under their own heraldic colors and ancestral standards. In multiplayer matches, each player color represents a distinct historical sub-faction with unique lore and doctrine.

The Hollowed Host Icon
Supreme Racial Standard
Undead Sigil

Primary racial banner displayed across battlefield command centers and fortress ramparts.

Blue Livery (Player 1)
Seat 0

Frost-Grave Legion

The Eternal Winter
The Skeletal Hand and Frost Gem
Heraldic Charge
The Skeletal Hand and Frost Gem
Azure, a skeletal hand couped erect argent grasping a faceted sapphire ice-gem Or.
Cold as the End of All Things
🏰 Ancestral Seat:The Glacial Crypt of Niflheim
⚔️ Specialization:Chilling Blight Auras & Frost Skeleton Formations

Entombed in the ice sheets of Niflheim for thousands of years, the Frost-Grave Legion was awakened when glacial tremors cracked open their subterranean mausoleums. The frost preserves their frozen bones, rendering them brittle yet sharp as broken glass. Their aura lowers surrounding temperatures into a biting freeze. Hostile living units moving near Frost-Grave legions suffer severe movement and attack speed slows, their breath freezing in their chests as skeletal warriors advance without a sound.

Inspect in Lab →
Red Livery (Player 2)
Seat 1

Blood-Thirst Dynasty of Castle Carmilla

The Crimson Court
The Bat-Winged Blood Chalice
Heraldic Charge
The Bat-Winged Blood Chalice
Gules, a golden chalice Or flanked by bat wings sable overflowing with crimson blood drops argent.
The Blood Is the Life, and the Life Is Ours
🏰 Ancestral Seat:Castle Carmilla Sanguine Keep
⚔️ Specialization:Vampire Lifesteal Sustain & Frenzied Ghoul Cohorts

Perched on a sheer cliff over the Black Forest, Castle Carmilla is the baroque palace of the immortal vampire nobility. While lesser undead are mindless shamblers, the vampires of the Crimson Court are cultured aristocrats who dine on vintage blood from crystal goblets. In combat, their elite Vampire nobles are terrifyingly lethal. Each strike of their curved rapier siphons vitality directly from their victims, healing their own wounds instantly and allowing them to fight surrounded by dozens of enemies without succumbing.

Inspect in Lab →
Teal Livery (Player 3)
Seat 2

Drowned Souls of the Ghost Fleet

The Sunken Legions
The Barnacled Anchor and Wheel
Heraldic Charge
The Barnacled Anchor and Wheel
Vert celadon, a broken ship helm wheel argent entwined with a rusted fouled anchor Or.
The Ocean Never Surrenders Its Dead
🏰 Ancestral Seat:The Shipwreck Trench of Mor-Vhol
⚔️ Specialization:Amphibious Drowned Zombie Swarms & Fog Shrouds

Beneath the crashing waves of the Shipwreck Coast lie centuries of sunken galleons, merchant clippers, and drowned sailors. Guided by a phantom green lighthouse on a cursed reef, the Ghost Fleet rises from the seabed to claim the living. Their drowned corpses march effortlessly out of deep ocean channels, completely ignoring water obstacles. Wrapped in tattered seaweed and barnacles, their waterlogged bodies absorb immense blunt trauma, dragging terrified shoreline defenders down into the depths.

Inspect in Lab →
Purple Livery (Player 4)
Seat 3

Necro-Lords of the Violet Spire

The Soul Reapers
The Crowned Lich Skull and Flames
Heraldic Charge
The Crowned Lich Skull and Flames
Purpure, a crowned skull argent flanked by twin soul flames Or.
Death Is Only the Beginning of Servitude
🏰 Ancestral Seat:The Obsidian Tower of Mor-Vhol
⚔️ Specialization:Mass Raise Dead Mastery & Corpse Recycling Economy

The Necro-Lords govern from the towering obsidian needle of Mor-Vhol, where the sky is permanently choked by purple soul smoke. These ancient liches have spent centuries studying the boundary between life and death, perfecting the art of reanimating fallen corpses. Their Raise Dead spell is the signature engine of the faction. Every enemy soldier slain on the battlefield is immediately resurrected as an obedient skeleton warrior, turning costly enemy victories into overwhelming undead advantages as battles rage on.

Inspect in Lab →
Yellow Livery (Player 5)
Seat 4

Mummy-Kings of the Golden Crypts

The Pharaohs of Sand
The Golden Scythe and Pyramid
Heraldic Charge
The Golden Scythe and Pyramid
Or, a stepped sand-pyramid sable charged with a crossed ceremonial crook and flail gules.
Our Dynasties Outlast the Stars
🏰 Ancestral Seat:The Necropolis of Amun-Rha
⚔️ Specialization:Durable Embalmed Guardians & Desert Blight Curses

Beneath the blistering southern sands lie the monumental stone pyramids of the ancient god-kings. Embalmed in sacred natron salts and wrapped in linen inscribed with gold hieroglyphs, these ancient rulers sleep in granite sarcophagi surrounded by mountain vaults of treasure. Their mummy guardians are wrapped in protective wards that deflect blade strikes. When awakened, their priests summon blinding locust swarms and suffocating sandstorms that choke living lungs while the dead advance in inexorable silence.

Inspect in Lab →
Orange Livery (Player 6)
Seat 5

Ashen Legion of the Brimstone Tomb

The Hellfire Risen
The Flaming Skull and Brazier
Heraldic Charge
The Flaming Skull and Brazier
Tenne, an iron brazier sable containing a flaming skull argent radiating cinder sparks Or.
From the Ashes of the Damned
🏰 Ancestral Seat:The Pyre-Keep of Ash-Khar
⚔️ Specialization:Explosive Corpse Ruptures & Hellfire Skeleton Archers

The Pyre-Keep was constructed atop the smoldering ash fields where heretics and dark cultists were historically burned at the stake. Instead of extinguishing their souls, the volcanic sulfur ignited an unholy inner flame that binds charred bones together with molten fire. Their skeleton archers fire flaming bone arrows that ignite defensive walls on impact. Even worse, when their charred minions are destroyed in close combat, their corpses explode in concussive bursts of sulfurous shrapnel.

Inspect in Lab →
Green Livery (Player 7)
Seat 6

Plague-Blight Host of the Rotten Hollow

The Corpse Gardeners
The Toxic Ribcage and Bubbles
Heraldic Charge
The Toxic Ribcage and Bubbles
Vert, an open ribcage argent releasing three toxic green miasma bubbles Or.
Rot Fosters New Life
🏰 Ancestral Seat:The Pestilent Catacombs of Mor-Ghul
⚔️ Specialization:Draining Blight HP Degeneration & Festering Rot Ghouls

The Rotten Hollow is a squelching subterranean swamp of decomposing matter, toxic runoff, and noxious vapors. The Corpse Gardeners cultivate festering bacteria and fungal growths inside the hollowed bellies of rotting corpses, seeing rot as the purest form of evolution. Their presence spreads Draining Blight—a lethal terrain contamination that saps 1 HP per second from all living enemy units standing within range. Armies attempting to besiege the Plague-Blight Host slowly rot alive before reaching the gatehouse.

Inspect in Lab →
Brown Livery (Player 8)
Seat 7

Crypt-Diggers of the Forgotten Ossuary

The Bone Gatherers
The Crossed Femurs and Tombstone
Heraldic Charge
The Crossed Femurs and Tombstone
Brunatre, twin human femur bones saltirewise argent behind an ancient cracked tombstone Or.
Not One Bone Left Behind
🏰 Ancestral Seat:The Great Bone Charnel Vault
⚔️ Specialization:Corpse Wagon Optimization & Bone Armor Plating

The Crypt-Diggers operate the massive bone charnel vaults where millions of skeletal fragments are sorted, articulated, and reinforced. They accompany undead campaigns with creaking Corpse Wagons, sweeping battlefield casualties into sorting bins like grain harvests. By fitting their skeletons with reinforced bone armor and spare limb linkages, the Crypt-Diggers increase the durability of disposable fodder units, ensuring that no battle casualty is wasted.

Inspect in Lab →
White Livery (Player 9)
Seat 8

Phantom Host of the Bleached Shroud

The Pale Spectres
The Hooded Pale Wraith
Heraldic Charge
The Hooded Pale Wraith
Argent, a hooded spectral wraith floating through an arched tomb portal azure.
Weightless, Painless, Deathless
🏰 Ancestral Seat:The Alabaster Mausoleum of Nim-Khar
⚔️ Specialization:Ethereal Physical Damage Avoidance & Wailing Banshees

Built from bleached white marble, the Mausoleum of Nim-Khar holds the phantoms of ancient nobles whose souls refused to depart to the afterlife. Unanchored from mortal flesh, these spectral wraiths drift between dimensions without physical weight. In combat, the Bleached Shroud is virtually immune to ordinary physical weapons; swords and arrows pass harmlessly through their misty robes. Their Wailing Banshees unleash ear-piercing sonic screams that shatter enemy morale and cause enemy hearts to burst from sheer fright.

Inspect in Lab →
Black Livery (Player 10)
Seat 9

Grave-Knight Order of the Ashen Gate

The Black Vanguard
The Horned Skull Helm and Runed Swords
Heraldic Charge
The Horned Skull Helm and Runed Swords
Sable, an iron horned greathelm argent flanked by twin runed broadswords crossed Or.
We Ride for the Grave
🏰 Ancestral Seat:The Citadel of Despair & Iron Trench
⚔️ Specialization:Elite Grave-Knight Heavy Cavalry & Executioner Cleavers

The Ashen Gate is the iron fortress that guards the grand portal to the underworld. Stationed here is the dreaded Order of the Grave-Knights—fallen champions of mortal races raised by ancient necromancy to serve as eternal lords of slaughter. Mounted atop skeletal warhorses with glowing red eye sockets, the Grave-Knights form an unstoppable shock cavalry wedge. Clad in black spiked plate that absorbs spells like water into dry earth, their runed blades cleave through shields and riders alike.

Inspect in Lab →

Heroes

Heroes level up in battle, choosing one of two abilities at levels 3, 6 and 9.

Vargath the Dread Lord

Vargath the Dread Lord

Death Knight
Warrior

Once a noble paladin, now a death knight lord. His soul strike drains life from the living, and his dread aura saps the courage of all who face him.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Soul StrikeSoul Strike
orDread AuraDread Aura
6
Unholy MightUnholy Might
orDeath CoilDeath Coil
9
Army of the DeadArmy of the Dead
orDoom PactDoom Pact
Seraphine the Pale

Seraphine the Pale

Spectral Archer
Hunter

A spectral archer whose soul arrows never miss their mark. In life she was the greatest marksman of Moranthia; in death, she is far deadlier.

Preferred Gear

ArmourMail / Leather
WeaponRanged

Ability Progression

3
Soul ArrowSoul Arrow
orSpectral ChainSpectral Chain
6
DeathsightDeathsight
orPhantom StepPhantom Step
9
Volley of BonesVolley of Bones
orShadow CloakShadow Cloak
Morvanna the Undying

Morvanna the Undying

Supreme Necromancer
Caster

The architect of Moranthia's ascension. Her mastery over death magic is unrivaled — she can raise entire battlefields and turn the enemy's fallen against them.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Death BoltDeath Bolt
orCorpse ExplosionCorpse Explosion
6
Dark Pact AuraDark Pact Aura
orSoul HarvestSoul Harvest
9
Plague WindPlague Wind
orGreater Raise DeadGreater Raise Dead
Arch-Lich Malakor model
Arch-Lich Malakor

Arch-Lich Malakor

Sovereign Arch-Lich
Mage

Malakor floats in decayed royal robes and funerary gold, cold intellect analyzing the battlefield like an endgame chess puzzle. The supreme imperial necropolis where ancient kings achieved immortality through phylacteries, reigning over silent stone halls.

Preferred Gear

ArmourCloth
WeaponStaff

Ability Progression

3
Focused Death BoltFocused Death Bolt
orVanguard ConditioningVanguard Conditioning
6
High Court of Malakor StandardHigh Court of Malakor Standard
orEmpowered Soul ShroudEmpowered Soul Shroud
9
Executioner's Raise DeadExecutioner's Raise Dead
orKeystone ResilienceKeystone Resilience
Ghost Admiral Van-Diemen model
Ghost Admiral Van-Diemen

Ghost Admiral Van-Diemen

Spectral Boarding Captain
Warrior

Van-Diemen is a barnacle-encrusted ghost admiral whose ghostly cutlass cuts through armor like sea-foam. Sunken galleons that rise from the ocean floor during fog, preying on living trade convoys with ghost cannons.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Spectral CutlassFocused Spectral Cutlass
orVanguard ConditioningVanguard Conditioning
6
The Drowned Armada StandardThe Drowned Armada Standard
orEmpowered Fog ShroudEmpowered Fog Shroud
9
Executioner's Harpoon TossExecutioner's Harpoon Toss
orKeystone ResilienceKeystone Resilience
Plague Lord Blight-Lung the Flesh Titan model
Plague Lord Blight-Lung the Flesh Titan

Plague Lord Blight-Lung the Flesh Titan

Plague Flesh Colossus
Paladin

Blight-Lung is a colossal stitched titan whose exposed organs bubble with green necrotic poison. Mad flesh-crafters who stitch together battlefield limbs, organs, and corpses to create swollen, virulent abominations.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Meat HookFocused Meat Hook
orVanguard ConditioningVanguard Conditioning
6
Blight-Barrow Brood StandardBlight-Barrow Brood Standard
orEmpowered Corpse FeastEmpowered Corpse Feast
9
Executioner's Toxic SpewExecutioner's Toxic Spew
orKeystone ResilienceKeystone Resilience
Count Mal-Garis model
Count Mal-Garis

Count Mal-Garis

Vampiric Blood Knight
Warrior

Mal-Garis is an elegant nobleman whose refined smile drops into a predatory maw as he drains mortal commanders dry. Aristocratic vampires who view mortal kingdoms as livestock herds, commanding Gothic crimson castles and blood knights.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Blood DrainFocused Blood Drain
orVanguard ConditioningVanguard Conditioning
6
Sanguine Aristocracy StandardSanguine Aristocracy Standard
orEmpowered Crimson FrenzyEmpowered Crimson Frenzy
9
Executioner's Bat SwarmExecutioner's Bat Swarm
orKeystone ResilienceKeystone Resilience
Inquisitor Shadow-Bane model
Inquisitor Shadow-Bane

Inquisitor Shadow-Bane

Spectral Flagellant
Rogue

Shadow-Bane floats above the dirt in shredded white funerary shrouds, whipping himself and enemies with ghostly iron scourges. Fanatical death-priests who believe mortal flesh is corrupt and that skeletal undeath represents holy purification.

Preferred Gear

ArmourLeather / Cloth
WeaponRanged

Ability Progression

3
Focused Flagellant ScourgeFocused Flagellant Scourge
orVanguard ConditioningVanguard Conditioning
6
Order of the Pale Penitent StandardOrder of the Pale Penitent Standard
orEmpowered Penitent ShroudEmpowered Penitent Shroud
9
Executioner's Spectral PhaseExecutioner's Spectral Phase
orKeystone ResilienceKeystone Resilience
High Lord Vael-Kor model
High Lord Vael-Kor

High Lord Vael-Kor

Cryo-Necrotic Breaker
Paladin

Vael-Kor is encrusted in solid blue ice, swinging a massive glacial axe that shatters enemy steel on impact. Frozen barrow-wights preserved in glacial ice sheets, wielding axes of unmelting permafrost that freeze bone marrow.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Glacial ChopFocused Glacial Chop
orVanguard ConditioningVanguard Conditioning
6
Cold-Grave Frost-Wights StandardCold-Grave Frost-Wights Standard
orEmpowered Ice ArmorEmpowered Ice Armor
9
Executioner's Blizzard CallExecutioner's Blizzard Call
orKeystone ResilienceKeystone Resilience
Barrow-King Mor-Dred the Bronze Titan model
Barrow-King Mor-Dred the Bronze Titan

Barrow-King Mor-Dred the Bronze Titan

Ancient Bronze Reaver
Warrior

Mor-Dred wears a tarnished bronze torc and horned helm, marching forward with the implacable weight of three thousand years. Ancient Bronze-Age chieftains whose mounds were disturbed by dwarven and human miners, rising to reclaim ancestral hilltops.

Preferred Gear

ArmourPlate / Mail
WeaponOne-Handed / Two-Handed

Ability Progression

3
Focused Bronze BroadswordFocused Bronze Broadsword
orVanguard ConditioningVanguard Conditioning
6
Rust-Barrow Reavers StandardRust-Barrow Reavers Standard
orEmpowered Chieftain's CallEmpowered Chieftain's Call
9
Executioner's Barrow CurseExecutioner's Barrow Curse
orKeystone ResilienceKeystone Resilience

Hero Progression

Heroes are the heart of your warband. They grow stronger every battle, learn signature abilities, equip legendary loot, and can even be taken under your direct command.

Earn XP & Level Up

Heroes gain experience by slaying enemies and clearing the neutral creep camps that guard the Wilds. Every level raises their health, damage and armor, all the way to a level cap of 10.

Choose Your Path

At levels 3, 6 and 9, each hero unlocks a new ability — always a choice between two specializations. Build the hero your battle plan needs.

Equip Legendary Gear

Outfit heroes across 8 equipment slots with gear from your faction blacksmith and the neutral Troll-Vault — plus tomes for permanent stat boosts.

CommonUncommonRareEpicLegendary

Take Direct Control

Become the Stone Legend: possess any of your heroes and play them directly, action-RPG style. Charge in, dodge, and unleash abilities with hands-on control — then hand them back to the AI when the fight is won.

Army Roster

20 units across ground, air, sea, and trade. Master every warrior to dominate the battlefield.

⚔️Ground Forces(10)

Ghoul
Ghoul
Worker
HP30
ATK4
RNG1
ARM0
gold50
Skeleton Warrior
Skeleton Warrior
Melee Infantry
HP50
ATK7
RNG1
ARM1
gold60
Skeleton Archer
Skeleton Archer
Ranged
HP35
ATK9
RNG5
ARM0
gold70
lumber20
Death Knight
Death Knight
Heavy Cavalry
HP85
ATK13
RNG1
ARM3
gold140
lumber35
Vampire
Vampire
Elite
HP130
ATK18
RNG1
ARM4
gold280
lumber80
stone40
Bone Catapult
Bone Catapult
Siege
HP65
ATK28
RNG8
ARM0
gold200
lumber80
stone40
Bone Colossus
Bone Colossus
Tank
HP180
ATK16
RNG4
ARM5
gold260
lumber90
stone50
Charnel Cart
Charnel Cart
Ram
HP140
ATK50
RNG1
ARM2
gold200
lumber80
stone40
Necromancer
Necromancer
Caster
HP35
ATK6
RNG5
ARM0
gold160
lumber50
Lich
Lich
Healer
HP40
ATK5
RNG5
ARM0
gold160
lumber50

🦅Flying Units(3)

Vampire Bat
Vampire Bat
Flying Scout
HP45
ATK6
RNG3
ARM0
gold170
lumber50
stone15
Wraith
Wraith
Air Fighter
HP75
ATK11
RNG4
ARM1
gold240
lumber70
stone35
Bone Dragon
Bone Dragon
Heavy Flyer
HP100
ATK20
RNG4
ARM2
gold300
lumber100
stone50

Naval Fleet(5)

Plague Barge
Plague Barge
Naval Worker
HP80
ATK0
RNG0
ARM0
gold200
lumber100
Ghost Ship
Ghost Ship
Naval Ranged
HP115
ATK14
RNG6
ARM2
gold250
lumber100
oil100
Leviathan
Leviathan
Naval Heavy
HP190
ATK28
RNG8
ARM4
gold400
lumber200
oil200
Shadow Lurker
Shadow Lurker
Naval Stealth
HP85
ATK18
RNG4
ARM0
gold200
lumber80
oil100
Corpse Galley
Corpse Galley
Naval Transport
HP120
ATK0
RNG0
ARM2
gold200
lumber100

💰Trade Units(2)

Bone Cart
Bone Cart
Trader
HP80
ATK0
RNG0
ARM0
gold150
lumber50
Charnel Barge
Charnel Barge
Naval Trader
HP100
ATK0
RNG0
ARM0
gold200
lumber100
oil100

👑The King(1)

Regicide only. Your monarch stands in your base from the first second of the match, cannot be trained, replaced or rebuilt, and carries no weapon. Kill the enemy King and the match is over — lose yours and so are you.

Lich Overlord
Lich Overlord
Monarch
HP400
ATK0
RNG0
ARM1

Buildings

Key structures for the Undead faction. Build your economy, train your army, and fortify your defenses.

⚙️Command & Production(10)

Necropolis
T1
Necropolis
Town Hall
HP840
POP+10
gold400
lumber200
stone100
Dark Sanctum
T2
Dark Sanctum
Town Hall
HP900
POP+10
gold500
lumber200
stone200
Black Citadel
T3
Black Citadel
Town Hall
HP1200
POP+10
gold700
lumber300
stone300
Crypt of Blades
Crypt of Blades
Infantry
HP678
gold200
lumber100
Boneyard Range
Boneyard Range
Ranged
HP658
gold200
lumber120
Bone Workshop
Bone Workshop
Siege
HP698
gold200
lumber120
stone40
Nightmare Stable
Nightmare Stable
Cavalry
HP698
gold200
lumber100
Belfry
Belfry
Flying
HP718
gold250
lumber100
stone80
Crypt Spire
Crypt Spire
Casters
HP698
gold250
lumber100
stone80
Tomb of Lords
Tomb of Lords
Ritual / Upgrades
HP718
gold180
lumber80
stone40

💰Economy(8)

Bone Pit
T1
Bone Pit
Population
HP460
POP+6
gold80
lumber40
Mass Grave
T2
Mass Grave
Population
HP460
POP+12
gold120
lumber60
Charnel House
Charnel House
Lumber Upgrades
HP622
gold200
lumber120
Bone Forge
Bone Forge
Armor / Weapons
HP718
gold200
lumber100
Undead Quarry
Undead Quarry
Stone Harvest
HP532
gold150
lumber60
Soul Market
Soul Market
Trade
HP698
gold250
lumber150
stone50
Soul Reliquary
Soul Reliquary
Arcane Source
HP650
gold200
lumber80
stone60
Soul Vault
Soul Vault
Income
HP616
gold350
lumber150
stone100

🛡️Defense(6)

Bone Spire
T1
Bone Spire
Defense
HP428
ATK12
gold150
lumber50
stone50
Shadow Tower
T2
Shadow Tower
Defense
HP428
ATK16
gold175
lumber75
stone75
Dread Fortress
Dread Fortress
Defense
HP2400
gold600
lumber300
stone300
Eye of the Void
Eye of the Void
Observatory
HP718
gold300
lumber150
stone150
Plague Tower
T2
Plague Tower
Defense
HP428
ATK14
gold200
lumber50
stone125
Soul Beacon
T3
Soul Beacon
Detection
HP550
gold250
lumber100
stone100

Naval & Oil(5)

Undead Dock
Undead Dock
Naval
HP762
gold300
lumber200
Merchant Dock
T2
Merchant Dock
Naval Trade
HP762
gold200
lumber100
stone50
Bone Foundry
Bone Foundry
Naval Production
HP642
gold250
lumber150
Undead Refinery
Undead Refinery
Oil Refinery
HP604
gold200
lumber150
Undead Oil Rig
Undead Oil Rig
Oil Extraction
HP300
gold200
lumber100

🗿Wonder(1)

The Godsbone Cathedral
The Godsbone Cathedral
Victory Condition
HP6000
gold2000
lumber2000
stone1500

Hero Gear

Equip your heroes with gear forged at the Undead blacksmith and consecrated at its altar. Faction-exclusive pieces are found nowhere else, while the shared arsenal is stocked at other factions' shops too.

Faction-Exclusive(6)

Crown of Nagash
Crown of Nagash
Legendary · Helmet

+3 armor, +20 spell power, 8% lifesteal.

gold1200
Phylactery of the Lich
Phylactery of the Lich
Epic · Trinket

+18 spell power, +1 mana regeneration per second, 5% lifesteal.

gold700
Bonecarved Scythe
Bonecarved Scythe
Rare · Weapon

+5 attack damage, 5% lifesteal. Melee heroes only.

gold360
Grave-Chill Shroud
Grave-Chill Shroud
Rare · Cloak

+12 spell power, +0.5 mana regeneration per second.

gold360
Skull-Helm of the Damned
Skull-Helm of the Damned
Rare · Helmet

+2 armor, 5% lifesteal.

gold350
Girdle of Grave-Dust
Girdle of Grave-Dust
Uncommon · Belt

+6 spell power, +0.4 HP regeneration per second.

gold195

Shared Arsenal(40)

Runeband of Kings
Runeband of Kings
Legendary · Ring

+2 armor, +10% crit, 5% lifesteal, +1 mana regeneration.

gold1200
Helm of the World-Anvil
Helm of the World-Anvil
Legendary · Helmet

+5 armor, reflects 3 melee damage, +1 HP regeneration per second.

gold1200
Carapace of the Undying
Carapace of the Undying
Legendary · Chest

+6 armor, +2 HP regeneration per second, 5% lifesteal.

gold1200
Axe of the Molten Core
Axe of the Molten Core
Epic · Weapon

+6 attack damage, +10% critical strike chance. Melee heroes only.

gold700
Whisperwind Bow
Whisperwind Bow
Epic · Weapon

+5 attack damage, +15% attack speed. Ranged heroes only.

gold700
Staff of the Deep Runes
Staff of the Deep Runes
Epic · Weapon

+25 spell power, +1 mana regeneration per second. Caster heroes only.

gold700
Aegis of the Deepwardens
Aegis of the Deepwardens
Epic · Chest

+5 armor, +1 HP regeneration per second.

gold700
Girdle of Titans
Girdle of Titans
Epic · Belt

+4 attack damage, +2 armor.

gold680
Band of the Silent Peak
Band of the Silent Peak
Epic · Ring

+10% critical strike chance, 5% lifesteal.

gold650
Crown of the Ironbound
Crown of the Ironbound
Epic · Helmet

+3 armor. Reflects 2 damage to melee attackers.

gold650
Horn of Valor
Horn of Valor
Rare · Active

Sound the horn: nearby allies gain +3 damage for 10 seconds. 30s cooldown.

gold450
Heartstone Idol
Heartstone Idol
Rare · Trinket

Nearby allies regenerate +0.75 HP per second.

gold450
Wellspring Pendant
Wellspring Pendant
Rare · Trinket

+0.25 mana regen. Nearby allied casters gain +0.5 mana regeneration per second.

gold400
Spellwoven Robes
Spellwoven Robes
Rare · Chest

+15 spell power, +0.5 mana regeneration per second.

gold375
Warhelm of the Bulwark
Warhelm of the Bulwark
Rare · Helmet

+3 armor, +0.5 HP regeneration per second.

gold360
Quiver of the Skyhunter
Quiver of the Skyhunter
Rare · Trinket

+15% attack speed. Ranged heroes only.

gold350
Bramblehide Cloak
Bramblehide Cloak
Rare · Cloak

+1 armor. Nearby allies reflect 2 damage to melee attackers.

gold350
Wolfpelt Jerkin
Wolfpelt Jerkin
Rare · Chest

+2 armor, +0.3 movement speed.

gold350
Cinch of the Relentless
Cinch of the Relentless
Rare · Belt

+1 HP regeneration per second, +1 armor.

gold340
Runeflow Band
Runeflow Band
Rare · Ring

+0.75 mana regeneration per second.

gold325
Striders of the Long March
Striders of the Long March
Rare · Boots

+0.7 movement speed, +0.5 HP regeneration per second.

gold320
Helm of the Ironbrow
Helm of the Ironbrow
Rare · Helmet

+2 armor. Reflects 1 damage to melee attackers.

gold300
Windrunner Boots
Windrunner Boots
Rare · Boots

+0.8 movement speed.

gold300
Tome of Might
Tome of Might
Rare · Tome

Permanently increases the hero's attack damage by 2.

gold250
Tome of Agility
Tome of Agility
Rare · Tome

Permanently increases the hero's armor by 1 and attack speed by 5%.

gold250
Tome of Intellect
Tome of Intellect
Rare · Tome

Permanently increases the hero's maximum mana by 15 and mana regeneration.

gold250
Treads of the Vanguard
Treads of the Vanguard
Uncommon · Boots

+0.35 movement speed, +1 armor.

gold215
Bag Expansion
Bag Expansion
Uncommon · Tome

Permanently adds 3 backpack slots, up to 30.

gold200
Dwarven Broadaxe
Dwarven Broadaxe
Uncommon · Weapon

+3 attack damage. Melee heroes only.

gold200
Skyhunter Longbow
Skyhunter Longbow
Uncommon · Weapon

+3 attack damage. Ranged heroes only.

gold200
Acolyte's Staff
Acolyte's Staff
Uncommon · Weapon

+10 spell power. Caster heroes only.

gold200
Girdle of Endurance
Girdle of Endurance
Uncommon · Belt

+1 armor, +0.5 HP regeneration per second.

gold200
Belt of Brawn
Belt of Brawn
Uncommon · Belt

+2 attack damage.

gold200
Quarryman Plate
Quarryman Plate
Uncommon · Chest

+2 armor.

gold175
Trailblazer Boots
Trailblazer Boots
Uncommon · Boots

+0.55 movement speed.

gold175
Ironshod Boots
Ironshod Boots
Common · Boots

+0.4 movement speed.

gold100
Signet of the Holds
Signet of the Holds
Common · Ring

+0.25 mana regeneration per second.

gold100
Miner's Helm
Miner's Helm
Common · Helmet

+1 armor.

gold75
Oxhide Belt
Oxhide Belt
Common · Belt

+0.5 HP regeneration per second.

gold75
Woolen Cloak
Woolen Cloak
Common · Cloak

+1 armor.

gold75

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