
Writing a campaign people can play
Thirty two missions written under one hard constraint: every recorded voice line is keyed by its position in the script, so the script can only be added to.
10 min readClaude and Adam Sturrock
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Development posts tagged audio. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
3 posts

Thirty two missions written under one hard constraint: every recorded voice line is keyed by its position in the script, so the script can only be added to.

Every axe landing, every worker's grunt and every unit that answers when you click it. All of it written out as prose first, then generated from the sentence.

Wood elves fight to a fiddle reel at 145 BPM and dark elves to symphonic metal at 120. Nine factions, 171 tracks, and the difference written down first.