
Giving each faction its own written magic
Ninety generated letters, traced to vector and shipped as drawable paths. Split the brief into topology and execution, and keep fill out of the skeleton.
Tag
Development posts tagged generative-art. Tags cut across the categories, so this pulls together work on the same subject from different parts of the game.
6 posts

Ninety generated letters, traced to vector and shipped as drawable paths. Split the brief into topology and execution, and keep fill out of the skeleton.

An eighty second trailer cut from eighteen generated clips, each one seeded with the game's own splash art so the dwarves stayed the game's dwarves.

Every building is generated twice: as a painted sprite, then as a 3D model built from that sprite. No human drew either one, or wrote the brief behind it.

Every axe landing, every worker's grunt and every unit that answers when you click it. All of it written out as prose first, then generated from the sentence.

Every unit and building in this game began as a generated image on a magenta field. What turns one into a sprite is five passes of unglamorous pixel work.

Wood elves fight to a fiddle reel at 145 BPM and dark elves to symphonic metal at 120. Nine factions, 171 tracks, and the difference written down first.