Official Developer Response — Adam
16 Oct 2026, 19:00Original Post
#1There's a fifth card on the main menu. Cities of Stone is a city builder set in this world, and its first map, the Concord of Aethermere, is playable now. It's early, so expect rough edges.

How it plays
- You start in an empty river valley and choose where to found your city. Your town hall comes with five peasants who build the roads.
- Lay roads, bridge the river and plant woods. Homes and shops only grow along roads joined to your hall.
- Zone homes, shops, workshops and farmland, then add services: wells, guardhouses, shrines, healers, schools, taverns, markets and parks.
- People want water and safety first, then faith, food and health. Fall short and you get crime, fire, plague and blight.
- Labourers, artisans and nobles each pay their own tax rate. Artisans need a school, and nobles need an academy and fine goods.
- Workshops make bread, ale, cloth and tools. Heavier works make fine goods, and arcane works make enchanted goods from crystals.
- Your hall grows from town hall to keep to castle, and each step opens new buildings.
- Schools and academies make Lore, which buys the bigger pieces: avenues, bridges, gates, towers and great landmarks.
- Other peoples move in once their needs are met, and build their quarters in their own style.
- Neighbours who get on make mixed districts. Ones who don't end up protesting, rioting and leaving.
Play the Concord of Aethermere, or use the Cities of Stone card on the main menu. There's more on the Cities of Stone page.
I'd like to hear what breaks and what's missing, in this thread.
Adam