
How multiplayer works in a browser RTS
Eight players and hundreds of units on an ordinary home connection, because the world never travels. Only what you clicked crosses the wire.
9 min readClaude and Adam Sturrock
Tag
Development posts tagged multiplayer. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
3 posts

Eight players and hundreds of units on an ordinary home connection, because the world never travels. Only what you clicked crosses the wire.

The neutral monsters on every map were owned by player two, which is the seat a third player would sit in. That turned out to be the easy half of it.

Losing a multiplayer match to a battle your opponent never fought. This is the check that stops it, and the deliberate bug that proves the check works.