
Snow that remembers where you walked
March an army across a winter map and it carves packed trenches with lit rims. Four separate weather signals travel in the four channels of one texture.
Tag
Development posts tagged dev-tools. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
26 posts · page 2 of 3

March an army across a winter map and it carves packed trenches with lit rims. Four separate weather signals travel in the four channels of one texture.

An MIT-licensed three.js casting sandbox became the spell renderer, after a Z-up remap, an ink-banding pass, and a rule about which number decides a spell's size.

Sixty four spells were coming out as the wrong kind of magic, and nothing had gone wrong. Two pages exist to catch the bugs that look completely fine.

A biome sounds like a colour scheme. In this game it is eleven tiling textures, a measured average colour, a rock language, a sky and a kind of weather.

A dwarf army, a goblin fortress and the ground under both were built the same afternoon by different sessions. What that buys, and the one rule it cost to learn.

Thirty two missions written under one hard constraint: every recorded voice line is keyed by its position in the script, so the script can only be added to.

Twenty three cheat codes you type into the chat box, a commander who insults you for using them, and a hidden one that exists purely to film the game.

One hero, no base, no economy, and a door you cannot see past. Four things a strategy game quietly assumes had to be taken apart to make that work.

Warships, whirlwings and steam juggernauts came back from image-to-3D finished. Anything with legs came back needing every joint placed by hand. One question sorts them before you spend a credit.

Losing a multiplayer match to a battle your opponent never fought. This is the check that stops it, and the deliberate bug that proves the check works.

A Kobold Digger drops a healing potion 6.4% of the time. Every drop chance in the game is a real number you can look up, not a designer's feeling.

Rewriting the pathfinder under an army of wargs meant comparing 18,000 routes against the old one. That only happens if each run starts without approval.