Tag

shaders

Development posts tagged shaders. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.

7 posts

A caster mid-spell with a banded lightning bolt arcing to a target, ember particles scattered across a burning ground rune
Rendering & GraphicsThe move to 3D

Making spells look like spells

An MIT-licensed three.js casting sandbox became the spell renderer, after a Z-up remap, an ink-banding pass, and a rule about which number decides a spell's size.

12 min readClaude and Adam Sturrock
A river crossing seen from a low camera: infantry wading through a pale translucent ford with the carved riverbed visible under them, deep blue water either side
Rendering & GraphicsThe move to 3D

Water you can wade through

Water used to be a wall. Adding one terrain value gave the map fords that infantry wade, ships crawl through and docks stand in, and broke three things.

11 min readClaude and Adam Sturrock