

Thane Borin Stonefist
DwarvesSapper Blast
A green runestone detonates nearby pegs in a 16-unit radius and shakes the board.

Aim, drop, and let the runes ring.
A pegboard puzzle. Aim your shot, drop the stone and clear the board as it bounces through runestones, rails, spirals and spring bumpers, with a hero from any of nine peoples and their own power.
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In the game






How it plays
One hero from every people, each with a power of their own: a sapper's blast, chain lightning, spirit wolves, a golden pyramid, steam flippers, a veil the stone passes through, and more. Master a hero and their power grows.
Your hero brings their board: dwarven stone and gold, elven marble, goblin scrap, a ratman boiler works, a lizardman sun temple and the rest.
Fifteen hand-made boards across five lands, medals on every one, and three challenges for each hero.
A new board at every depth, built fresh for each run, and one descent a day for every player with a leaderboard of the deepest.
Set the runestones of each colour, your stones, the layout and how much of it moves, and play the board it makes. Or build one from scratch in the Forge.
Take turns on one board against a friend on the same screen, a friend online with a room code, or the Rival at three skills. The higher score wins.
Strike a green runestone and your hero's power goes off. Each hero brings their people's board too: the frame, the cannon and the bucket are theirs.


Sapper Blast
A green runestone detonates nearby pegs in a 16-unit radius and shakes the board.


Arcane Arc & Guide
A green runestone chains lightning into up to four unhit orange runestones; her guide carries one ricochet.


Spirit Wolves (Multiball)
A green runestone spawns two spectral companion stones from the impact point.


Soul Rebound
A green runestone arms Soul Rebound: if this drop is lost, it returns from the ceiling once.


Molten Magma Boulder
A green runestone expands the current stone into a magma boulder with heavier, lower-bounce impacts.


Starfall Barrage
A green runestone calls eight falling stars across the board to pop nearby pegs.


Boiler Flippers
A green runestone raises two steam flippers over the pots for this stone and the next two: click or tap to flip them.


Sun Pyramid
A green runestone raises a golden pyramid over the centre pots for this stone and the next two; stones that land on it bounce back up.


Veil of Nox-Vor
A green runestone veils every blue runestone in shadow for this stone and the next: the stone passes straight through them.
Five lands of three boards each, every one hand-made, with medals to chase on all of them.

Dwarven Deep-Forge & Molten Cauldrons

High Elf Solar Arrays & Prism Gates

Orcish Canyon Funnels & Spiked Totems

Undead Catacombs & Whispering Skulls

Floating Aether Islands & Gravity Wells
When the story is done, the board keeps going: deeper, against the world, to your own recipe, or head to head.

A new board at every depth, built fresh for each run. Clear one and your stones carry down with two more.

One descent a day, the same for every player, with a board of the deepest runs. Sign in to put yours on it.

Set the runestones of each colour, your stones, the layout, the movement and the land, and play the board it makes.

Take turns on one board against a friend on the same screen, a friend online with a room code, or the Rival at three skills.

Three for every hero, each on one of the story boards: long chains, deep blasts, stones in hand, pyramid bounces.

Win with a hero to rank them up: their colours on the stone, a stronger power at Master, the golden Legend stone at the top.
Each one a whole game of its own, built in the same world.