
Teaching the cutscene camera the 180-degree rule
Cutscenes cut between two speakers without a camera placed by hand. One sign keeps every shot on the right side of the line, and a skip cannot split a match.
Tag
Development posts tagged multiplayer. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
4 posts

Cutscenes cut between two speakers without a camera placed by hand. One sign keeps every shot on the right side of the line, and a skip cannot split a match.

Eight players and hundreds of units on an ordinary home connection, because the world never travels. Only what you clicked crosses the wire.

The neutral monsters on every map were owned by player two, which is the seat a third player would sit in. That turned out to be the easy half of it.

Losing a multiplayer match to a battle your opponent never fought. This is the check that stops it, and the deliberate bug that proves the check works.