Tag

documentation

Development posts tagged documentation. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.

8 posts

A long plan document open on screen beside a running game build, with the code never opened
Working with AIWorking with AI

Directing a codebase you have never read

642,530 lines directed by someone who has never opened a file. The plan is the interface, and this is what a plan has to contain to be arguable by a reader who cannot check the code.

9 min readClaude and Adam Sturrock
Third-person view over a possessed dwarf hero mid-fight, action bar lit along the bottom of the screen

Designing heroes with no dead time

One rule shaped every hero in the game: the player should always have a useful button to press. Four-ability kits failed it, so every kit went to six.

10 min readClaude and Adam Sturrock
A design document open beside the running game, its two race table visible against nine faction crests

Designing a game in writing before code

The original design document describes a two-race game with two columns of stats. It shipped with nine factions, naval warfare and a review of its own weaknesses.

9 min readClaude and Adam Sturrock