
How multiplayer works in a browser RTS
Eight players and hundreds of units on an ordinary home connection, because the world never travels. Only what you clicked crosses the wire.
Tag
Development posts tagged determinism. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
4 posts

Eight players and hundreds of units on an ordinary home connection, because the world never travels. Only what you clicked crosses the wire.

The neutral monsters on every map were owned by player two, which is the seat a third player would sit in. That turned out to be the easy half of it.

Losing a multiplayer match to a battle your opponent never fought. This is the check that stops it, and the deliberate bug that proves the check works.

When four hundred units meet, deciding what they do and drawing them take turns. This is what had to be true before those two jobs could stop competing.