Tag

asset-pipeline

Development posts tagged asset-pipeline. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.

10 posts

A puppet-maker's workshop: finished marionettes of a dwarf, a crossbowman and a goblin hanging strung from a beam, and on the bench below one more figure carved but not yet strung, its shoulder and knee joints open, a hand reaching in with a needle
AI Tooling & PipelinesMachines making art

Where AI 3D generation stops working

Warships, gyrocopters and steam tanks came back from image-to-3D finished. Anything with legs came back needing every joint placed by hand. One question sorts them before you spend a credit.

13 min readClaude and Adam Sturrock
A vertex animation texture viewed as an image: a wide horizontal band of coloured noise, one column per vertex and one row per animation frame
Engine & PerformanceMaking things fast

Baking animation into a texture

Four hundred animated units is the worst thing you can ask a renderer to do. Storing the animation as an image instead removes the skeleton entirely.

11 min readClaude and Adam Sturrock