Tag

web-workers

Development posts tagged web-workers. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.

4 posts

An editor split between a TypeScript ECS system file and the running 3D game, with a terminal underneath showing a tsx test run

The tech stack behind a browser RTS

Five stack choices and what each one charged: a physics engine never allowed near the simulation, a renderer whose failure mode is a blank white map, and 1,266 files with no upstream maintainer.

11 min readClaude and Adam Sturrock
A lobby slot list with eight seats filled, faction crests and team groupings visible
Engine & PerformanceMaking things fast

Going from two players to eight

The neutral monsters on every map were owned by player two, which is the seat a third player would sit in. That turned out to be the easy half of it.

9 min readClaude and Adam Sturrock