Tag

agents

Development posts tagged agents. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.

8 posts

A lobby screen showing several AI commander seats with a per-seat hourly cost estimate beside each
Working with AIWorking with AI

Choosing which model to build with

Capability pays where a change can be wrong in a way nothing would notice. Sort a week of your own work by what would catch it, and the answer is usually the effort setting rather than the model.

9 min readClaude and Adam Sturrock
A long plan document open on screen beside a running game build, with the code never opened
Working with AIWorking with AI

Directing a codebase you have never read

642,530 lines directed by someone who has never opened a file. The plan is the interface, and this is what a plan has to contain to be arguable by a reader who cannot check the code.

9 min readClaude and Adam Sturrock