A river city of many peoples at golden hour
City Builder
Cities of Stone

Cities of Stone

Found a city where you choose, lay its streets, and make a home for many peoples.

peoples to welcome
9
peoples to welcome
city buildings in 3D
111
city buildings in 3D
ranks, Hamlet to Concord
6
ranks, Hamlet to Concord
in your browser
Free
in your browser
A walled town on the river, with a bridge to the far bank

Plan

Lay the streets, and the city fills them

Draw the roads, from dirt tracks to grand avenues, and mark out homes, shops, works and farms along them. Townsfolk move in, builders raise each lot, and a street that has its well, its watch and its market grows taller.

  • Roads, bridges and walls
  • Homes, shops, works and farms
  • Services that reach along the streets
A market square where many peoples live together

Welcome

Many peoples, one city

Dwarves, elves, goblins and every other people come once their wants are met, and each builds its quarter in its own style. Some are friends and some feud: give them parks, markets and walls between them and keep the peace.

  • Nine peoples, each in its own style
  • Friendships and feuds between quarters
  • Their own schools, taverns, statues and towers
Lamps lit along the streets at nightfall

Live

A city that lives and breathes

Townsfolk walk to work at dawn and home at dusk, carts bring grain to market and the lamplighter goes round at nightfall. Leave a timber street without a fire watch, or a crowded one without healers, and you will hear about it.

  • Day and night on every street
  • Fire, plague, crime and soot to manage
  • Advisors who tell you what the city needs

The peoples

Every people builds in its own style

Pick a people to see the schools, taverns, healers, fountains and towers they raise. Every one turns here as it stands in your city: press 3D to turn it yourself.

Services for the streets(3)

School
3 × 3 tiles
Fire Watch
2 × 2 tiles
House of Healing
3 × 3 tiles

Fountains, wells and statues(5)

Street Fountain
2 × 2 tiles
Plaza Fountain
3 × 3 tiles
Grand Fountain
4 × 4 tiles
Townsfolk Statue
1 × 1 tiles
Well House
2 × 2 tiles

Landmarks(7)

Valorian Royal Palace
6 × 6 tiles
Valorian Cathedral of the Flame
4 × 6 tiles
Valorian Grand Orrery
5 × 5 tiles
Valorian Great Gatehouse
5 × 2 tiles
Human Hero Statue
2 × 2 tiles
Human Grand Wizard Tower
3 × 3 tiles
Human Airship Mast
4 × 4 tiles

Growth

From Hamlet to Concord

Raise your hall and the city opens up: taller homes, better services, walls, landmarks. Grow its people and keep its peoples content, and it climbs the ranks.

Hall 1

Town Center

Opens 22 new buildings and tools

Homes, shops, workshops and farms. Wells, the watch, shrines, markets and parks. Dirt tracks and cobbled paths, a builders' yard, a lumber camp and a quarry.

Hall 2

Keep

Opens 22 new buildings and tools

Avenues and taller homes. Schools, healers, the fire watch and taverns. Walls and gates, district halls, temples, harbours, grand parks, inns and manors.

Hall 3

Castle

Opens 13 new buildings and tools

The tallest homes, academies and citadels. Landmarks, airship masts, mana spires, trading houses and the Concord Stone.

  1. Rank 1
    Hamlet
    Your first street
  2. Rank 2
    Village
    150 people
  3. Rank 3
    Town
    600 people
  4. Rank 4
    City
    2,000 people
    2 peoples content
  5. Rank 5
    Capital
    6,000 people
    3 peoples content
  6. Rank 6
    Concord
    15,000 people
    5 peoples content

Everything a city needs

What you do

Found it where you choose

Start on an empty valley. Place your town hall by a river, near forest and stone, and your peasants walk out to lay the first roads.

Roads and zones

Draw dirt tracks, cobbled paths and grand avenues. Zone homes, shops, works and farms along them at low, medium or high density, and watch the frontage fill.

A city with needs

Wells, the watch, temples, healers, schools, taverns, markets and parks. Each serves the streets within its reach, and a home only rises as far as its needs are met.

Many peoples, one city

Dwarves, elves and others arrive when their wants are met and build quarters in their own style. Some are friends and some feud: parks, markets and walls keep the peace.

Halls, classes and goods

Raise your town hall to a keep and then a castle. Labourers, artisans and nobles each pay their own taxes, and works turn grain, wool, timber, ore and crystal into bread, cloth, tools and fine goods.

Woods and bridges

Plant groves that lift the land around them, fell them for lumber, and bridge the river in timber or stone so the far bank joins your hall.

Walls and landmarks

Ring the nobles' quarter in walls, gates and towers. Raise hero statues, grand wizard towers and, for a capital, a cathedral or a palace.

Life on the streets

Townsfolk walk to work at dawn and home at dusk, builders work outside their sites, carts bring grain to market, and the lamplighter goes round at nightfall.

Trouble to manage

Timber streets burn without a fire watch, crowded homes catch plague without healers, poor streets breed crime, and works lay soot over their neighbours.

A new town hall going up over the river valley

The first city

The Concord of Aethermere

A broad river valley of open meadow, with two fords across the water, forest climbing the hills on either side, and gold and stone in the high ground. Nothing is built and nobody lives there yet. Where your city stands, and how it grows, is up to you.

It plays in the Golden Age: no raids and no armies, only the city. Pick Cities of Stone from the main menu, or the map from the custom games gallery.

Play The Concord of Aethermere

Screenshots

Cities of Stone: A walled town on the river, with a bridge to the far bank
A walled town on the river, with a bridge to the far bank
Cities of Stone: The Castle and the market square, inside the walls
The Castle and the market square, inside the walls
Cities of Stone: Homes, a well and the mage tower round the market
Homes, a well and the mage tower round the market
Cities of Stone: Over the bridge to the wood elves' quarter
Over the bridge to the wood elves' quarter
Cities of Stone: The dwarves' stone longhouses beyond the city wall
The dwarves' stone longhouses beyond the city wall
Cities of Stone: The Valorian cathedral and its gardens by the river
The Valorian cathedral and its gardens by the river
Cities of Stone: Lamps lit along the streets at nightfall
Lamps lit along the streets at nightfall

More featured custom games

Each one a whole game of its own, built in the same world.

  • Aces of Stone

    Aces of Stone

    AdventureArcade

    Take to the skies over every land of the world, one sector at a time.

  • Drop of Stone

    Drop of Stone

    PuzzleArcade

    Aim, drop, and let the runes ring.

  • Wheels of Stone

    Wheels of Stone

    RacingGrand Prix

    Nine peoples. Eighteen race cars. Three laps to glory.

  • Sea of Stone

    Sea of Stone

    FishingSailing

    Fish, trade and fight your way across the Corsair Isles.

  • Brink of Stone

    Brink of Stone

    BrawlDuel

    Every spell is a shove. The platform is shrinking.

  • Grumbar Party

    Grumbar Party

    MinigamesParty

    Over a hundred minigames, eight guests, one very stingy host.

  • Shard Survivors

    Shard Survivors

    RoguelikeCo-op

    Hold out against the night. Gather the shards. Come back stronger.

Ready to Found Your City?

Free in your browser. Choose your ground, place your hall, and start your first street.

Play Cities of Stone