
The export default that doubled our rendering work
All 21,864 models in this game shipped with a flag nobody chose, drawing their own hidden interiors into every frame and every shadow. A default that arrives with an asset was never a decision.
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Development posts tagged meshy. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
4 posts

All 21,864 models in this game shipped with a flag nobody chose, drawing their own hidden interiors into every frame and every shadow. A default that arrives with an asset was never a decision.

A one versus one made players wait on 308 MB before anything started. Most of each unit's animation file was a model and a texture nothing ever drew.

Warships, gyrocopters and steam tanks came back from image-to-3D finished. Anything with legs came back needing every joint placed by hand. One question sorts them before you spend a credit.

Every building is generated twice: as a painted sprite, then as a 3D model built from that sprite. No human drew either one, or wrote the brief behind it.