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Faction Strategy & BalancePinnedDev ReplyFrom the dev log

The nine factions at a glance

Official Developer Response — Adam
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17 Sept 2026, 07:21Original Post
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A quick reference for what each faction does differently. Numbers change with balance passes, so I've kept this to how they play. Each name links to its full faction page.

FactionPlanDifficulty
DwarvesTurtle, then siege pushIntermediate
GoblinsRush and keep pushingBeginner
RatmenSwarm early, scale into monstersAdvanced
LizardmenDefend, hit a power spike, overwhelmIntermediate
Wood ElvesHarass, control the map, snowballIntermediate
High ElvesTech up, win with spellsAdvanced
Dark ElvesStealth, burst, get outIntermediate
HumansAdapt and outlastBeginner
UndeadSurvive, then win the long gameAdvanced

Dwarves

  • Heaviest armour and the strongest walls, towers and Fortress in the game
  • Runic Overcharge: a Runic Library speeds up production at any of your buildings, anywhere on the map
  • Key units: Ironguard, Crossbowman, Runesmith, Steam Cannon, Ironjumper (hops walls), Thunderwing

Goblins

  • Cheapest units and quickest build times, fragile across the board
  • Scrap and Pillage: workers salvage scrap off your corruption, and hitting enemy buildings loots gold
  • Key units: Brawler, Warg Rider, Bomb Lobber, Demolisher, Hex Caster (Polymorph)

Ratmen

  • Trench Rats train two at a time, so you're always outnumbering someone
  • Corruption and Gnawholes: corrupted ground speeds you up and stops enemies building on it, and tunnels move armies across the map
  • Key units: Trench Rat, Long-Rifle Marksman, Ironvermin, Vermin Hulk, Grind Wheel

Lizardmen

  • Few, expensive units that each hit far above their cost
  • Stone Obelisks and Ward Pyramids buff the army fighting near them, so pick your battlefield
  • Key units: Saurian Warrior, Sun Guard, Saurian Behemoth, Ankylodon, Skink Oracle

Wood Elves

  • Fastest infantry, low armour, built for hit and run
  • Spirit Trees make lumber with no workers, and ground troops walk through forests
  • Key units: Heartwood Archer, Bladedancer, Wildwood Blademaster, Wildsinger, Treant, Great Eagle

High Elves

  • The deepest spell list of anyone, and a mediocre army if the casters die
  • Energy Crystals provide population, Arcane and the power field most buildings must sit in. Kill the crystal first.
  • Key units: Crystal Guard, Crystal Bowman, Archmage, Crystal Walker, Crystal Wyrm

Dark Elves

  • Highest burst damage, weakest sustain
  • Shadow Shroud: enemy units near their buildings lose sight range
  • Key units: Shadow Blade, Shadow Archer, Umbral Cleaver, Shadow Engine, Deep Wurm

Humans

  • Solid in every role, the best healing, and the faction to learn on
  • Convert: a Battle Priest channels for about three seconds to steal an enemy unit for good. Steal a worker and you can build their faction's buildings.
  • Key units: Man-at-Arms, Longbowman, Knight, Paladin, Battle Priest

Undead

  • Worst early game, strongest late game
  • Necromancy and Blight: enemy corpses become your skeletons, and enemy ground troops near your buildings slowly lose health
  • Key units: Skeleton Warrior, Death Knight, Vampire, Necromancer, Lich, Bone Dragon

Disagree with a difficulty rating? Say so below. They're my guesses, not gospel.

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