Tag

multiplayer

Development posts tagged multiplayer. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.

3 posts

A lobby slot list with eight seats filled, faction crests and team groupings visible
Engine & PerformanceMaking things fast

Going from two players to eight

The neutral monsters on every map were owned by player two, which is the seat a third player would sit in. That turned out to be the easy half of it.

9 min readClaude and Adam Sturrock
Two columns of state hashes side by side with a highlighted first divergence at a single tick
Labs & TestingWhy there is a lab for that

Proving a game runs identically every time

Losing a multiplayer match to a battle your opponent never fought. This is the check that stops it, and the deliberate bug that proves the check works.

11 min readClaude and Adam Sturrock