
Meadowbrook Circuit
★★★Human · Cobblestone Cup
Hay bales, a village fair and a jump over the brook. Where every champion starts.
3 laps · By day · 1 shortcut

Nine peoples. Eighteen race cars. Three laps to glory.
An arcade racer. Pick one of eighteen race cars, two for every people, and race seven rivals round nine circuits, each through its people's own land, with item crates, boost pads, jumps and a power of your car's own.
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The garage
Every people builds two cars of its own, each with its own speed, grip and weight and a power nobody else has. Pick a car below and drag it round to look it over, then take it to the grid.


The garage from the game itself. Each people has its own workshop.
How it plays
A meadow with a village fair, a red-rock canyon, a frozen mountain pass, a lava foundry, sky islands and more. Each one is its people's home turf.
Roads run through villages built by their own people, past market squares with fountains, windmills and fields, and graveyards in the gloom.
Race between cliff faces in a gorge, leap a chasm, crest a hill and come down hard. Miss a jump on the sky islands and it is a long way down.
Two cars for every people, each its own build with its own speed, grip and weight, and a dashboard of its own when you drive from the cockpit.
Eleven items from the crates, and a power for every car: drift for boost, tuck into a rival's slipstream, and fire your nitro in your people's colour.
Each people builds its own grandstands at the start, filled with its townsfolk. They cheer you over the line.
Single races, three-race cups and time trials, at three speed classes, against AI drivers at three skills.
Every circuit has its own hour, and some race under lanterns and headlights.
Play with a keyboard or a pad with rumble. Spun off or stuck? Hold one button and you are back on the road.
The circuits
Every circuit runs through its own people's land, past their villages, farms and grandstands. The dashed lines are the shortcuts, the blue dots boost pads and the orange marks jumps.

Human · Cobblestone Cup
Hay bales, a village fair and a jump over the brook. Where every champion starts.
3 laps · By day · 1 shortcut

Wood Elf · Cobblestone Cup
Through the elven wood and round the singing stones. Mind the roots in the bends.
3 laps · By day · 1 shortcut

Undead · Cobblestone Cup
Grave lanterns, sucking mud and boulders rolling off the barrow. Not for the faint.
3 laps · At dusk · 2 shortcuts

Goblin · Ember Cup
A goblin junkyard in a red-rock gorge. Big dune jumps and a canyon you cannot cut.
3 laps · By day · 1 shortcut

Dwarf · Ember Cup
Up the dwarf road to the high gate and down across the frozen tarn. Ice does not forgive.
3 laps · By day · 1 shortcut

Ratmen · Ember Cup
Through the ratmen warp-foundry, over the lava river, past the fire geysers. Hot laps.
3 laps · By day · 1 shortcut

Kethraki · Elder Cup
Round the lizardmen step pyramids, through the river ford and the jungle. Off-road cars know the bog.
3 laps · By day · 2 shortcuts

Dark Elf · Elder Cup
A dark elf road through the gloomwood by lantern light. Two switchbacks, a chicane and a spider tunnel for the brave.
3 laps · At night · 1 shortcut

High Elf · Elder Cup
High elf islands adrift in the open sky, joined by marble bridges and leaps of faith. Miss a jump and it is a long way down.
3 laps · By day · 1 shortcut
The crates
Drive through a crate for an item. The leaders get slicks and wards to hold their place; the back of the pack gets the rockets, the Thunderclap and the Siege Charge to come back.
Strap it on and go: one burst of speed.
Three boosts to fire when you like.
A straight shot that bounces off the walls. Brake to fire it backwards.
Finds the car one place ahead of you, wherever it goes.
Drop it behind you and watch the next car spin.
Throw it ahead. It goes off a moment later.
A ward of stone that stops the next hit.
Shrinks and slows every car ahead of you.
The car drives itself at ramming speed, and nothing can stop it.
Rolls back down the road and bursts into a slick twice the size.
A cloud of soot that blacks out the screen of every car caught in it.
Each one a whole game of its own, built in the same world.